Did you like ME1 or ME2 better?

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Which did you like more: Mass Effect 1 or Mass Effect 2?

  • Mass Effect 1

  • Mass Effect 2


Results are only viewable after voting.

Fenixgoon

Lifer
Jun 30, 2003
33,056
12,449
136
But you have to admit ME1 had a lot of issues that were resolved in ME2:

- Terrible inventory system
- Crappy Mako missions
- A grand total of THREE possible layouts for every cavern and structure in the entire game not part of a main quest mission.
- Constant repeated NPC dialog (not a whole lot better in ME2 though)

ME1 did have a much richer skill tree. It also had a better story. I was often really impressed with the storytelling in ME1. ME2 felt like too much filler; like you said, too many character missions, and I wasn't really impressed with the whole Collector thing. Compared to the Reapers they're weak and boring. Still, they ended up with five main story missions each, it's just that ME2's side missions actually felt like complete quests and not just something tacked on at the end.

i think they went way too far in the other direction with the inventory/item system. ME1 had a great number of items and variants to choose from, but managing inventory was a nightmare.

ME2 had like...4 weapons of each type, and 1 was generally "the best" :(

the streamlined combat was definitely better - i think clips work really well, especially when you have something like the nuke gun (unlimited ammo w/ cooldown is unfair for that thing).

i think the story overall in ME1 was better, but i'm still excited for ME3 either way :)
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I just passed the game tonight and ugg you're right, it just ends and you're like wtf, didn't expect it to end, felt like I was going to get much more. Plus, I felt Mass Effect 2 was too easy compared to part 1. Part 1 actually gave me a challenge, 2 was too easy. The last boss fight was too damn easy too. 99% of part 2 was loyalty quests which while fun, added almost nothing to the main story. I'm still excited for 3 but the story in 2 really was lackluster and the battles were too easy and last battle was EXTREMELY easy. There wasn't much story at all, they really meant this game to be a stepping stone to part 3. That's not to say I didn't enjoy 2 as I still very much enjoyed it but ending, battles, and overall story just left you wanting more.

Bump it up to Insanity and try playing Horizon, the Collector Ship, and the
derelict Reaper.

Yeah, ME1 never challenged me like those did. The DLCs get even harder. (Damn you Object Rho!) Though oddly the final mission is easier than the previous main missions.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Nothing really happened, and they could have spent time defining the main character of the game (you know, since he
died and came back to life
, you think that would cause some character development or soul searching, but nope, Shepard continues on like a robot).

it's cool though, b/c you totally get the option to
fix his scars. which...you know, totally makes him alive again, and totally fixes that problem.




yes, that is sarcasm. I agree with your post 100% btw. excellent stuff.

:thumbsup:
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
I just passed the game tonight and ugg you're right, it just ends and you're like wtf, didn't expect it to end, felt like I was going to get much more. Plus, I felt Mass Effect 2 was too easy compared to part 1. Part 1 actually gave me a challenge, 2 was too easy. The last boss fight was too damn easy too. 99% of part 2 was loyalty quests which while fun, added almost nothing to the main story. I'm still excited for 3 but the story in 2 really was lackluster and the battles were too easy and last battle was EXTREMELY easy. There wasn't much story at all, they really meant this game to be a stepping stone to part 3. That's not to say I didn't enjoy 2 as I still very much enjoyed it but ending, battles, and overall story just left you wanting more.

YES!!!!!!!!!!!!!!!!!!!!! 100% AAAAA++++ review. will read again.


the game is totally awesome all the way through until you realize that you just got suckerpunched into disappointment.

:awe:
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
question: best weapon for ME2?

I was like, SMG 80% of the time, b/c why do anything else? throw in two SMG specialists, then the Krogan with shotgun or assault rifle, and you don't really have to think. pistol was the other weapon I used.

ME1 was mostly assault rifle for me, and shotgun. But I really went to town with headshots on the pistol and, "Rush -> pepper spray with SMG" move in ME2, and it was incredibly easy.

:\
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
YES!!!!!!!!!!!!!!!!!!!!! 100% AAAAA++++ review. will read again.


the game is totally awesome all the way through until you realize that you just got suckerpunched into disappointment.

:awe:

Yea, the ending for 1 was a million times better.

question: best weapon for ME2?

I was like, SMG 80% of the time, b/c why do anything else? throw in two SMG specialists, then the Krogan with shotgun or assault rifle, and you don't really have to think. pistol was the other weapon I used.

ME1 was mostly assault rifle for me, and shotgun. But I really went to town with headshots on the pistol and, "Rush -> pepper spray with SMG" move in ME2, and it was incredibly easy.

