Dragon Age 3: Inquisition announced

Page 73 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

facetman

Senior member
Aug 30, 2014
201
4
81
I hear you. I suck at using controllers too but the learning curve with this game is pretty gentle. It feels like second nature now.

There is a fix for the 30 FPS cut scenes by the way. On mobile now but I can link to it later if you don't find it.


Yep- I did that fix before starting the same and reinstalled it after the first patch - my point is that I should not have to alter /mod /fix the game to improve it for PC when they specifically said in the promo that is was PC designed and optimized. HOG wash....

I also am too old ( 53) to ever have used a controller when I was young- hence- I am terrible at it as I only played a few times with the kids when they got their first console PS2 and they improved beyond me in months.

Maybe I need to get a little dirty as well and try the controller - yuck!! LOL
 
Last edited:

Mem

Lifer
Apr 23, 2000
21,476
13
81
Yep- I did that fix before starting the same and reinstalled it after the first patch - my point is that I should not have to alter /mod /fix the game to improve it for PC when they specifically said in the promo that is was PC designed and optimized. HOG wash....

Maybe I need to get a little dirty as well and try the controller - yuck!! LOL


I do have a game pad but refuse to use one even in DA:I,doing ok so far with keyboard and mouse and yes it can be improved for sure,however got use to it so going to carry on until the end,I'm at level 12 now so holding my own with the controls.

The tactical camera combat system is totally crap and I have given up using that,easier just to pause the game if you get into any tough spots.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I do have a game pad but refuse to use one even in DA:I,doing ok so far with keyboard and mouse and yes it can be improved for sure,however got use to it so going to carry on until the end,I'm at level 12 now so holding my own with the controls.

The tactical camera combat system is totally crap and I have given up using that,easier just to pause the game if you get into any tough spots.

I find that I don't use the tactical camera nearly as much as I did in the previous two games. I still use it for the more difficult fights for sure, but for normal mobs I just go Skyrim and start whacking my sword (or spirit blades in my case) around.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I've been using kb+m, the patch gave me much better tactical movement than before. Your camera now strafes when you move left and right with the right mouse button down, like every other RPG has for years. That went a long way. I've also learned to simply adjust the camera view to be a little more forward when I enter tactical view. Things over head constantly get in the way for it to be pleasant with an overhead shot in many places.

Anyways, I use tactical mode almost exclusively as a ranged character, and stay in normal mode with a melee character. If you try to get into combos, which can be fun, though the damage bonuses are a bit underwhelming, you need tactical mode to see when and what target is primed for what detonator abilities. I just switch back once I got the info I need.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Best part about the controller is analog movement. Having two speeds on a human being (walk and sprint) has always felt weird to me on kb/m. I'm having no issues with the controller in this game. Both are good control schemes, its just a matter of getting used to each on their own. There isn't a generally "proper" format like one poster suggested.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I wish games which have analog movement would allow gamers to choose to use analog movement along with normal keyboard and mouse controls for everything else.

I have a G13, which I can use for analog movement, but all these console ports lock you out of the keyboard and mouse if I try to use the joystick on it.
 

zinfamous

No Lifer
Jul 12, 2006
111,992
31,551
146
Best part about the controller is analog movement. Having two speeds on a human being (walk and sprint) has always felt weird to me on kb/m. I'm having no issues with the controller in this game. Both are good control schemes, its just a matter of getting used to each on their own. There isn't a generally "proper" format like one poster suggested.

this is the primary reason I switched and stayed with the game pad. At first, it was for the broken tactical camera. But then I noticed that I could walk in all directions, not just north/south/east/west as with the keyboard.

That changed everything for me. the varying speed is great, too. Once I realized that tactics is mostly unnecessary for success in this game, I still didn't switch back because the lack of movement with kb/m is too much for me to accept.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I wish games which have analog movement would allow gamers to choose to use analog movement along with normal keyboard and mouse controls for everything else.

I have a G13, which I can use for analog movement, but all these console ports lock you out of the keyboard and mouse if I try to use the joystick on it.

That is a valid complaint.

I don't see why the kb+m are completely disabled once a controller is selected. When I first decided to try a controller with this game, I made the selection in the menu which switched me over, but my controller wasn't actually working. I had to Alt-Tab out of the game end end task to kill the program.

Also, it would be nice to be able to navigate menus with the keyboard, etc.
 

zinfamous

No Lifer
Jul 12, 2006
111,992
31,551
146
That is a valid complaint.

