So it's apparently possible to destroy a dragon on Nightmare with Varric in about 16 seconds. Just wanted to share... 'cause I don't think I'd have thought that being possible lest seeing it myself. I'm definitely doing something wrong with Varric's gear (at the very least).
Playing through the Emerald Graves...man, the environments in this game really do look gorgeous. It's a welcome change to the Dragon Age series, as the past games were never particularly impressive on a technical level, in spite of Dragon Age 2 implementing some DirectX 11 effects. Compare something like the Sword Coast from DAI to the Wounded Coast from DA2 -- there really is no comparison. DAI is pretty much a gauntlet thrown in the face of upcoming open world RPGs (ie The Witcher 3) to do better. Not saying that Witcher 3 won't, but it felt like Inquisition certainly set the standard high.
I never did play The Witcher 2, in spite of the good things I heard about the story and the visuals. I did pick up the first Witcher on Steam, played it for an hour or so and it lost my interest. For those who did, how would you say the visuals of DAI compare to TW2?
So it's apparently possible to destroy a dragon on Nightmare with Varric in about 16 seconds. Just wanted to share... 'cause I don't think I'd have thought that being possible lest seeing it myself. I'm definitely doing something wrong with Varric's gear (at the very least).
Just based on TW3 dropping the 7th gen consoles entirely, I'd say they have an advantage Bioware didn't.
An unmodded TW2 still outshines may games today, even quite a few titles that were 'optimized' for the 8th gen consoles. CDP set the bar very high with that game.
You need to play TW1 for more than an hour though; its a far more old school RPG. An hour of gameplay still has you in the Prologue chapter, game doesn't really start to take off until you get into Vizima.
Playing through the Emerald Graves...man, the environments in this game really do look gorgeous. It's a welcome change to the Dragon Age series, as the past games were never particularly impressive on a technical level, in spite of Dragon Age 2 implementing some DirectX 11 effects. Compare something like the Sword Coast from DAI to the Wounded Coast from DA2 -- there really is no comparison. DAI is pretty much a gauntlet thrown in the face of upcoming open world RPGs (ie The Witcher 3) to do better. Not saying that Witcher 3 won't, but it felt like Inquisition certainly set the standard high.
I never did play The Witcher 2, in spite of the good things I heard about the story and the visuals. I did pick up the first Witcher on Steam, played it for an hour or so and it lost my interest. For those who did, how would you say the visuals of DAI compare to TW2?
DAI practically did drop the 7th generation. From what I've read, the 360/PS3 ports of the game are choppy, blurry, pop in-ridden messes.
You know, you didn't really answer the question.I asked how TW2 compares to DAI specifically in visuals, not how TW2 compares to games in general today.
I may go back to TW1 some day. Right now I'm far too engrossed in DAI.![]()
I haven't finished TW2, so I haven't seen all its environments yet. My game is still waiting for me to resume. I stopped when I got to Flotsam (a river port settlement). Technically-speaking TW2 is DX9... but I assure you it's probably the best-looking DX9 (or "one of") game on the market right now. It's very beautiful, detailed and overall well-crafted (that's my tastes anyway, some might say it's not looking that good). In fact that village I got to (Flotsam) is quite impressive (searched for a video of it specifically, check it out if you want).
I've heard a number of complaints about it on /r/dragonage myself. But you kinda deserve it for buying a 'next gen' game on the previous gen hardware. Complain if you want, technology moves on and we all have to grow with it.
That's true in a sense, but then why did BioWare bother releasing the game on last gen systems at all? The fault for the game being borderline broken lies with them, not the customers who buy them. If you charge $60 for a game, you should be obliged to make that game a competent experience.
That's true in a sense, but then why did BioWare bother releasing the game on last gen systems at all? The fault for the game being borderline broken lies with them, not the customers who buy them. If you charge $60 for a game, you should be obliged to make that game a competent experience.
Playing through the Emerald Graves...man, the environments in this game really do look gorgeous. It's a welcome change to the Dragon Age series, as the past games were never particularly impressive on a technical level, in spite of Dragon Age 2 implementing some DirectX 11 effects. Compare something like the Sword Coast from DAI to the Wounded Coast from DA2 -- there really is no comparison. DAI is pretty much a gauntlet thrown in the face of upcoming open world RPGs (ie The Witcher 3) to do better. Not saying that Witcher 3 won't, but it felt like Inquisition certainly set the standard high.
I never did play The Witcher 2, in spite of the good things I heard about the story and the visuals. I did pick up the first Witcher on Steam, played it for an hour or so and it lost my interest. For those who did, how would you say the visuals of DAI compare to TW2?
