Dragon Age Inquisiton pre-release benchmarks

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

arandomguy

Senior member
Sep 3, 2013
556
183
116
According to the results the GTX 770 is actually faster, except for mantle at 1440p where it is 0.1 avg fps faster, than the r9 280x. Whereas in every other roughly the same tier performance category the AMD card's are much faster especially using Mantle.

Also performance on Hawaii cards scale up very high in comparison to the r9 280x, the 290x is roughly 54% faster at 1080p 4xMSAA than the r9 280x. While Nvidia's higher cards barely scale up in performance, the 980 is only 28% faster than the 770, and the the 780ti is only 18% faster than the 770.
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
81
Why does the 290x see a 10+% boost from mantle at 1080p, but none at all at 1440p? Is that a typical behavior to see percentage gains scale towards zero as resolution increases?
 
Feb 19, 2009
10,457
10
76
http://www.polygon.com/2014/11/11/7...uisition-review-ps4-xbox-one-playstation-4-pc

Large open landscape zones that take many hours to complete filled with side quests?

Damn I am pumped!!

@Pariah
Mantle's key feature is lessening the CPU bottleneck thus it works best when there's room left on the GPU that isn't being pushed to the max by the CPU. At higher resolution, the GPU is already maxed. It's like this in all Mantle games so far except for Civ BE & Sniper Elite where minimum fps still scales at very high resolution.
 

CakeMonster

Golden Member
Nov 22, 2012
1,642
821
136
Maybe not that dramatically, but as you get more GPU bound at higher resolutions, you will see less effect from CPU optimizations.
 
Aug 11, 2008
10,451
642
126
Why does the 290x see a 10+% boost from mantle at 1080p, but none at all at 1440p? Is that a typical behavior to see percentage gains scale towards zero as resolution increases?

Mantle helps mostly in cpu limited situations. Higher resolution or turning on AA shifts the burden further to the gpu and usually leads to less (or no) performance increase with mantle.
 

CakeMonster

Golden Member
Nov 22, 2012
1,642
821
136
I have a feeling I should wait for the first major patch + the 1-2 month first major story DLC just to have the "complete" experience.

Looking at these graphs I also expect NV cards to get a perf bump with a new driver.
 

Spjut

Senior member
Apr 9, 2011
933
163
106
Sound awesome, but where are you seeing this? I see 12% or less difference with mantle at 1080p and no difference at all at 1440p.

It's mentioned in the text.

"In Kombination mit einer R9 290X kann der betagte Bloomfield gegenüber Direct X eindrückliche 45 % Performance unter Mantle zulegen"

It's also mentioned before that, that the i7 920 at 3,8 ghz can't reach 30 FPS in many scenes with all settings maxed at 1080p

"So schafft der Intel Core i7-920 des Autors trotz Übertaktung auf 3,8 GHz in vielen Szenen mit maximalen Details in Full-HD nicht einmal 30 Bilder pro Sekunde"
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
The 290 series has been doing really well in recent games. 290X seems to be quickly dropping the 780Ti.

The performance increase 290X is showing over 7970Ghz/280X in the latest Mantle games is a welcome surprise. In Civ:BE, Dragon Age Inquisition, etc. we are talking 45-55% faster, far beyond the typical/average 30% performance gain that 290X shows over 7970Ghz/280X. Since AMD already incorporated 64 ROPs on 290/290X, they can use a lot of die space to expand the shaders and TMUs, ACE engines and geometry performance. If 390X goes 60-64 CUs (4096 SPs), it should be a decent improvement over the 290X, especially in these Mantle games where SPs/CU/8 ACE engines are providing a major benefit.
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0
I'm not overly concerned with visuals in this game, but

where did all that GPU/CPU power go... seriously


To create the Intel Core i7-920 despite the author overclocking to 3.8 GHz in many scenes with maximum details in Full-HD not even 30 frames per second. And even our test computer, an Intel Core i7-4790K @ 4.5 GHz hangs under Direct X 11 with at least one thread close to the maximum load. No-one can load obviously distribute something, because if we reduce the resolution and turn off anti-aliasing, the Haswell creates under 720p around 120 fps, but each additional or reduced megahertz is also reflected in 1080p, including four times multisampling immediately in the frame rate down. More accurate they will be able to learn 01/2014 in the coming PCGH Edition.

The stage is set for AMD's low-level API Mantle. Particularly impressive is the performance gain by the close-to-the-metal interface in older or weaker CPUs - as the author's. In combination with a R9 290X, the elderly Bloomfield over Direct X set impressive 45% performance in Mantle.


