PhatoseAlpha
Platinum Member
- Apr 10, 2005
- 2,131
- 21
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Yeah, just looked it up to confirm. If you've beaten the game once, all future characters start out with 50K of each resource.
Right. But he's apparently been posting lots of complaint stuff before getting past mission #2.
Yeah, just looked it up to confirm. If you've beaten the game once, all future characters start out with 50K of each resource.
If I've beaten the first game? It's been a few weeks since I last played, but I'm going to try and fire it up tonight and see. If I can avoid that part of the game, then I may have a more enjoyable experience.
KT
If you import a character from Mass Effect 1 you start with resources as well, but not as many as if you've already completed ME2. If you've completed ME2 just once, every future character you make starts with 50k of each resource and 200k credits.
http://masseffect.wikia.com/wiki/Save_File_Transfer#Character_Transfer
Bonuses for importing a Mass Effect 1 character include a small percentage of your Paragon and Renegade points, 20k to 150k credits, 2,500 to 10k of each resource, and you'll start at level 2-5. And these all stack. So if your second ME2 character is an imported Level 60 one from the first game with the Rich achievement, you'll start at level 5 with 60k of each resource and 350k credits.
Well, if you were *really* Renegade in ME1 you executed a lot of people and don't see them in ME2. But the Renegade interrupts are invariably awesome.I've only played as Paragon. How a Renegade run through? More or less enjoyable?
Well, if you were *really* Renegade in ME1 you executed a lot of people and don't see them in ME2. But the Renegade interrupts are invariably awesome.
ME1 is far better. The meko sections may have been somewhat annoying but they gave a sense of exploration at least - they should have improved it rather than remove it.
The combat was never really the strongest part of the game and there is far, far too much of it in the sequel. I got so sick of it that I ended up putting it on the easiest setting simply so I could get it out of the way.
this, so much. The Mako was almost as redundant and unnecessary as planet scanning, but at least you were doing something. Make it more worth your while--challenging, and finding powerful weapons or components.
ME2 combat became really redundant and almost hackneyed after the 15th time that you realized you were running through the same event (yeah, maps in ME1--especially the mako planets--were all the same map); though i have to say that I liked picking up ammo packets and running out of ammo in ME2--even though that was a bit too much FPS style for my taste. I thought it worked well.
You weren't doing anything in the Mako beyond burning time. Talk about a way to extend gameplay time generically without adding real value.
If the story was short for you - do all the character quests. They were very very good and added a lot to the characters. True it didn't have a direct contact to the main story (Although I'd argue), but they really fleshed things out. That is a good thing.that the split with the illusive man and people in his own organization is going to be a key point to the plot of the story. Sure some of the other character missions were not as relevant to the story, especially the optional characters, but for the key clutch characters, I'd say you ar emissing a good chunk of how the story will converge by not doing the character missions
Imo the biggest battle change I noticed was playing as a biotic in the first seemed more fun because you could do a lot more. It didn't impact me too much because I'm a soldier, but it sucked in that I couldn't use my biotic allies to spam destruction.
The only problem that I had with ME2 is that it feels very much incomplete. The story is fine--it just happens to stop right when it begins. 90% of the game content--missions--involve companion missions.
There were what--4 story missions, all of them relatively short? I can only imagine what the game would be like having skipped the optional character missions. Considering that the maps are about 70% smaller than those in ME1, it really shrinks down the exploration aspect that you tend to expect from an "RPG-like" game.
I was honestly 100% behind ME2 up until the very last second, when I realized that the game just ended after it JUST FUCKING STARTED!! WTF???!?!?!?!. yeah, I was annoyed to say the least. Felt a bit cheated, actually.
I agree, but...
...how many story missions were there in Mass Effect 1?
Citadel (tutorial/introduction)
Feros
Noveria
Virmire
Ilos
Citadel (very end)
And in Mass Effect 2:
Freedom's Progress
Horizon
Collector Ship
Reaper IFF
Suicide Mission
And that's not counting the missions on Omega, Illium, the Citadel, and Tuchanka, many of which are also required to complete the game.
EDIT: Like magomago said, the Mako was just burning time. IMO I'd rather burn time doing character recruitment and loyalty missions, each one in a unique and interesting locale, than driving around on generic terrain without any foliage or scenery.
Ahh, ok, thanks for clarifying. I did import from ME1, but did not notice any great amount of stuff from my character in the first game. I did love how ME2 integrated the choices made in ME1; was cool to see the side characters reacting and whatnot.
KT
It's not so simple so I'm not going to vote. Story was better in ME1. Gameplay was better in ME2.
Oh, I see someone just logged into ME2 like 20 seconds ago.
:sneaky: