Everquest Next announcement coming 2 August in Vegas

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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
So this player studio thing, I don't think this is going to work well. It alienates lots of players in creating new content, but rewards those who already are very good at this type of thing. Sure being good at something should give you better rewards, however, the way they are playing it up like anyone can do it is not going to work well.

I see just a handful of players dominating the market and making a fortune of real money. The whole "you get a % of profit from work if used by another" is what is going to do it to. They better filter out this like crazy, or so much stuff is going to make it in game that should not be. Putting real money up for grabs brings out the worst in people.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
So this player studio thing, I don't think this is going to work well. It alienates lots of players in creating new content, but rewards those who already are very good at this type of thing. Sure being good at something should give you better rewards, however, the way they are playing it up like anyone can do it is not going to work well.

I see just a handful of players dominating the market and making a fortune of real money. The whole "you get a % of profit from work if used by another" is what is going to do it to. They better filter out this like crazy, or so much stuff is going to make it in game that should not be. Putting real money up for grabs brings out the worst in people.

These features presumably are only part of EQ Landmark - which (IMO) was designed for testing the open world destructibility. No MMO has ever done that so I assume they want to test it to ensure that it is done right, and they will have contests to encourage creation. Imagine a MMO world with unlimited destructibility with no mitigation; trolls will be out in droves to basically destroy the game and ruin everyones experience - so they have to test things to ensure that a proper balance is achieved to make the game enjoyable. EQ Landmark is part of that process, players are better able to discover exploits than in-house testing. I will say, the open world destruction will be completely awesome if done correct and will open up entirely new ways to think about combat and PvP. If they implement it poorly, it will become a haven for trolls.

It will not be part of the actual EQ Next game, though, from what I understand. EQ Next and EQ landmark are separate.
 
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pontifex

Lifer
Dec 5, 2000
43,804
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seems really ambitious. they're even doing a whole minecraft subgame and adding minecraft style building to the game.
 
Mar 10, 2005
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my last experience with a f2p mmo (not wot, totally different) was ddo - paying a dollar to dye my character's hair blue. i am done with that, permanently.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
These features presumably are only part of EQ Landmark - which (IMO) was designed for testing the open world destructibility. No MMO has ever done that so I assume they want to test it to ensure that it is done right, and they will have contests to encourage creation. Imagine a MMO world with unlimited destructibility with no mitigation; trolls will be out in droves to basically destroy the game and ruin everyones experience - so they have to test things to ensure that a proper balance is achieved to make the game enjoyable. EQ Landmark is part of that process, players are better able to discover exploits than in-house testing. I will say, the open world destruction will be completely awesome if done correct and will open up entirely new ways to think about combat and PvP. If they implement it poorly, it will become a haven for trolls.

It will not be part of the actual EQ Next game, though, from what I understand. EQ Next and EQ landmark are separate.

the video i watched seemed to indicate the destructability is in the main game. the guy said the world would rebuild though, so it's not permanently destroyed.
 

Yreka

Diamond Member
Jul 6, 2005
4,084
0
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Very much looking forward to it.. Several years on EQ1, ( Launch through Moons) and Several years on Eq2 ( Desert of Flames through Velious) & loved every minute of them.

New changes sound fantastic. I just hope it isnt too diluted. I don't want an OMFG hardcore game, but I would like to play something that is more than just instant gratification

Things I would like to see:

Achievements have meaning. You cannot get "raid" level gear soloing simply quests. *note this doesnt mean stupid spawn times and/or competitive spawns either*

Classes are unique and specific ones are NEEDED in groups, not everyone can do everything ( ala Guild Wars 2)

I know this isn't popular, but I like the old "Holy Trinity" concept. The solo or hybrid classes could function in place of a pure class, but would never exceed them.. Cut to EQ2 beastlord at launch who could out DPS the DPS, and still solo, heal, buff, etc with pets that out-tank hybrids.

And mainly, have things in the game that incentiveize people to group.. Think LDoN EQ1 and the old coldain shard armor quests in EQ2.. People call these "grinds" but I had quite a bit of fun with different people just slogging through gearing up certain people. There was always people out there putting groups together. I dont even mind that they were instanced.. In fact, overall I think the instancing is a good thing, as long as a group ( or more) is required to tackle the zone.

The removal of these "grinds" to make the play more "solo friendly" were not an improvement to me. Public events are cool, but again, they are mostly a gaggle of random folks hacking on something occasinally, then going back to soloing.. The whole sense of community is gone, why play an MMO ?

I think EQ2 at launch had it pretty close to right ( for me).. As they tried to compete (emulate) WoW, my interest began to wane.

Can't blame them through, apparently that is what the market wants. I understand my opinions are in the minority especially WRT EQ2.

Interested to see what happens with Next
 
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blackened23

Diamond Member
Jul 26, 2011
8,548
2
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the video i watched seemed to indicate the destructability is in the main game. the guy said the world would rebuild though, so it's not permanently destroyed.

I didn't say destruction isn't in the main game, I know it is in the main (EQ NEXT) game - I stated that landmark is their means for testing said destruction prior to Next's launch, to ensure things are done right.

Next and Landmark will also be separate, with landmark remaining somewhat of an EQ-minecraft type deal after next's launch.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
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its funny how everyone complains that games are too much like older versions or other games and no innovation, then when someone tries something new,everyone complains about how its not like the old games.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
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I agree. I personally applaud EQ Next doing new things, because the MMO genre as a whole now is just boring and cliche. If any genre needs something new, this is it.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
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I read that the creation systems from EQ Landmark will be in EQN, but they will have to be earned and are not readily accessible.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
its funny how everyone complains that games are too much like older versions or other games and no innovation, then when someone tries something new,everyone complains about how its not like the old games.

The things made in Landmark are suppose to be in Next, just said its going to be different way to do it. I think of landmark like a test server for building stuff to put in main game.

As for fully destructible environments, it has been done partially in other games, if this is any indication from those they world just fixes itself when players leave the area. I remember reading a long time ago, Warhammer Online was considering doing this partially in game but was not feasible because of all the data overhead to sent to players.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
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ostif.org
The things made in Landmark are suppose to be in Next, just said its going to be different way to do it. I think of landmark like a test server for building stuff to put in main game.

As for fully destructible environments, it has been done partially in other games, if this is any indication from those they world just fixes itself when players leave the area. I remember reading a long time ago, Warhammer Online was considering doing this partially in game but was not feasible because of all the data overhead to sent to players.

That and the fact that their developers were so overwhelmed that they never even released the full game. They launched with 1 of the 3 campaigns, a handful of dozens of battlegrounds, and dozens of missing promised features. It never recovered from the lackluster grand opening.
 

Clemenza

Senior member
Oct 12, 2010
253
2
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its funny how everyone complains that games are too much like older versions or other games and no innovation, then when someone tries something new,everyone complains about how its not like the old games.

I said this exact same thing to a friend last night when we were talking about "Next."

"I want something new and innovative! Wait, this game isn't enough like Wow!" It's exhausting. I am looking forward to trying the things that this Dev team are doing. I'm trying to withhold judgment until I learn a little more about the aspects that I am uncertain on. I don't think we have enough info to really judge how things are going to play out.

Initially I am put off by the GW2 sounding threat (clusterfuck) dungeon mechanics but truthfully it's all about the implementation, so I'm hoping it will be different.
 
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Feneant2

Golden Member
May 26, 2004
1,418
30
91
Well, I was certainly wrong in my first post where I said it'd be a Facebook game! They are offering so much more than I expected so I will definitely give it a shot- only Everquest games give me that 'feeling' , even if it's only in anticipation.

I have 2 comments though:
1- What's with the art style? I much prefer the realism look like we had in Eq2 where you couldn't play on high graphics when the game came out. Does it mean any pc will be able to run the game with much lower specs? Or is it just cartoony, but still high end card dependent?

2- I really truly hope they will provide at least 1 subscription server. They can throw around F2P all they want but in Eq2 if you didn't pay some you would be so gimped that you couldn't do anything. Others have mentioned it here but as soon as you'd let your subscription run out, you couldn't use any items, your gear couldn't be equipped, etc. etc. I don't know why they think people are averse to paying a sub for a game when we've been doing it for years. 15$ a month for the entertainment I got out of games like Everquest/Everquest2/LoTRO, etc. is the cheapest form of entertainment I can find anywhere.

Whatever happens though, I will be there on day 1 when it launches (and in beta too I hope!)
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
I played WoW from launch. A few mechanical things aside, I preferred that game to the current incarnation of dailies, instanced everything, and 1 to max level in a few weeks. Seriously, WoW feels like the CoD of the mmo world. Sadly, I think everybody wants in on that monetary success.

I guess that means I'm more of "hardcore" player?

I dislike the lack of trinity, but I'm hoping this will be a suitable replacement for WoW. Warhammer and Rift weren't...so here's to hoping yet again.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
the video i watched seemed to indicate the destructability is in the main game. the guy said the world would rebuild though, so it's not permanently destroyed.

be awesome to see a orc village destroyed and come back in a few hours and see Peons rebuilding it.. NPC's that just grind away rebuilding.. make um 1 shot kills so even the dumbest griefer will be bored of it in short order.. and make um unlimited.. idiot griefer can kill over an over get no exp, gain nothing, and stop nothing (rebuilding) as they never end till its rebuilt.
 

Mandres

Senior member
Jun 8, 2011
944
58
91
be awesome to see a orc village destroyed and come back in a few hours and see Peons rebuilding it.. NPC's that just grind away rebuilding.. make um 1 shot kills so even the dumbest griefer will be bored of it in short order.. and make um unlimited.. idiot griefer can kill over an over get no exp, gain nothing, and stop nothing (rebuilding) as they never end till its rebuilt.


That's a novel idea :) I like it
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Well, I was certainly wrong in my first post where I said it'd be a Facebook game! They are offering so much more than I expected so I will definitely give it a shot- only Everquest games give me that 'feeling' , even if it's only in anticipation.