:\

I used assault rifle 99% of the time with some sniper thrown in. In the Collector ship when you can choose a weapon upgrade from all weapon types I chose the upgraded assault rifle M-76 Revenant with an 80 round clip and 480 rounds in total. It was super powerful and made it easy to kill everything even up close because it had full auto. I fully upgraded Inferno and Disrupter ammo so anything I used was devastating to every enemy I could meet.
 
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Imported

Lifer
Sep 2, 2000
14,679
23
81
I'm playing an Infiltrator right now, so I'm using the sniper rifle and SMG. I mostly use the SMG since ammo is sparse on the sniper rifle, but I vastly prefer the sniper rifle. Fully upgraded cryo ammo is awesome.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
The best weapons are:

- M-12 Locust SMG from the Kasumi DLC (very accurate at long range, no recoil at all, better than assault rifles IMO)
- M-98 Widow sniper rifle (found on Collector ship)
- M-22 Eviscerator shotgun (Cerberus Network DLC, came with the game if you bought it new)

The other SMGs suck compared to the Locust. The Widow is the more powerful one-shot sniper rifle, and the semi-auto sniper rifles are all pretty weak (although I've heard the Incisor from the DLC is good for NPC characters since they never run out of ammo). And the Eviscerator is just way better than all the other shotguns and has a decent range as well.

For ARs, I'm just not sure. Usually use the Geth pulse rifle because of accuracy and more ammo capacity than the Vindicator, but the Locust SMG is better than anything IMO. The one from the collector ship is okay if you can handle the recoil but the Widow is the better choice.
 

spaceman

Lifer
Dec 4, 2000
17,616
183
106
me1 is too rawrrr and crunchy
me2 is the best
by far
no one cares about tedious inventory management
me2 will go daon as one the best games of all time
anandtehcland may think 1 is better
but the vast majority of reviewers and users didnt
Deal_with_it_dog_gif.gif
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
1 mainly because I loved the RPG aspects of it.
2, as good as it was, played WAY too much like a shooter and was too streamlined.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Locust is by far the best for you, but for teammates the Tempest is better because they magically don't have the accuracy issues it gives you.

Eviscerator is the best all around shotgun but if you can specialize the special Krogan one provides the most close up pain from a Vanguard. Geth pulse shotgun is also powerful, but you have to buy it IRL.

Geth pulse rifle is useless unless you're addicted to spray and pray - not enough damage. Vindicator is the best: fire in short bursts, and aim for the head (easy for a soldier).

Viper is useless for an infiltrator but arguably the best of all weapons for a soldier using Adrenalin Rush.

The best weapon is the AR/sniper hybrid Mattock, but it's pure cheese you have to pay for.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
I never could figure out how to use the mini nuke heavy weapon in ME2. lol, I think I only got it to fire successfully one time, and I think it blew up my team.

I much preferred the special Geth heavy weapon. I would use it only when a huge ass war machine boss thingy shows up with massive shield layers and just cook away the shields, finish off with regular weapons.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I never could figure out how to use the mini nuke heavy weapon in ME2. lol, I think I only got it to fire successfully one time, and I think it blew up my team.

I much preferred the special Geth heavy weapon. I would use it only when a huge ass war machine boss thingy shows up with massive shield layers and just cook away the shields, finish off with regular weapons.

The mini nuke only works when it's at 100% ammo capacity. And yeah, you'll probably just kill yourself with it.

I liked the Arc Projector the best. Collector Particle Beam was always easy to use too.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I usually role with:
Locust SMG
Phalanx Heavy Pistol
Incisor Sniper Rifle/Widower (if unlocked)
Geth Plasma Shotgun
Arc Projector

The Arc Projector is a godsend for crowd control on higher difficulties.
 

H54

Member
Jan 16, 2011
187
0
71
I liked combat, story, inventory management, and overall game play on ME1 far better. Music, graphics (duh), and side missions more in ME2. I think ME1 is a better game overall.
 

Darklife

Member
Mar 11, 2008
196
0
0
Honestly I thought ME1 was meh. The RPG mechanics were total gimmicks and pretty much a joke. The combat was bland and I didn't find the story that original. I also had the usual gripes about the Mako, cookie-cutter side quests and horrid inventory management.

Although they could have possibly improved these elements I find it much better that they simply did away with them alltogether, casting away the pretenses of the game as some deep RPG and instead focusing on streamlining the gameplay.

