Dragon Age Inquisiton pre-release benchmarks

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

garagisti

Senior member
Aug 7, 2007
592
7
81
It's crazy huh?

And after people wonder how come there are so many flame wars and AMD vs Nvidia war threads. :whiste:

Thanks for the info mate, I didn't know that .
Especially so as AMD hasn't actively coded some concrete walls in Crysis 2, or Batman's cape etc. Yet, Mantle is derided so much here. Why? It improves performance for those with AMD cards.

*edit - With Nvidia's premium price you get better Windows XP 32 bit support. :sneaky: ():)
Brilliant stuff!
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
Especially so as AMD hasn't actively coded some concrete walls in Crysis 2, or Batman's cape etc. Yet, Mantle is derided so much here. Why? It improves performance for those with AMD cards.


Brilliant stuff!

I'm pretty sure Batman's cape was always calculated on the CPU. Crysis 2 was a mess though
 

alcoholbob

Diamond Member
May 24, 2005
6,390
470
126
Performance looks pretty bad for Maxwell cards right now, hopefully Nvidia has a release date patch ready.
 
Last edited:

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Well good. At least we'll see a slew of common numbers once the game comes out.

I am not a fan of most built-in benchmarks:

- it may not be reflective of more intensive scenes/areas in the game;
- AMD/NV can and will optimize specifically for this sequence. That may not provide a good indication of performance across the entire game.

I much prefer custom benchmarking.
 
Last edited:

garagisti

Senior member
Aug 7, 2007
592
7
81
I'm pretty sure Batman's cape was always calculated on the CPU. Crysis 2 was a mess though
IIRC, no. There was also some other bits of animation in that game... I'm properly ashamed that i spent $5 on a steam sale. :(

I loved the origins (ultimate edition game), and have spent like 500 hours on it. Would love to spend some more time on it, even though it is slightly repetitive. I barely spent anytime on 2. Less than an hour. I just didn't like how it felt in comparison. I read about a year ago, that the game was to involve certain inputs from both origins and 2... Does anyone have anything to add about it, especially bits which may help me make up my mind about what to pay for this game?
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
IIRC, no. There was also some other bits of animation in that game... I'm properly ashamed that i spent $5 on a steam sale. :(

I seem to remember in interviews that they said because the cape was iconic it was handled with the CPU so it would look the same on consoles or whichever GPU you use. There may have been some tweaking in Arkham Origins so that it reacted to the wind but apart from that it shouldn't be an issue if you have hardware PhysX disabled.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
I seem to remember in interviews that they said because the cape was iconic it was handled with the CPU so it would look the same on consoles or whichever GPU you use. There may have been some tweaking in Arkham Origins so that it reacted to the wind but apart from that it shouldn't be an issue if you have hardware PhysX disabled.

He is talking about Tessellation and how Warner Brothers used it to improve the cape.

Then AMD sent out wireframe pictures of it and blamed nVidia for crippling performance. The same happened with Crysis 2. It is always AMD which is sending these pictures to the sites and hope that somebody will write an article about it.

On the other hand AMD is always blaming nVidia for their (bad) performance in paid games by AMD - for example Dirt:Showdown or Tomb Raider.
 

raghu78

Diamond Member
Aug 23, 2012
4,093
1,476
136
He is talking about Tessellation and how Warner Brothers used it to improve the cape.

Then AMD sent out wireframe pictures of it and blamed nVidia for crippling performance. The same happened with Crysis 2. It is always AMD which is sending these pictures to the sites and hope that somebody will write an article about it.

On the other hand AMD is always blaming nVidia for their (bad) performance in paid games by AMD - for example Dirt:Showdown or Tomb Raider.

The last time I checked Nvidia wins in Tombraider. This is what happens when you post without checking reality

http://techreport.com/review/27067/nvidia-geforce-gtx-980-and-970-graphics-cards-reviewed/10

http://www.guru3d.com/articles-pages/gigabyte-geforce-gtx-980-g1-gaming-review,13.html

http://www.hardware.fr/articles/928-19/benchmark-tomb-raider.html

http://www.techspot.com/review/885-nvidia-geforce-gtx-970-gtx-980/page4.html
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
So you hold it against AMD that they're not trying to cripple performance?

Cripple performance? Are we back in 2010 with the first generation of DX11 cards or something?

Tessellation is no longer an expensive option. Graphics cards are now powerful enough for game developers to use tessellation extensively, if they choose to do so without a massive performance hit. Case in point, Metro Last Light uses a ton of tessellation yet it runs well on AMD and NVidia hardware.

The tessellation factor in that PCGH preview was "Ultra," and yet it was barely noticeable! So this isn't about crippling performance, it's about making good use of a graphics technology.

AC Unity's tessellation will be far more impressive I have no doubt, and so will the Witcher 3's and Batman Arkham Knight's..
 
Sep 27, 2014
92
0
0
Can we not turn this into yet another AMD vs Nvidia slugging match? Both companies have their differences and both perform well at different things in different conditions...

Just my two cents...
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
No, reality was this:
http://community.amd.com/community/...ider-launches-with-revolutionary-tressfx-hair

That nVidia worked hard to improve the performance for their customers has nothing to do with it. AMD is crippling performance for nVidia user.

