Originally posted by: Red Irish
What, what was that, misinformation on the thread? God God man, call chizow, he'll know what to do. Oh shit, it was chizow, again ...
LMAO, no its obvious you don't know what a strawman argument is or you haven't done your homework on anti-DRM misinformation, as both of those statements are often posed as legitimate arguments against DRM and aren't easily disproven as long as DRM is circumvented:Originally posted by: JoshGuru7
If you don't understand a term, telling me that I may not understand it is pretty weak when you could have simply looked it up yourself. Your arguments are strawmen because they are easily disprovable statements that do not reflect the actual positions of anybody in this thread. "DRM doesn't do anything" is a viewpoint held by nobody, in fact this entire thread is about DRM doing quite a lot of things.
So tell me scarecrow, given you posted in each of those threads and the points I made are clearly "strawmen" as you claim, why are you wasting precious breath huffing and puffing on my arguments instead of blowing those pipes at the actual sources?Securom in Games
Originally posted by:Red Irish
7) Statistics have consistently shown that Securom has no effect on piracy. Indeed, the stated purpose of combating piracy is deliberate misinformation: Securom appears to be an attack on the gaming rental and resale industry or a covert attempt to herd us all towards consoles. Pirated copies of games do not include Securom.
and the quote I provided earlier:
Frustrated Pirates, hard at work crackin' away
Well, I know the scene frowns on VM wrappers and workarounds, but I am also tired of seeing people breaking ranks by caving and giving Atari their $50 along the message that this kind of DRM is ok, and acceptable.
One of the big arguments for anti-DRM supporters is that DRM does nothing to prevent piracy. Well right now, that argument is failing because this DRM is doing something to prevent it. That needs to be changed quickly.
and
Valve's Steamwork discussion.....
Originally posted by: mindcycle
The funny thing is that none of that that crap has ever stopped piracy either, and that is not only my opinion but a fact. The harsher the DRM the less I want to have to deal with it. Is it so wrong to speak out against something that clearly isn't working? Look at recent Ubisoft games as well as the Sims 3. Why would publishers drop activation based DRM, or DRM altogether if it was working so well and actually stopping piracy? Don't you think that if 1% was an actual accurate number estimate (like they claim) that they'd continue to use draconian DRM as it would be in their best interest? Answer that for me.
No, it is an argument against DRM, but it certainly isn't the only one.... and a point DRM isn't designed to combat or disprove. DRM is designed to prevent piracy, first and foremost. If its effective in that endeavour, then a more accurate gauge of whether its more or less beneficial than DRM on actual sales can be made.Your bolded statement is the real position held by many anti-DRM advocates. It does fall outside of the scope of your arguments, which is exactly why I labeled them strawmen.
But again, lost sales due to DRM isn't the main concern here, stopping piracy is. When you're looking at piracy rates of 50-90%, that is the only concern. Now that we've seen this form of DRM is 100% effective in preventing piracy, we've also seen it has in fact lead to increased sales from those who would have pirated it instead if the option was available. Now the paradigm shifts to comparing sales lost due to DRM to sales gained from potential pirates, which is fine. But the goal and purpose of DRM: to prevent piracy was accomplished, which again confirms DRM is a necessary inconvenience.Unless the increase in sales from the minority of pirates who would have purchased the game anyway is outweighed by the loss in both current and future sales resulting from the DRM, which in your bolded statement above you identify as still being an unknown. As long as that is unknown, you can't say whether it is an unnecessary inconvenience or a necessary inconvenience.
Right, DRM isn't an issue at all for consoles because it actually works, isn't easily circumvented and is seen as a necessary inconvenience. DRM also happens to be the only thing that keeps the 2nd hand and rental market viable on consoles, something no one ever mentions with regard to resale on the PC compared to consoles.I think we've had this discussion before. I originally purchased BioShock for the PC, returned it due to the ridiculous DRM, and now have BioShock for the PS3. I also don't think that I am in any way unusual or special in this regard. DRM simply isn't an issue for consoles at all.
Well its certainly better than arguing ignorantly and aimlessly claiming it could be "anything" or "everything" other than the obvious conclusions that all credible data sources support.Choosing to base your opinions on data that clearly does not answer the real question is worse than not having any basis for your opinions. In the latter case you would be aware of the large likelihood that you are incorrect, while in the former you are not only overconfident of the answer but you can expect to be systematically wrong in the same direction that your data is biased in.
