I'm not overly concerned with visuals in this game, but
where did all that GPU/CPU power go... seriously
To create the Intel Core i7-920 despite the author overclocking to 3.8 GHz in many scenes with maximum details in Full-HD not even 30 frames per second. And even our test computer, an Intel Core i7-4790K @ 4.5 GHz hangs under Direct X 11 with at least one thread close to the maximum load. No-one can load obviously distribute something, because if we reduce the resolution and turn off anti-aliasing, the Haswell creates under 720p around 120 fps, but each additional or reduced megahertz is also reflected in 1080p, including four times multisampling immediately in the frame rate down. More accurate they will be able to learn 01/2014 in the coming PCGH Edition.
The stage is set for AMD's low-level API Mantle. Particularly impressive is the performance gain by the close-to-the-metal interface in older or weaker CPUs - as the author's. In combination with a R9 290X, the elderly Bloomfield over Direct X set impressive 45% performance in Mantle.
Basically they converted well threaded engine, into (mostly) single threaded, or at the very least they made another CPU pig, and then they fixed this with Mantle.
I bet Nvidia will just fix this instead of crying to the press.