Oh and I thought the story in ME2 was leaps and bounds above the original's. Much more dark and immersive.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I've discussed about this many times, and it's a bit complex (I guess), right now I have so many thoughts going on in my mind but I'll give it another go. Both games have good and bad moments, it could stop there and I could just click on "Submit Reply" and call it a night, but I can't resist the urge to type too much about this (as I usually do, about almost anything).

*
*

SPOILERS WARNING

*
*

I believe that unfortunately the Mass Effect franchise/lore is just another victim of what I like to call the "original writer break-up syndrome" (it shares recognizable signs and symptoms of such condition with other lore and universes of fantasy and science-fiction, et cetera, whom fell victim of that as well). The first Mass Effect was written by Drew Karpyshyn, the guy who wrote Baldur's Gate II and Knights of the Old Republic too, if it helps to remind some around. But for some reason (explainable, excusable, or not, doesn't matter anymore, nor ever did matter back then apparently) he did not end up being the lead writer for the sequel, why? I don't know, but the consequences were simply inevitable, so in the end we have two games trying to be part of the same universe but they just crashed into each other and some parts of both stories managed to fuse well enough to form one entity, the rest of it is just debris scattered all around the place.

I have the feeling, of course without being sure of it, that Mac Walters (lead writer of the sequel) was just overwhelmed when he realized the complexity and depth of the universe and characters that he had to deal with and resume the narrative(s) of when he was told to do so, perhaps at first he thought "cool, continuing where ME1 stopped? sure! that would be a nice challenge for the writer that I am!", and then his mind got hit hard by the eighteen wheeler of a story that ME1 is (story part of a much larger universe that must not be neglected anywhere in the sequel). I do not believe that Mac Walters is an "amateur" or incapable writer by himself though, he surely is professional, but he's simply not Drew, and Drew had his own way (naturally) to tell the story of the main context and characters in ME1, so obviously if someone else picks up where Drew stopped there's going to be changes and differences, one can emulate a story-telling style to some extent but a professional writer don't exactly want to be someone else either, I'm sure that Mac Walters was not only given the green light to do things "his own way", but that Mac himself appreciated and actually wanted that, a writer is an artist of words and he just had the occasion to create on his own without having to tell and think like Drew would have.

Would Mass Effect 2 have been "better" than what it is right now had Drew been the lead writer? Perhaps, but we'll never know. Although logically we could easily think that if Drew would have resumed the story without the help or support of any other writer that ME2's story and the story-telling style itself would have "flowed in" much smoother than it did with ME2. I'm not sure if Drew would have killed Shepard, nor introduced a completely new enemy in the form of the Collectors, and I'm not sure either if he would have given us more information about the rather still mysterious Reapers had he been the lead writer, but I surely would like to know how it'd be like if Drew one day would come up with his own version of ME2, along the lines of "Mass Effect 2: Retold", I would actually buy it and see how different it'd end up. That's where the "problem" is, if it can be considered as such (I do) of the Mass Effect franchise, it started in someone's mind, and then it had to continue in another's, I bet that most (certainly not everyone, I'd guess, since there's always exceptions) gamers who never played ME1 and actually started with ME2, but then played the original after they finished ME2 did prefer the sequel, and the other way around might well be true as well, simply because we as gamers respectively understood and appreciated one of the two writer's story-telling style first, either we started with Drew's ME1, or Mac's ME2 (I'd be curious to know what Mac would have done with ME1 though, food for thought).

It goes beyond the "streamlining" of the game-play itself, in my opinion. I can't possibly just say that ME1 is superior because the dialog makes more sense, or because the ending gave answers to most questions we had, or because the Mako wasn't bad at all (just the terrain was). I can't say that ME2 was better simply because the combat has been "streamlined" (I'd rather use the word "revised"), or because there's more details in the graphics, or because the developers got "rid" of the inventory system and most "useless" RPG elements of the original. It's beyond that, there's those points of course, I do consider them, but what "makes" the franchise is the lore, the characters and their own stories, and the story-telling, the way the narrative unfolds, the twists and surprises in Shepard's journey, that's the story, not how you fight this or that enemy, nor even how many polygons compose Liara's ass, those things are obviously for anyone and everyone to appreciate on their own according to their preferences, and BioWare could not possibly make a sequel that would satisfy a hundred percent of the fans, the same thing applies with Mac Walters (and I repeat myself, I have nothing "against" him, I'm simply pointing at a fact that most people seem to just neglect, both games' stories were lead-written by two different writers, have that in mind when you play and it can explain a lot, it can explain both the things that do make sense and even the story holes).

