Did you like ME1 or ME2 better?

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Which did you like more: Mass Effect 1 or Mass Effect 2?

  • Mass Effect 1

  • Mass Effect 2


Results are only viewable after voting.

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Yeah, just looked it up to confirm. If you've beaten the game once, all future characters start out with 50K of each resource.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
It's way more than enough of Element Zero but I think you need more of the others. Actually, someone on the BioWare forums figured out how much you need for every upgrade:

185,000 Iridium
317,500 Platinum
165,000 Palladium
35,500 Element Zero (plus more for respecs or advanced training)

For that matter, money is a highly limited quantity in the game. Moreso than any of the resources, actually. It can be difficult to get enough to buy all the upgrades you want. There's no reliable way of getting more money, you have to just play through the game and you will accumulate more. With mining you can always just look for more planets, but the only unlimited source of money in the entire game is the Varren fights on Tuchanka.

In ME1 you'd get a ton of money just for shooting enemies. By the end of my second playthrough I had hit the maximum cap for both cash and omni-gel.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Right. But he's apparently been posting lots of complaint stuff before getting past mission #2.

Meh, I would not say lots, but generally the same complaint(s). Whatever, maybe I just need to sit down and get further into things, but the first game grabbed from go and never took its claws out of me and was hoping the same would happen here.

Yeah, just looked it up to confirm. If you've beaten the game once, all future characters start out with 50K of each resource.

If I've beaten the first game? It's been a few weeks since I last played, but I'm going to try and fire it up tonight and see. If I can avoid that part of the game, then I may have a more enjoyable experience.

KT
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
It's not so simple so I'm not going to vote. Story was better in ME1. Gameplay was better in ME2.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
If I've beaten the first game? It's been a few weeks since I last played, but I'm going to try and fire it up tonight and see. If I can avoid that part of the game, then I may have a more enjoyable experience.

KT

If you import a character from Mass Effect 1 you start with resources as well, but not as many as if you've already completed ME2. If you've completed ME2 just once, every future character you make starts with 50k of each resource and 200k credits.

http://masseffect.wikia.com/wiki/Save_File_Transfer#Character_Transfer

Bonuses for importing a Mass Effect 1 character include a small percentage of your Paragon and Renegade points, some credits, some of each resource, and you'll start at level 2-5 (all depends on what level your Shepard was when you completed ME1). They also stack with the ME2 completion bonus if you've already finished ME2 at least once.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
If you import a character from Mass Effect 1 you start with resources as well, but not as many as if you've already completed ME2. If you've completed ME2 just once, every future character you make starts with 50k of each resource and 200k credits.

http://masseffect.wikia.com/wiki/Save_File_Transfer#Character_Transfer

Bonuses for importing a Mass Effect 1 character include a small percentage of your Paragon and Renegade points, 20k to 150k credits, 2,500 to 10k of each resource, and you'll start at level 2-5. And these all stack. So if your second ME2 character is an imported Level 60 one from the first game with the Rich achievement, you'll start at level 5 with 60k of each resource and 350k credits.

Ahh, ok, thanks for clarifying. I did import from ME1, but did not notice any great amount of stuff from my character in the first game. I did love how ME2 integrated the choices made in ME1; was cool to see the side characters reacting and whatnot.

KT
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
It's all about the story and setting, and ME1 was by far the better of the two.

I guess I'm also in the minority on the game play, I thought the first one was way better... :hmm:
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I'm 38hrs into Mass Effect 2 and I'm liking it as much as part 1. I don't like the total removal of the inventory and the need for ammo and I liked the story so far more in part 1 but I still really like 2. I'm glad elements are easier to get than part 1 as landing on every planet sucked in part 1 but I'm not having enough money for every single upgrade. I can't afford one last upgrade so far in ME2.
 
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StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
I've only played as Paragon. How a Renegade run through? More or less enjoyable?

To be honest, I always enjoyed the dark side run through more in the KOTOR games.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
I've only played as Paragon. How a Renegade run through? More or less enjoyable?
Well, if you were *really* Renegade in ME1 you executed a lot of people and don't see them in ME2. But the Renegade interrupts are invariably awesome.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Well, if you were *really* Renegade in ME1 you executed a lot of people and don't see them in ME2. But the Renegade interrupts are invariably awesome.