Originally posted by: Red Irish
The publishers can and should protect whatever they damn well please. What they can't, and shouldn't do is restrict my rights or unduly inconvenience me in the process. If you give in without a fight, tomorrow, things will simply be worse for gamers. The pattern is clear to even one without godlike powers; only insight is necessary
And its no wonder you didn't include your full quote the relevant portions below:Originally posted by: mindcycle
Originally posted by: Red Irish
What, what was that, misinformation on the thread? God God man, call chizow, he'll know what to do. Oh shit, it was chizow, again ...
Yeah, lol. The real question is what's the count up to now..
If I buy the game today it still has crippling DRM with no end in sight, only a vague mention on a forum that it will be gotten rid of eventually. That doesn't put any closure on this issue at all.
Originally posted by: chizow
And its no wonder you didn't include your full quote the relevant portions below:Originally posted by: mindcycle
Originally posted by: Red Irish
What, what was that, misinformation on the thread? Good God man, call chizow, he'll know what to do. Oh shit, it was chizow, again ...
Yeah, lol. The real question is what's the count up to now..
If I buy the game today it still has crippling DRM with no end in sight, only a vague mention on a forum that it will be gotten rid of eventually. That doesn't put any closure on this issue at all.
You questioned the sincerity of their intentions and asked for precedence, I clearly provided such evidence. Of course the action would not be directly applicable, given the promised protection removals and the SecuROM revoke tool are different.
Originally posted by: chizow
You questioned the sincerity of their intentions and asked for precedence, I clearly provided such evidence. Of course the action would not be directly applicable, given the promised protection removals and the SecuROM revoke tool are different.
Originally posted by: mindcycle
Exactly. Without an exact date it means nothing. If I buy the game today it still has crippling DRM with no end in sight, only a vague mention on a forum that it will be gotten rid of eventually. That doesn't put any closure on this issue at all. What it means is sometime in the future they may release an unprotected executable.. Has Atari done this for any of their other games? As far as I know they haven't, so I don't know why anyone would buy into that statement.
..oh wait, of course I do. lol
Originally posted by: chizow
Yep, they have actually, as I linked earlier for Alone in the Dark:
- Alone In the Dark - SecuROM and Unlock FAQ fixed link
REVOCATION GUIDELINE :
Revoking the activation is important..
And in this case, you're saying that company doesn't have a right to protect their IP and content from piracy? Even after a statement saying this DRM was used to prevent early piracy, clear indications it is effective in preventing piracy, and a clarification clearly stating they fully intend to remove or relax such protections, you still want to question their intentions?Originally posted by: Red Irish
I always question the sincerity of their intentions. The company's objectives and mine are not always harmonious (I'll give you an easy example: I generally like to pay less money for better games). If I failed to question their intentions, I would be an idiot.
[/quote]Originally posted by: mindcycle
Putting the whole post back in still doesn't change your response. lol.. nice try anyway.Originally posted by: mindcycle
Exactly. Without an exact date it means nothing. If I buy the game today it still has crippling DRM with no end in sight, only a vague mention on a forum that it will be gotten rid of eventually. That doesn't put any closure on this issue at all. What it means is sometime in the future they may release an unprotected executable.. Has Atari done this for any of their other games? As far as I know they haven't, so I don't know why anyone would buy into that statement.
..oh wait, of course I do. lol
Atari Employee on their Official Forums
I want to make it clear that there are people who are monitoring activations so if and when we get into an issue with people not being able to play that issue will be addressed. Should the case get so severe it effects a large portion of the gamers, more activations will be set in place as needed. Further down the line the DRM will be removed and a new unprotected exe will be released.
So to summarize if you buy Riddick legally on the PC we are going to do our best to make sure you can play it for as long as you want. I hope this helps answer some of your questions / concerns.
Just wanted to clarify the first part of the post, it is very obvious the people whining the most about Riddick's DRM are the ones who intended to pirate it. Not saying that necessarily translates to anyone in this thread, but its very obvious if you read some of the links I provided, any of the blog comments, or reviews that allow for comments. Riddick's DRM works, the people who can't pirate have plenty of time to whine about it, the people who have bought it are playing it, so don't really need to whine about DRM that isn't impacting them.Originally posted by: thilan29
I agree...I don't think anyone who was going to pirate this game would go to the trouble of posting and debating with everyone in this thread.
A question...could Atari have stopped the initial piracy if they had left the DRM as is (tages, etc.) but had a revoke tool? The way I see it, if they had the revoke tool, they'd still stop the 50,000 on one serial type stuff since they can detect that and block it as it's obvious it's fraudulent?