Which is why, as I kept telling myself and I do tell others ever since I completed ME2, that we gamers playing both games need to remember that the persons behind their respective "architecture" are different, and so inevitably beyond the very core game-play elements themselves both games cannot be similar in any way, shape or form. Even if BioWare kept the Mako and the "exploration" intact, even if they kept the inventory system and even if they never introduced the clips system in ME2, even if the devs would have done everything in their power to make ME2 "play" like the original, it would have STILL been quite different, simply because the story of both games are. The introduction of the Collectors, the death of Shepard to seemingly "reset" the story (so that Mac could actually start somewhere by himself without the burden of keeping the continuity had it been ordered to do so), linking the Collectors to the originally-thought and depicted Protheans (by Drew) by saying that they (Collectors) were once the mighty Protheans themselves but ended up re-purposed by the Reapers during the last cycle... the decision (surely Mac came up with it, for some reason, a reason that we still don't understand so far since it wasn't explained) to make the Collectors build a humanoid-shaped Reaper of all things, seemingly ordered to do so by the Reapers themselves (or at least by Harbinger)... et cetera, all of that and more, everything that seemingly has "nothing" to do with the original (which is why Collectors never even existed in the original's story), it's just normal consequences of someone else writing a story that needs to be the sequel of something thought by another person. An analogy I like to use is as if Drew built a house up to some extent, and then decided to (or was asked to... who knows, but he probably decided to do so due to other interests and/or obligations in life) leave the place with all the architecture and construction plans, and let someone else come finish the work, but that person needs to inspect the whole thing completely anew and come up with solutions on his own to make sure that the basis is "respected" so that it holds well enough, but has no choices other than creating things to continue the work rather than just resuming it, which is what happened with ME1 and ME2, in my opinion, at least.

Discussing about the game-play itself, sure we could do that, and as I said I do like certain game-play elements of both games, and don't like some aspects of both as well, I mean I do like the Mako missions, I do prefer the "race against Saren and time" feel of the story-telling style of ME1, I do prefer Wrex over Grunt, and I do prefer the Citadel and how Cerberus really seem to be the devil incarnate in the original, I like a lot of things in ME1, but I also never really liked most on-foot side-quests, most of them were very generic (kill some foes, take items or just explore around, speak maybe to one or two NPCs, get out, rinse and repeat a couple of times), etc.

In ME2 I do prefer the combat, overall, I also like the side-quests way more than in ME1, some of which really seem to have some impact in the lore (or will have, in ME3, hopefully), I like the "main" DLCs, especially Shadow Broker... but I don't like the scanning for resources, the sudden appearance game-play wise of fuel for the Normandy (why? was that necessary?), or the forced missions (Horizon, Derelict Reaper), or the out-of-the-blue (forced, again) mini-Joker side-quest (unnecessary, in my opinion, even if well-executed, which was the case) and how it lead to that... excuse me, but I'm Shepard, and I WILL STAY in MY ship especially if a virus is going to corrupt something, say what you want Miss on-board-I-speak-a-lot computer but if something happens I'd rather have the best people around to deal with the situation at hand rather than taking EVERYONE in a SHUTTLE in the middle of no where, and to GO where? And HOW? With a *repeat it* shuttle?! No thanks (by the way Mac, one day you'll have to realize that you screwed that one up, royally, sorry but with all due respect it just doesn't make sense).

But, yeah... anyway, I guess I made my point more then needed by now, I knew this would end up in a "wall of text" but for someone who read books regularly this pose no issues, if any of you want to discuss my point of views on this whole debate feel free to do so, hopefully you read more than just the first paragraph.
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Nice to see ME1 take the lead. :thumbsup: I really did think I'd be all alone for liking the first one more.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
A bunch of stuff I did read

Quick question for you - do you think that only the first episode of the Mass Effect series was thought out when Drew was the main writer for it? I would think that Drew probably had the overall main story-arc already planned out for the whole series, including introducing the Reapers, and Mac ended up having to fill in the details.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Pretty sure they switched partway into 2 when Drew got called to write the Jedi Knight.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Nice to see ME1 take the lead. :thumbsup: I really did think I'd be all alone for liking the first one more.

Yeah i was surprised when more people initially voted for 2. What zenoth said about the writers being different makes sense IMO, mass effect 1's storyline is just epic, mass effect 2's story isnt bad but its pales in comparison to the first.

I thought they would've had us invading geth space only to find the geth have built/done something that allows the reaper fleet to arrive setting up mass effect 3. Collectors suck.
 

H54

Member
Jan 16, 2011
187
0
71
^ word

Also, I really don't see how so many people thought that the ME1 inventory system was cumbersome/awful/etc. Sure, there were a lot of items to manage (limited to 150) but it was strait forward and easy to prune what you didn't need or want. It was a great money maker too!