Mem
Lifer
- Apr 23, 2000
- 21,476
- 13
- 81
To be honest, I actually like not having healing magic. I didn't at first, but now that I have a ton of time into the game I find that I like the new system better. I no longer need to always carry a mage in my party that is there for nothing but support. Every mage can have a few barrier skills without sacrificing the more interesting offensive skills. The party can carry 12 healing potions which lasts for a long time. Add regeneration potions which equates to five per character if you wish and healing isn't much of an issue. On top of that there is guard for tanks.
The times that I have found I am either (a) out of potions or (b) getting destroyed are usually because I have mismanaged the fight.
DA:O is still perhaps my favorite RPG of all time, but there was a formula to it. One support mage, one nuker mage, one tank, one DPS character. I find that my party can be a bit more varied in this game and that is fun. I suppose you still need the main four types, but who makes up those types is a bit more of a grey area.
Bad enough reducing mage skills,also I normally spec healer mage in DA games so that option is ruled out for a lot of us that prefer healing mage,again it's about having options which EA/Bioware have taken away from us.
To be honest I don't like the way DA is going and I hope they correct these issues in DA4.
Look at it from my point of view,now have a dumb down mage,dumbed down skills etc...
How much more are they going to take away from us?