Basically they converted well threaded engine, into (mostly) single threaded, or at the very least they made another CPU pig, and then they fixed this with Mantle.

I bet Nvidia will just fix this instead of crying to the press.
 

CakeMonster

Golden Member
Nov 22, 2012
1,642
821
136
Sure, NV will probably fix a lot to the degree that what Mantle provides can be made up for. I think we can say pretty safely that NV cards will improve more than AMD over the next weeks/months in DAI given its preferred AMD status and resources provided.

Not sure if there's any hope for this engine to be patched to work with DX12 later to remove the same overhead... Not that anyone who wants to play the game now will care about that.
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
Sure, NV will probably fix a lot to the degree that what Mantle provides can be made up for. I think we can say pretty safely that NV cards will improve more than AMD over the next weeks/months in DAI given its preferred AMD status and resources provided.

Not sure if there's any hope for this engine to be patched to work with DX12 later to remove the same overhead... Not that anyone who wants to play the game now will care about that.

not everyone has a beast pc to play games so any reductions in overhead are welcomed! Enthusiasts[gamers and hardware] make up a small niche of the gaming market. That is why dx12 and mantle are so important, more performance for even lower end hardware!!!!
 

davie jambo

Senior member
Feb 13, 2014
380
1
0
Sure, NV will probably fix a lot to the degree that what Mantle provides can be made up for. I think we can say pretty safely that NV cards will improve more than AMD over the next weeks/months in DAI given its preferred AMD status and resources provided.

Not sure if there's any hope for this engine to be patched to work with DX12 later to remove the same overhead... Not that anyone who wants to play the game now will care about that.

DX12 is years away. I don't recall anyone going back to DX9 games and changing them to DX10/11 either
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
I'm hoping performance is it at least reasonable on my setup. Nvidia's performance was abysmal in Dragon Age 2. It was outright broken at launch on nvidia drivers and then they patched it and you still had to disable several features to get it playable.

AMD is obviously going to be the better experience in this game, but, hopefully nvidia is not anywhere near as crap as they were in DA2. Mainly I want to see an SLI profile at launch. They have been failing hard with SLI support for new releases lately.

Game looks awesome :thumbsup:

dai_101014_waterfall.jpg


dai_101014_explore.jpg
 

KaRLiToS

Golden Member
Jul 30, 2010
1,918
11
81
DX12 is years away. I don't recall anyone going back to DX9 games and changing them to DX10/11 either

Do you have any source for that?

Windows 10 is not years away. Actually there are rumors that it will release around Aprils 2015.
 

davie jambo

Senior member
Feb 13, 2014
380
1
0
Do you have any source for that?

Windows 10 is not years away. Actually there are rumors that it will release around Aprils 2015.


I think they will tie it in with windows 10 too , so you need to change operating system and your GPU

2016 I recall reading somewhere
 

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
Maybe I need to look at a larger screen shot, but I can't tell any difference when moving the slider for comparing the tessellation settings.
 

96Firebird

Diamond Member
Nov 8, 2010
5,743
340
126
Maybe I need to look at a larger screen shot, but I can't tell any difference when moving the slider for comparing the tessellation settings.

I couldn't either, one was just darker than the other...

And those screenshots above don't look very good to me. The foliage looks horrible, and the flat surfaces in the second picture look awful. Considering the power this game supposedly needs, it doesn't look great.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Do you have any source for that?

Windows 10 is not years away. Actually there are rumors that it will release around Aprils 2015.

At their big PR for Win 10 a few months back they said Fall 2015. It will ship with DX12 as well. They are currently running a closed beta for DX12 right now.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
Game looms pretty good, can't wait to try it out on my 290CF about a month or so after release. Gotta let those patches sink in.

Also, nice digs at AMD, right from the very first post. Hilarious.
 

KaRLiToS

Golden Member
Jul 30, 2010
1,918
11
81
Game looms pretty good, can't wait to try it out on my 290CF about a month or so after release. Gotta let those patches sink in.

Also, nice digs at AMD, right from the very first post . Hilarious.

It's crazy huh?

And after people wonder how come there are so many flame wars and AMD vs Nvidia war threads. :whiste:


At their big PR for Win 10 a few months back they said Fall 2015. It will ship with DX12 as well. They are currently running a closed beta for DX12 right now.

Thanks for the info mate, I didn't know that .