That AMD is not doing the same to improve the gaming experience for their customers says more about them.

AMD fixed game code to provide better experience, but..
AMD attempted to provide Warner Bros. Montreal with code to improve Arkham Origins performance in tessellation, as well as to fix certain multi-GPU problems with the game. The studio turned down both. Is this explicitly the fault of GameWorks? No, but it’s a splendid illustration of how developer bias, combined with unfair treatment, creates a sub-optimal consumer experience.
http://www.extremetech.com/extreme/...rps-power-from-developers-end-users-and-amd/2

That is something AMD does not, opposite to nvidia. The TR2013 fix was possible bacause amd didn't force developer to sign a pact with satan, giving away their their poor souls.
 

raghu78

Diamond Member
Aug 23, 2012
4,093
1,476
136
No, reality was this:
http://community.amd.com/community/...ider-launches-with-revolutionary-tressfx-hair

That nVidia worked hard to improve the performance for their customers has nothing to do with it. AMD is crippling performance for nVidia user.

That AMD is not doing the same to improve the gaming experience for their customers says more about them.

RUBBISH. AMD uses open standards like DirectCompute and their game developer partners do not intentionally cripple performance as Crytek and Nvidia did with some pathetic uses of tesselation in Crysis 2 (which was TWIMTBP title).

http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing

btw Tombraider was released on Mar 5, 2013.

http://en.wikipedia.org/wiki/Tomb_Raider_%282013_video_game%29

2 weeks later Nvidia released their performance drivers for Tombraider claiming 45% performance improvements. This kind of time delay is normal and we see this happen with AMD's performance improvements for TWIMTBP titles. So enough of your conspiracy theories. Anyway I can see your what you are doing here. trying to threadcrap. :biggrin:

http://blogs.nvidia.com/blog/2013/03/15/lara-croft-joins-geforce-with-45-performance-gain/

"So, in conjunction with a game patch that Crystal Dynamics released earlier today, we recommend that GeForce users update to the just-posted GeForce 314.21 drivers. They’ll provide major gains in reliability and performance in the game – delivering an average of 45% and up to 60% performance improvements (as measured with GeForce GTX 680 at 1920×1080 and 2560×1600 resolutions)."

Just to highlight the tomb raider performance improvements came as a result of the developer and Nvidia working
together. The game patch and a driver update brought about the final improvements. If AMD were trying to harm Nvidia they would have stopped the developer from releasing that patch.
 
Last edited:

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Both NV and AMD cards run well in GE titles/Mantle titles. All GPUs run like garbage in GW titles such as Unity and Watch Dogs and both of those games look average at best. DAI has some of the best graphics for this style game. Can't say the same about GW titles. Hopefully FC4 isn't another butchered port from Ubisoft.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
imho,

Personally desire both AMD and nVidia to work with developers and go beyond the console experience; to bring pc centric features for their customers to differentiate.

After all AMD and nVidia are competitors and trying to offer their visions, which may differ at times, to their PC customers. Personally embrace the differing sides -- translates into companies trying and competing.

Without the work and investments from AMD and nVidia -- PC gaming would be a lot more mundane and irrelevant from an innovation point-of-view.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
imho,

Personally desire both AMD and nVidia to work with developers and go beyond the console experience; to bring pc centric features for their customers to differentiate.

After all AMD and nVidia are competitors and trying to offer their visions, which may differ at times, to their PC customers. Personally embrace the differing sides -- translates into companies trying and competing.

Without the work and investments from AMD and nVidia -- PC gaming would be a lot more mundane and irrelevant from an innovation point-of-view.

Competition is always good however some people try to turn it into a flame war between Nvidia and AMD(especially the kiddies),personally I use both ie sitting here with two Nvidia PCs and two AMD PCs video card wise.

Some things run better with AMD and vice versa with Nvidia ,end of the day its YOUR choice and you should be thanking yourselves we still have some choice nowadays,remember the old days when we had more choice ie 3DFX,Matrox etc,nowadays it's really only a two horse race.

Getting back to DA:I, I'm sure both AMD and Nvidia will improve performance with better drivers down the road,AMD users obviously have the choice between DX API and Mantle and so far Mantle looks pretty good.

I'm actually more interested in bug issues with DA:I but then that's a different forum.

:)
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
Both NV and AMD cards run well in GE titles/Mantle titles. All GPUs run like garbage in GW titles such as Unity and Watch Dogs and both of those games look average at best. DAI has some of the best graphics for this style game. Can't say the same about GW titles. Hopefully FC4 isn't another butchered port from Ubisoft.

Your sample size really isn't big enough to say that. Really it would be Ubisoft titles not necessarily GW titles. Ubisoft titles sucked well before they adopted GW.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
This game not being available on steam really is a downer. I REALLY like to use steam in home streaming to play my games.
 

stahlhart

Super Moderator Graphics Cards
Dec 21, 2010
4,273
77
91
Discuss games in PC Gaming. This forum is for discussing graphics hardware.
-- stahlhart
 

tential

Diamond Member
May 13, 2008
7,348
642
121
So is this a PC Gaming discussion or a graphics discussion? You want to clarify that for us since this thread is moved....