I don't see why the kb+m are completely disabled once a controller is selected. When I first decided to try a controller with this game, I made the selection in the menu which switched me over, but my controller wasn't actually working. I had to Alt-Tab out of the game end end task to kill the program.

Also, it would be nice to be able to navigate menus with the keyboard, etc.

Amen
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
That is a valid complaint.

I don't see why the kb+m are completely disabled once a controller is selected. When I first decided to try a controller with this game, I made the selection in the menu which switched me over, but my controller wasn't actually working. I had to Alt-Tab out of the game end end task to kill the program.

Also, it would be nice to be able to navigate menus with the keyboard, etc.

I don't know how possible it would be to have full controller and keyboard working together, since their menus are different, though maybe it wouldn't be difficult to just allow the mouse to work anyway. I was thinking more in line with just being able to allow analog for your movement key only. Maybe all they would have to do is allow for both, and you can pick which UI to use. You'd likely want to stick with the controller UI if using a controller, where as just using the joystick for movement would be best with the KB UI.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
this is the primary reason I switched and stayed with the game pad. At first, it was for the broken tactical camera. But then I noticed that I could walk in all directions, not just north/south/east/west as with the keyboard.

That changed everything for me. the varying speed is great, too. Once I realized that tactics is mostly unnecessary for success in this game, I still didn't switch back because the lack of movement with kb/m is too much for me to accept.

Yup, feels like a completely new world when you can move relative to polar coordinates instead of strictly along the xy axis and diagonals. It was almost like the change from playing racing games by having to tap a d pad instead of using an analog joystick. Big difference. It used to not matter in these games because a lot of them used click-to-move controls, but with direct control of the character, a gamepad is more enjoyable to me. I feel direct, closer control also allows me to get more immersed in the world. I have a closer view to what the characters are seeing instead of an omnipotent view from above. They packed a lot of detail in this game.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Yup, feels like a completely new world when you can move relative to polar coordinates instead of strictly along the xy axis and diagonals. It was almost like the change from playing racing games by having to tap a d pad instead of using an analog joystick. Big difference. It used to not matter in these games because a lot of them used click-to-move controls, but with direct control of the character, a gamepad is more enjoyable to me. I feel direct, closer control also allows me to get more immersed in the world. I have a closer view to what the characters are seeing instead of an omnipotent view from above. They packed a lot of detail in this game.

I use both modes. I usually use click to move on my companions, and I use the mouse right click to drive my main character if he is melee. It gives me complete freedom of movement as well.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I found another bug in Forbidden Oasis,
the roaming miner that gives you the quest for the ring,well when you find it the miner is no longer in the area,apparently only way to get around this is to leave the area ie go to Haven then go back to the Oasis,
.

I would of liked to have known this before rather then spend four hours in the Oasis looking for the miner.


I'll try the solution later to see if it works.
 

Udgnim

Diamond Member
Apr 16, 2008
3,683
124
106
this is the primary reason I switched and stayed with the game pad. At first, it was for the broken tactical camera. But then I noticed that I could walk in all directions, not just north/south/east/west as with the keyboard.

That changed everything for me. the varying speed is great, too. Once I realized that tactics is mostly unnecessary for success in this game, I still didn't switch back because the lack of movement with kb/m is too much for me to accept.

pretty sure tactical camera is needed for Hard but tactical camera is absolutely necessary for Nightmare unless fast traveling back to town often to refill HP pots is an acceptable strategy
 

facetman

Senior member
Aug 30, 2014
201
4
81
OK - Question - ready to build my tier 3 bow- Can anybody explain what the fade material that says "Berserk = 30% damage ,and 100% damage from all sources"- what does the all sources mean? Guess - I hit an enemy once with my bow with this fade material in it and then whom ever hits the same enemy again the damage is 100% greater?
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126

facetman

Senior member
Aug 30, 2014
201
4
81
Thank you - that helps a great deal.

However, now on page 5 and no info on my specific question. Great find though.

Still not sure what the 100% from all sources means. 100% of what? all sources=??

Ha- found it on page 6- the 100% is damage you take!! ouch.... why would anybody use this fade material. 30% added damage to one enemy trade off for 100% increased damage to you from all sources?? IS that right?? SO glad I did not craft using this.
 
Last edited:

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I found another bug in Forbidden Oasis,
the roaming miner that gives you the quest for the ring,well when you find it the miner is no longer in the area,apparently only way to get around this is to leave the area ie go to Haven then go back to the Oasis,
.

I would of liked to have known this before rather then spend four hours in the Oasis looking for the miner.


I'll try the solution later to see if it works.