My only issue with this DRM is the installation limit.
Originally posted by: chizow
I'm also hoping they release detailed statistics about sales and piracy rates for Riddick.
One Riddick serial number alone had over 50,000 activation attempts
Only four people have been unable to play on the PC due to DRM. In all cases the parties involved first tried to activate illegal serials. They were banned initially but then were manually unbanned when they purchased legal copies of the game.
Chizow, please take my comments with a grain of salt and not so personally. I'm not criticizing you, only the unsubstantiated opinions which you are arguing are "proofs". I suspect we agree on more than we disagree, for example I agree with you that one of the anti-DRM positions is that DRM really isn't ultimately effective at preventing piracy. Your restatement of this position into terms that allows you to "disprove it" if any person has ever failed to pirate a game (you based it on five posts from an internet forum) is the very definition of a straw man argument and that's all that I was pointing out. If you want to really prove that this argument is baseless then you need to look at trended sales projections in multiple scenarios that involved several DRM schemes including no-DRM. This is why I suggested the study in my previous post, and I thought it would be obvious from the context that I was talking about cross-developer, being that they could share similar experiences with different DRM and no DRM.Originally posted by: chizow
Like I said, its clearly obvious the claim "DRM doesn't work at stopping piracy" is a fallacy that serves as a pillar of the anti-DRM and pro-piracy argument, one that isn't easily refuted unless DRM is in fact effective and provably so, which it is in this case, proving without a doubt that DRM is effective in combating piracy. Done huffing and puffing scarecrow? Thought so.
I disagree. An anti-cancer medication that completely eradicated cancer but also immediately terminated brain functionality would technically work at curing cancer but it would hardly be mentioned as a solution to cancer. The end result - a healthy human - is the real goal and you need to compare each component with this end goal in mind. Similarly, DRM that prevents some people from pirating software but then does more harm than good is not worth discussing on its own merits without regard to the larger picture. In other words:Originally posted by: chizow
No, it is an argument against DRM, but it certainly isn't the only one.... and a point DRM isn't designed to combat or disprove.Your bolded statement is the real position held by many anti-DRM advocates. It does fall outside of the scope of your arguments, which is exactly why I labeled them strawmen.
The only thing that matters is the three points outlined above. If there was a way that companies could increase piracy 10 fold and it would still lead to an increase of profits for them (in-game advertising?), then they should do it. You don't get any points for stopping piracy if it means you make less money.Originally posted by: chizowBut again, lost sales due to DRM isn't the main concern here, stopping piracy is. When you're looking at piracy rates of 50-90%, that is the only concern.
You're stretching quite a bit to say that either of these is true. A few posts on a forum does not make a real data point and we can both agree that a torrent of this game will probably be up at all of the usual sites in a depressingly short amount of time. EFBB has been available via torrents for several years, so I'm skeptical how many pirates that would have downloaded it at the $0 price point really went out and purchased a $50 copy at launch because they couldn't wait for the torrent or play the campaign with slightly worse graphics. I bet in this case 0-day piracy is a lot less significant than Atari claims.Originally posted by: chizowNow that we've seen this form of DRM is 100% effective in preventing piracy, we've also seen it has in fact lead to increased sales from those who would have pirated it instead if the option was available.
The underlined portion is all that was ever, and will ever be significant for this discussion. I may be willing to cut off my nose to spite my face in private affairs, but companies like Atari should rightfully face shareholder suits if they do not pursue the strategy that maximizes profits regardless of the effect on piracy. Certainly you would agree with that point if you put yourselves in the shoes of an Atari stockholder.Originally posted by: chizowNow the paradigm shifts to comparing sales lost due to DRM to sales gained from potential pirates, which is fine. But the goal and purpose of DRM: to prevent piracy was accomplished, which again confirms DRM is a necessary inconvenience.
I agree with you and I think this is the key point. Consoles do have DRM, but it is completely un-intrusive. I own every console and have never had a game not work because I had something else installed on the console. I have never had to worry about activation limits, revoke tools, certifying games after I upgraded hardware, or whether the developers validation server was down. From the user point of view the DRM is completely transparent and any disc I put in my PS3 will work exactly as expected.Originally posted by: chizowRight, DRM isn't an issue at all for consoles because it actually works, isn't easily circumvented and is seen as a necessary inconvenience. DRM also happens to be the only thing that keeps the 2nd hand and rental market viable on consoles, something no one ever mentions with regard to resale on the PC compared to consoles.