Ha yes the Renegade interrupts really are awesome. I've been doing every single one.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
The only problem that I had with ME2 is that it feels very much incomplete. The story is fine--it just happens to stop right when it begins. 90% of the game content--missions--involve companion missions.

There were what--4 story missions, all of them relatively short? I can only imagine what the game would be like having skipped the optional character missions. Considering that the maps are about 70% smaller than those in ME1, it really shrinks down the exploration aspect that you tend to expect from an "RPG-like" game.

I was honestly 100% behind ME2 up until the very last second, when I realized that the game just ended after it JUST FUCKING STARTED!! WTF???!?!?!?!. yeah, I was annoyed to say the least. Felt a bit cheated, actually.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
ME1 is far better. The meko sections may have been somewhat annoying but they gave a sense of exploration at least - they should have improved it rather than remove it.

The combat was never really the strongest part of the game and there is far, far too much of it in the sequel. I got so sick of it that I ended up putting it on the easiest setting simply so I could get it out of the way.

this, so much. The Mako was almost as redundant and unnecessary as planet scanning, but at least you were doing something. Make it more worth your while--challenging, and finding powerful weapons or components.

ME2 combat became really redundant and almost hackneyed after the 15th time that you realized you were running through the same event (yeah, maps in ME1--especially the mako planets--were all the same map); though i have to say that I liked picking up ammo packets and running out of ammo in ME2--even though that was a bit too much FPS style for my taste. I thought it worked well.
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
this, so much. The Mako was almost as redundant and unnecessary as planet scanning, but at least you were doing something. Make it more worth your while--challenging, and finding powerful weapons or components.

ME2 combat became really redundant and almost hackneyed after the 15th time that you realized you were running through the same event (yeah, maps in ME1--especially the mako planets--were all the same map); though i have to say that I liked picking up ammo packets and running out of ammo in ME2--even though that was a bit too much FPS style for my taste. I thought it worked well.

You weren't doing anything in the Mako beyond burning time. Talk about a way to extend gameplay time generically without adding real value.

If the story was short for you - do all the character quests. They were very very good and added a lot to the characters. True it didn't have a direct contact to the main story (Although I'd argue
that the split with the illusive man and people in his own organization is going to be a key point to the plot of the story. Sure some of the other character missions were not as relevant to the story, especially the optional characters, but for the key clutch characters, I'd say you ar emissing a good chunk of how the story will converge by not doing the character missions
), but they really fleshed things out. That is a good thing.

Imo the biggest battle change I noticed was playing as a biotic in the first seemed more fun because you could do a lot more. It didn't impact me too much because I'm a soldier, but it sucked in that I couldn't use my biotic allies to spam destruction.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
You weren't doing anything in the Mako beyond burning time. Talk about a way to extend gameplay time generically without adding real value.

If the story was short for you - do all the character quests. They were very very good and added a lot to the characters. True it didn't have a direct contact to the main story (Although I'd argue
that the split with the illusive man and people in his own organization is going to be a key point to the plot of the story. Sure some of the other character missions were not as relevant to the story, especially the optional characters, but for the key clutch characters, I'd say you ar emissing a good chunk of how the story will converge by not doing the character missions
), but they really fleshed things out. That is a good thing.

Imo the biggest battle change I noticed was playing as a biotic in the first seemed more fun because you could do a lot more. It didn't impact me too much because I'm a soldier, but it sucked in that I couldn't use my biotic allies to spam destruction.

well, that was all my point, actually. The mako time was just burning time. My suggestion was not to remove it totally, just to make it worthwhile--actually make the things you collect useful (not just little meaningless trophies in game statistics)--powerful weapons or upgrades, challenging fights to get those items. that is all it needed. --Though I see that I didn't make this clear that it was a suggestion for improvement, actually.

and "just doing the character missions" is my point about the incompleteness of ME2.It is 90% character missions, 10% story. wtf??

Of course I did them all. That was all there is to do! :D And I liked them all, they were all worthwhile.
 
