- Aug 10, 2009
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Are you sure this was meant for me? I haven't accused anyone of anything, let alone vendor lock-in.
All I'm saying is that Mantle is about thinning the intermediate layer between GPU and game to increase efficiency. DX12 will do the same.
Once both APIs are sufficiently thin, there's little reason to choose one over the other, so why not choose something that's not vendor controlled. (Just like what happened with Cg.)
If your next GPU purchase is for longer than a year, then Mantle should not be a major factor in your decision.
Sorry. quoted wrong post.