I haven't seen facts that meaningfully speak to the net benefit of DRM - and I have looked! You certainly haven't provided them, and your strong opinions about the net benefit of DRM (ie... DRM is necessary) is completely nonfactual. You would get credit in a debate for at least taking a position and arguing for it, but this isn't a debate and most of the time "nobody knows yet" is the right answer despite it being boring. Having an opinion just to have an opinion doesn't become anybody.Originally posted by: chizowWell its certainly better than arguing ignorantly and aimlessly claiming it could be "anything" or "everything" other than the obvious conclusions that all credible data sources support.
I haven't seen facts that meaningfully speak to the net benefit of DRM - and I have looked! You certainly haven't provided them, and your strong opinions about the net benefit of DRM (ie... DRM is necessary) is completely nonfactual. You would get credit in a debate for at least taking a position and arguing for it, but this isn't a debate and most of the time "nobody knows yet" is the right answer despite it being boring. Having an opinion just to have an opinion doesn't become anybody.
Incidentally, your attempt to lump "pro-piracy" and "anti-DRM" advocates together is intentionally insulting to most of the people in this thread including myself. It might be a good decision if you were arguing for the benefit of an uninformed jury and trying to influence them, but remember the context here. Each of the posters in this thread has either expressed concerns about DRM based on stated poor experiences of their own, or they have expressed concern about the limitation of their rights as consumers. Branding them as pro-piracy does nothing but illustrate how ready you are to have strong opinions about issues you lack information to accurately determine.
Oh I don't take them personally, you just make for an easy target when you repeatedly use terms you don't fully understand and then try to turn it around on me, especially when you don't bother to criticize the very sources of those "strawmen" arguments.Originally posted by: JoshGuru7
Chizow, please take my comments with a grain of salt and not so personally. I'm not criticizing you, only the unsubstantiated opinions which you are arguing are "proofs". I suspect we agree on more than we disagree, for example I agree with you that one of the anti-DRM positions is that DRM really isn't ultimately effective at preventing piracy.
LMAO. 5 posts on an internet forum? Tell me scarecrow, how many people have successfully cracked Dark Athena? Once again, THERE IS NO WORKING CRACK FOR RIDDICK: DARK ATHENA, which means any and all misinformation about DRM being pointless also flies out the window. If Dark Athena's DRM didn't work, you'd see a very different tone in this thread, with the #1 argument being such restrictive DRM is pointless because the game is already cracked and pirates are enjoying the "non-crippled" version. You know you wanna say it, c'mon go for it. Oh wait, you can't, because Riddick's DRM is 100% effective as of today. LOL.Your restatement of this position into terms that allows you to "disprove it" if any person has ever failed to pirate a game (you based it on five posts from an internet forum) is the very definition of a straw man argument and that's all that I was pointing out.
No, not really. You just have to look at the fact piracy rates are 0% on the PC for this title, right now, proving without a doubt that DRM is effective in preventing piracy. Knowing that fact, proving increased sales from a sample population that would've undoubtedly pirated the game if given the chance also shows the attached meme that "people who would pirate wouldn't buy games anyway, so DRM isn't needed regardless" has no merit. The only way either of these points are easily refuted, and hence, strawmen arguments, is if DRM is 100% effective, which it typically is not. But that still doesn't mean DRM is pointless, as it is still more effective at preventing piracy than no DRM at all even if it isn't 100% effective.If you want to really prove that this argument is baseless then you need to look at trended sales projections in multiple scenarios that involved several DRM schemes including no-DRM. This is why I suggested the study in my previous post, and I thought it would be obvious from the context that I was talking about cross-developer, being that they could share similar experiences with different DRM and no DRM.
Now that's a strawman.I disagree. An anti-cancer medication that completely eradicated cancer but also immediately terminated brain functionality would technically work at curing cancer but it would hardly be mentioned as a solution to cancer. The end result - a healthy human - is the real goal and you need to compare each component with this end goal in mind.
More harm to whom? I'm going to assume you mean the end-user, but again, what data points do you have to back the assertion it does more harm than good in that aspect? Surely you're not claiming the concerns of the small % of people who do have issues with DRM outweigh the impact of piracy rates shown to be as high as 50-90% are you? Even your own anecdotal claims substantiate this. You claim to have had issue with Bioshock, that's 1 title out of how many others that you own with DRM?Similarly, DRM that prevents some people from pirating software but then does more harm than good is not worth discussing on its own merits without regard to the larger picture. In other words:
1) how does this DRM implementation affect the short term profit of the software product?