I sincirely don't think that's a bug. The miner is "roaming" the region and you essentially have to "catch up" to find her (if I recall correctly it's a female NPC). When you talk to her she says something like "Why are you following me?", implying that she didn't want to stay in one place and that you pretty much had to search for her (and that she noticed you following her).

The quest's exclamation point on the map that indicates her location often changes but there's always a short period of time after the change during which she will be found "around" the spot if you're fast enough. She's always walking around and never standing still.

In any case, if it is indeed a bug per say then it might take a while for the devs to fix it, because technically it's not really "broken", it can be completed and you don't have to leave the region or going back to it to "fix" anything, really. I for one clearly remember finishing that quest the first time I went to Forbidden Oasis without leaving the map once, it wasn't the first quest I had completed there of course but a few hours in the region and it was done.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I found another bug in Forbidden Oasis,
the roaming miner that gives you the quest for the ring,well when you find it the miner is no longer in the area,apparently only way to get around this is to leave the area ie go to Haven then go back to the Oasis,
.

I would of liked to have known this before rather then spend four hours in the Oasis looking for the miner.


I'll try the solution later to see if it works.

I've got a question on that quest for you.
I got it around level 8 and the spiders destroyed my group because they are level 12 and there are tons of them. I read a note outside the cave that said they are afraid of a torch or something like that. I noticed a torch at the beginning of the cave but couldn't interact with it. Do I have to fight them or is there a novel way to beat it that I'm missing?
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I've got a question on that quest for you.
I got it around level 8 and the spiders destroyed my group because they are level 12 and there are tons of them. I read a note outside the cave that said they are afraid of a torch or something like that. I noticed a torch at the beginning of the cave but couldn't interact with it. Do I have to fight them or is there a novel way to beat it that I'm missing?

You have to light up all the torches in that cave, there's about 4 or 5 of them I believe, most of them on pillars if I recall correctly. Just interact with them normally, they are not Veilfires, just normal torches, so you don't have to carry a torch yourself to light them up (as you would for Veilfires for example). Once the torches are all light up the spiders "waves" will deplete after a short period, you'll have to kill maybe 7 or 8 of them. Just go for the torches as soon as you enter the cave and then fight the spiders.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
You have to light up all the torches in that cave, there's about 4 or 5 of them I believe, most of them on pillars if I recall correctly. Just interact with them normally, they are not Veilfires, just normal torches, so you don't have to carry a torch yourself to light them up (as you would for Veilfires for example). Once the torches are all light up the spiders "waves" will deplete after a short period, you'll have to kill maybe 7 or 8 of them. Just go for the torches as soon as you enter the cave and then fight the spiders.

Okay, I'm higher level now, so it'll be easier. Thanks
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I sincirely don't think that's a bug. The miner is "roaming" the region and you essentially have to "catch up" to find her (if I recall correctly it's a female NPC). When you talk to her she says something like "Why are you following me?", implying that she didn't want to stay in one place and that you pretty much had to search for her (and that she noticed you following her).

The quest's exclamation point on the map that indicates her location often changes but there's always a short period of time after the change during which she will be found "around" the spot if you're fast enough. She's always walking around and never standing still.

In any case, if it is indeed a bug per say then it might take a while for the devs to fix it, because technically it's not really "broken", it can be completed and you don't have to leave the region or going back to it to "fix" anything, really. I for one clearly remember finishing that quest the first time I went to Forbidden Oasis without leaving the map once, it wasn't the first quest I had completed there of course but a few hours in the region and it was done.

It's a minor bug,I fixed the issue by going to Haven and then going back to Oasis and she was suddenly there where she should be,that would of saved me like four hours if I had known it was a minor bug,I was running around trying to find her ie an invisible miner lol even when she was marked on the map,anyway that work around fixes the issue.

I think most people expect the NPC in question to be there on the map(even if they are roaming) when you hand the quest in,the fact is she was not anyway on the map (unless you leave and come back) so was a bug.

Ironically took me three minutes to find her when I came back using the work around fix.
:)
 
Last edited:

Mem

Lifer
Apr 23, 2000
21,476
13
81
Okay, I'm higher level now, so it'll be easier. Thanks


I was level 12 so was not an issue,
if I was lower powered you can try drawing them outside and killing them in small groups,even with the toches light when I went back to that area got quite a few attacking me.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I found here over by the cave she mentions, so she does roam.

Yes she roams but as I stated she was not ANYWHERE on the map,I covered the entire map at least six times,the work around fixed the issue ie leaving Oasis and coming back to it.

Big difference from invisible roaming NPC to visible roaming NPC.

I should point out she became invisible after you get the item she needs.