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AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
The only problem that I had with ME2 is that it feels very much incomplete. The story is fine--it just happens to stop right when it begins. 90% of the game content--missions--involve companion missions.

There were what--4 story missions, all of them relatively short? I can only imagine what the game would be like having skipped the optional character missions. Considering that the maps are about 70% smaller than those in ME1, it really shrinks down the exploration aspect that you tend to expect from an "RPG-like" game.

I was honestly 100% behind ME2 up until the very last second, when I realized that the game just ended after it JUST FUCKING STARTED!! WTF???!?!?!?!. yeah, I was annoyed to say the least. Felt a bit cheated, actually.

I agree, but...

...how many story missions were there in Mass Effect 1?

Citadel (tutorial/introduction)
Feros
Noveria
Virmire
Ilos
Citadel (very end)

And in Mass Effect 2:

Freedom's Progress
Horizon
Collector Ship
Reaper IFF
Suicide Mission

And that's not counting the missions on Omega, Illium, the Citadel, and Tuchanka, many of which are also required to complete the game.

EDIT: Like magomago said, the Mako was just burning time. IMO I'd rather burn time doing character recruitment and loyalty missions, each one in a unique and interesting locale, than driving around on generic terrain without any foliage or scenery.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I agree, but...

...how many story missions were there in Mass Effect 1?

Citadel (tutorial/introduction)
Feros
Noveria
Virmire
Ilos
Citadel (very end)

And in Mass Effect 2:

Freedom's Progress
Horizon
Collector Ship
Reaper IFF
Suicide Mission

And that's not counting the missions on Omega, Illium, the Citadel, and Tuchanka, many of which are also required to complete the game.

EDIT: Like magomago said, the Mako was just burning time. IMO I'd rather burn time doing character recruitment and loyalty missions, each one in a unique and interesting locale, than driving around on generic terrain without any foliage or scenery.

I really hated the Mako missions. They could have made them better but as they were they really sucked.
 

sticks435

Senior member
Jun 30, 2008
757
0
0
ME1 > ME2 for me. I probably replayed ME1 6 times, 2 of them in a row. I couldn't bring myself to finish my 2nd one of ME2. Inventory was to simplified, planet scanning was tedious (though having an adjustable DPI mouse helped), way to much shooting, area's were smaller (especially the Citidel, what a joke). The only time I really hated the mako missions was on the plants that were nothing but mountains and after the 1st run, I skipped past all the relic collection stuff and just did the actual meaty SQ's.

I thought the story was better in ME1, since most of it involved the main missions, instead of just doing companion side quests as others have said. Though Tali and Garrus and Legions were pretty cool. Sure some of the graphics were better, and it was brighter and flashier in ME2, but that still doesn't outweigh the cons in my eyes.

Edit: I think ME2 missions would have been much better had the 360 not had to swap discs. It is strongly implied through hacking on the PC that you were supposed to be able to do missions in any order, but because of the disc swap, Bioware had to make things very linear, hence why you get x amount of dossier's at a time.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I love both games, but Mass Effect 2 has less gameplay issues that annoy me (ie recycled uncharted worlds, inventory management). Both stories are well executed, but Mass Effect 2's feels more urgent and less generic. With regards to characters, Mass Effect 2 not only has more but on average develops them better. Combat in ME2 is much improved over ME1, and of course the graphics and cinematic animations are more advanced in ME2.

So ME2 for me.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I think me2 overall was a much better game. But me1 was much more epic.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Ahh, ok, thanks for clarifying. I did import from ME1, but did not notice any great amount of stuff from my character in the first game. I did love how ME2 integrated the choices made in ME1; was cool to see the side characters reacting and whatnot.

KT

Oh, I see someone just logged into ME2 like 20 seconds ago.

:sneaky:
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Oh, I see someone just logged into ME2 like 20 seconds ago.

:sneaky:

Haha, yeah, I fired it up for a little bit last night. Only played for about 10 minutes though; just wanted to make sure that .ini editor thingy worked (it did).

KT
 

RandomSanity

Member
Jan 23, 2006
138
0
0
I liked them both for different reasons. I hate how they changed the combat and inventory system in ME2, but the game was still a blast. Overall I'd have to say I enjoyed the first one more.