Not much of a gauntlet. Orlais is a tiny square, and next gen is so trash even Inquisition can't be fully open world, we still have the world broken into chunks like its Mass Effect in 2007. I'd take The Witcher #1 overall as a complete package compared to 2. You have a bigger richer world that takes longer to actually complete with more depth. And sex cards. And getting smashed and hunting monsters off your face with the screen randomly twirling.
The fact there's no actual real city in DAI does kinda annoy me. Val Royeax is a single block and virtual devoid of content, save for a couple merchants. DAO had a well fleshed out city of Denerim, DAO:A had Amaranthine, and even DA2 had the fairly detailed city of Kirkwall. Given the size of zones in DAI, a comparably sized Denerim/Amaranthine/Val Royeax populated by real quests would have be drool worthy. Perhaps we'll see such in a later DLC.
Playing through the Emerald Graves...man, the environments in this game really do look gorgeous. It's a welcome change to the Dragon Age series, as the past games were never particularly impressive on a technical level, in spite of Dragon Age 2 implementing some DirectX 11 effects. Compare something like the Sword Coast from DAI to the Wounded Coast from DA2 -- there really is no comparison. DAI is pretty much a gauntlet thrown in the face of upcoming open world RPGs (ie The Witcher 3) to do better. Not saying that Witcher 3 won't, but it felt like Inquisition certainly set the standard high.
I never did play The Witcher 2, in spite of the good things I heard about the story and the visuals. I did pick up the first Witcher on Steam, played it for an hour or so and it lost my interest. For those who did, how would you say the visuals of DAI compare to TW2?
I thought the visuals in W2 were outstanding, certainly more so for the time the game came out than DA:I is. I couldnt really get into either of the Witcher games though. In fact, I even thought Skyrim was more outstanding for the time it came out. Or maybe those games just scale better to my lower end system. I was awed by the graphics the first time I played Skyrim, but DA:I not so much.
Maybe I was expecting too much, but the graphics just dont wow me at all. I look at it and say, yes, it looks nice, but I was expecting both better visuals and better scaling to low end hardware from Frostbyte.
Not much of a gauntlet. Orlais is a tiny square, and next gen is so trash even Inquisition can't be fully open world, we still have the world broken into chunks like its Mass Effect in 2007. I'd take The Witcher #1 overall as a complete package compared to 2. You have a bigger richer world that takes longer to actually complete with more depth. And sex cards. And getting smashed and hunting monsters off your face with the screen randomly twirling.
Yes, they could have even expanded Skyhold to make it more of a city. I know that's more work for them, but they could have easily cut out a map and expanded Skyhold instead. Although I guess a city in a mountain range isn't exactly practical (although this is a fantasy game...)
In defense, Bethesda pretty much owns Gamebryo and has been using iterations of that engine since at least Morrowind. One would expect them to know Gamebryo inside and out by now given the years of experience they had. CDP built REDEngine themselves, so one assumes they have a good idea how to use it to its maximum. For Bioware, this is their first time with the Frostbite engine, and afaik, their first time with an engine they didn't design inhouse. Infinity, Aurora, Eclipse, and Lyceum were all designed inhouse by Bioware for their various games.
It's the first time the Dragon Age team is using a third-party engine like Frostbite -- though in a sense it's not third party, as it is an engine owned by EA and I'm sure BioWare got plenty of help from DICE in getting the engine to work. But it's not the first time BioWare in general has used a third party engine. All the Mass Effect games were developed on Unreal Engine 3 (Mass Effect 4 is switching over to Frostbite as well, however).
i am not saying there is anything wromg with the visuals. It is just that i guess I expected something far beyond anything ever seen in an rpg before, and it doesnt strike me like that. A to the game itself, I like it a lot, but the more I play, I think I liked DAO better. It just seemed more focused somehow. I like open world games, but this game just seems like a bunch of random quests thrown together sometimes. Still my favorite new game since Skyrim and BL2 though.
I know, but they had 3 games to really get the hang of that engine. DAI is their first game on FB3. Perhaps we'll see a much more from ME4, but remember, they still have to run on the underpowered 8th gen consoles.
i am not saying there is anything wromg with the visuals. It is just that i guess I expected something far beyond anything ever seen in an rpg before, and it doesnt strike me like that. A to the game itself, I like it a lot, but the more I play, I think I liked DAO better. It just seemed more focused somehow. I like open world games, but this game just seems like a bunch of random quests thrown together sometimes. Still my favorite new game since Skyrim and BL2 though.
I could also argue they borrowed too much from Skyrim as well,a lot of annoying little things I hate in DA:I ie limited hotbar(yes I know been mentioned 1000x) and the guy that decided magic healing should be removed should be shot,barrier is not as good IMHO.