2) how does this DRM implementation affect the long term profit of future software products from this company?
3) how does this DRM implementation affect the PC gaming industry and future software titles from anybody working in the industry?
That's the point I'd say. Any researcher would make sure the cure was effective first before attempting to address any of the other peripheral issues, like long-term side effects, impact on life expectency, etc. In this case, not addressing piracy first and foremost would be a pretty brain-dead attempt at solving the problem of piracy.If you're arguing your case without respect to those three points then how are you different from the cancer researcher jumping up and down trying to get their brain-killing cancer cure approved?
Here's a pretty simple analogy, if you were a farmer, what would you care about profit if 50-90% of your potential crop was destroyed or stolen by vermin or thieves before it even went to market?The only thing that matters is the three points outlined above. If there was a way that companies could increase piracy 10 fold and it would still lead to an increase of profits for them (in-game advertising?), then they should do it. You don't get any points for stopping piracy if it means you make less money.
Uh, no I'm not stretching when I say either of these are true. Its a fact Riddick's DRM is 100% effective, as of right now. I've provided very clear evidence with a thread that's hundreds of pages long documenting the progression from Day 1, frustrating both would-be crackers and pirates alike. And that's just 1 thread, pop into any thread on Riddick and cracks and you'll find similar.You're stretching quite a bit to say that either of these is true. A few posts on a forum does not make a real data point and we can both agree that a torrent of this game will probably be up at all of the usual sites in a depressingly short amount of time. EFBB has been available via torrents for several years, so I'm skeptical how many pirates that would have downloaded it at the $0 price point really went out and purchased a $50 copy at launch because they couldn't wait for the torrent or play the campaign with slightly worse graphics. I bet in this case 0-day piracy is a lot less significant than Atari claims.
No, it may be the focus of your interest in the discussion, but again, its easily dismissed and takes a backseat to the root cause of any such concerns: piracy. Its simple enough, you can't make any accurate analysis of sales and quality with a monster 50-90% variable like piracy floating around.The underlined portion is all that was ever, and will ever be significant for this discussion. I may be willing to cut off my nose to spite my face in private affairs, but companies like Atari should rightfully face shareholder suits if they do not pursue the strategy that maximizes profits regardless of the effect on piracy. Certainly you would agree with that point if you put yourselves in the shoes of an Atari stockholder.
And that's only so because your consoles are running controlled/closed hardware and software with limited functionality compared to a PC. If you have a problem with it, maybe petition or lobby MS to make their platform more secure? Oh right, they decided to make the XBox instead simply because they could control all variables, install hardware and software limitations without conflicting with the interests of their OS on the PC and hardware they have no control over. But again, even concerns about DRM related issues on the PC are grossly overstated with all available information showing very few people encounter problems, and certainly far fewer than the number of pirated copies for titles with those kinds of protections.I agree with you and I think this is the key point. Consoles do have DRM, but it is completely un-intrusive. I own every console and have never had a game not work because I had something else installed on the console. I have never had to worry about activation limits, revoke tools, certifying games after I upgraded hardware, or whether the developers validation server was down. From the user point of view the DRM is completely transparent and any disc I put in my PS3 will work exactly as expected.
That's great, and you have choices. PS3 developers can put a title out there with a high assurance their title will not be pirated due to the various effective forms of DRM employed. PC developers cannot. I'm sure they've considered marketing to people like you (see: World of Goo, Soccer Manager, Assassin's Creed, Prince of Persia etc), but then again, they're probably not as concerned about that vocal 1-10% minority compared to the 80-90% who would pirate their games with no protections whatsoever.If a game has restrictive DRM on the PC I will pay $10 more for the PS3 version without thinking twice about it, which is sad considering my PC gaming system is top of the line. I would pay $20 more for the PC version without DRM, but software companies besides indie developers and valve haven't really figured out yet how to market to users like me.
LMAO, no you've just chosen to ignore all the factual information presented or you haven't looked hard enough. Again, we've already discussed this with comparisons of cross-platform titles on the consoles compared to the PC. You just decided to believe "anything" or "everything" other than piracy, then went on to question the motives and sincerity of the actual decison-makers in the industry.I haven't seen facts that meaningfully speak to the net benefit of DRM - and I have looked! You certainly haven't provided them, and your strong opinions about the net benefit of DRM (ie... DRM is necessary) is completely nonfactual. You would get credit in a debate for at least taking a position and arguing for it, but this isn't a debate and most of the time "nobody knows yet" is the right answer despite it being boring. Having an opinion just to have an opinion doesn't become anybody.