I have 2 comments though:
1- What's with the art style? I much prefer the realism look like we had in Eq2 where you couldn't play on high graphics when the game came out. Does it mean any pc will be able to run the game with much lower specs? Or is it just cartoony, but still high end card dependent?

2- I really truly hope they will provide at least 1 subscription server. They can throw around F2P all they want but in Eq2 if you didn't pay some you would be so gimped that you couldn't do anything. Others have mentioned it here but as soon as you'd let your subscription run out, you couldn't use any items, your gear couldn't be equipped, etc. etc. I don't know why they think people are averse to paying a sub for a game when we've been doing it for years. 15$ a month for the entertainment I got out of games like Everquest/Everquest2/LoTRO, etc. is the cheapest form of entertainment I can find anywhere.

Whatever happens though, I will be there on day 1 when it launches (and in beta too I hope!)

you mean the super shiny gumby playdough looking graphics in EQ2?
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
you mean the super shiny gumby playdough looking graphics in EQ2?

Better than the 'Look at me I'm a cartoon character' looking graphics World of Warcraft! I meant more in the look of Skyrim- an MMO with those graphics would be fantastic.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
When Wow came out the graphics were good. They did make them slightly cartoon looking but it was largely a visually impressive game. With hindsight that style of graphics has aged well, in the same way that Theme Hospital looks surprisingly good today despite the simplicity of its 2D graphics. I can see why a game aiming to run for a long time would choose an art style that is known to age better than trying to be more realistic.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
you mean the super shiny gumby playdough looking graphics in EQ2?

The above statement does not reflect the graphics and style of EQ2 and never has. :rolleyes:


If you check out some of the upclose videos and stills of Next, there's a lot of detail in those animated characters. Eyes move and blink, mouths and faces make expressions, etc.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Meh not my thing. One of my requirement in a MMO is no "limited window of opportunities" or "cutoffs". I want to be able to obtain or experience anything the game has or did have and not be penalized because I wasn't logged on at the time, was a late comer, couldn't find a group to farm something the last week before it was removed, etc.

Unique one time quests that permanently change the world = you can permanently miss out on something. No thanks.

One of the things that turned me off in WoW when they started removing old instances, removing mounts or loot, killing off entire quest lines (can you still do AQ40 quest line in WoW?), server firsts, limited time achievements being locked out because something was nerfed, etc.


All of the above is x9999999 when its fuckin RNG based in the first place. Not my fault if an item didnt drop for 4 months or when it dropped twice I didn't get the roll. Fuck that. Rubicite breastplate, Amani war bear, etc, that kind of stuff.

Don't make things permanently inaccessible. I don't want to feel like I have to be logged in 24/7 for fear of permanently never being able to participate in something if I blink.

Likewise solo JRPGs with missable items piss me off. Sorry if I was enjoying the story and wanted to go back and collect everything later. God forbid I don't leave a dungeon between certain events to back track across the world on foot through 4 other dungeons to the first town to talk to some guy that wasn't there before and only during a full moon.

Or FF9 basically making sure to mash the button while making sure to touch every pixel on every screen for hidden loot in case a town burns down and you can't go back...

Missables can go to hell. Because I love having 200 hours invested into a perfect save file and finding out I missed one item that prevents me from getting somebody's ultimate gear.
 
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diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Meh not my thing. One of my requirement in a MMO is no "limited window of opportunities" or "cutoffs". I want to be able to obtain or experience anything the game has or did have and not be penalized because I wasn't logged on at the time, was a late comer, couldn't find a group to farm something the last week before it was removed, etc.

Unique one time quests that permanently change the world = you can permanently miss out on something. No thanks.

One of the things that turned me off in WoW when they started removing old instances, removing mounts or loot, killing off entire quest lines (can you still do AQ40 quest line in WoW?), server firsts, limited time achievements being locked out because something was nerfed, etc.


All of the above is x9999999 when its fuckin RNG based in the first place. Not my fault if an item didnt drop for 4 months or when it dropped twice I didn't get the roll. Fuck that. Rubicite breastplate, Amani war bear, etc, that kind of stuff.

Don't make things permanently inaccessible. I don't want to feel like I have to be logged in 24/7 for fear of permanently never being able to participate in something if I blink.

Likewise solo JRPGs with missable items piss me off. Sorry if I was enjoying the story and wanted to go back and collect everything later. God forbid I don't leave a dungeon between certain events to back track across the world on foot through 4 other dungeons to the first town to talk to some guy that wasn't there before and only during a full moon.

Or FF9 basically making sure to mash the button while making sure to touch every pixel on every screen for hidden loot in case a town burns down and you can't go back...

Missables can go to hell.


lol, I agree I hate missables in solo JRPGs. However, I just brush it off if I miss it. Sometimes going to these types of games without a completionist attitude does wonders in not making one so angry.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
lol, I agree I hate missables in solo JRPGs. However, I just brush it off if I miss it. Sometimes going to these types of games without a completionist attitude does wonders in not making one so angry.

I have issues:

qVITqHYEoK12R8eXBdn4ipIIHLHpgp8dWArWRuGof78


Serious issues....
 
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