It shouldn't be insulting if you don't pirate games. You'd be naive to think the pro-Piracy advocates aren't piggy-backing your arguments and using you as a virtual meatshield in promoting anti-DRM propaganda. Again, I've linked quotes directly indicating as much, sentiments clearly illustrated further in any threads, reviews, blogs and comments about DRM and piracy. I've very clearly shown the arguments are the same, even if the intentions are different. If you don't get that, feeling insulted shouldn't be your main concern.Incidentally, your attempt to lump "pro-piracy" and "anti-DRM" advocates together is intentionally insulting to most of the people in this thread including myself.
You seem to misunderstand the purpose of what I've written. I'm not trying to convince anyone who has repeatedly shown they're intent on spreading misinformation. I'm simply showing their arguments are often based on lies, half-truths and fearmongering so that those who are genuinely interested in the truth can make an informed decision. As for lack of information lol, again, I think its pretty clear who is providing the bulk of the information and who is choosing to perpetuate common misinformation, and even some who would choose to completely ignore all relevent information.It might be a good decision if you were arguing for the benefit of an uninformed jury and trying to influence them, but remember the context here. Each of the posters in this thread has either expressed concerns about DRM based on stated poor experiences of their own, or they have expressed concern about the limitation of their rights as consumers. Branding them as pro-piracy does nothing but illustrate how ready you are to have strong opinions about issues you lack information to accurately determine.
I would hardly call that detailed, but it certainly provides a glimpse of what kind of statistics and tracking they're capable of. I actually wanted to see total sales, total attempts at activation, total # of discrete IPs attempting to use illegal keys, total number of banned IPs, that kinda thing, both before and after they release any unprotected exe.Originally posted by: mindcycle
Originally posted by: chizow
I'm also hoping they release detailed statistics about sales and piracy rates for Riddick.
http://www.ataricommunity.com/...howthread.php?t=673039
One Riddick serial number alone had over 50,000 activation attempts
Only four people have been unable to play on the PC due to DRM. In all cases the parties involved first tried to activate illegal serials. They were banned initially but then were manually unbanned when they purchased legal copies of the game.
Originally posted by: chizow
As it is right now, the DRM may limit various other features or expectations, like resale or number of machine installs, but again there is positive outlook those problems will be remedied in the future.
Originally posted by: chizow
Any researcher would make sure the cure was effective first before attempting to address any of the other peripheral issues, like long-term side effects, impact on life expectency, etc. In this case, not addressing piracy first and foremost would be a pretty brain-dead attempt at solving the problem of piracy.
But its not my firm assurance, as I stated earlier it breaks down like so:Originally posted by: Red Irish
Thanks for clearing that up. We have an inability to resell a product versus your firm assurance that there is a "positive outlook those problems will be remedied in the future". Can you give me the prescription of those "happy pills" you're taking? Are they legal?
Originally posted by: chizow
LMAO. This is a no-brainer. Are we going to believe:
1) statement on official forums from an Atari employee stating they fully intend to increase activations as needed, and also plan to release a patch removing all DRM limits.
or
2) some random guy on the internet that clearly doesn't understand (or subscribe to) the Social Contract saying we shouldn't believe anything in 1) and should instead boycott the game for no other reason than unsubstantiated fearmongering.
You're right, I don't think everyone is stupid enough to believe you, but there may be a few.![]()
Atari Employee on their Official Forums
I want to make it clear that there are people who are monitoring activations so if and when we get into an issue with people not being able to play that issue will be addressed. Should the case get so severe it effects a large portion of the gamers, more activations will be set in place as needed. Further down the line the DRM will be removed and a new unprotected exe will be released.
So to summarize if you buy Riddick legally on the PC we are going to do our best to make sure you can play it for as long as you want. I hope this helps answer some of your questions / concerns.
Unless something changed and you bought Riddick, you're not anything in this sample population. Stop trying to claim otherwise. Riddick's DRM has no impact whatsoever on you, as you've clearly decided to "opt-out" rather than subject yourself to any such beta testing or resulting implications.Originally posted by: Red Irish
Thank you for finally acknowledging that we are being used as unpaid security beta-testers. You may have no problem with regards to acting as a DRM guinea pig every time you buy a game, but some of us, well, we like our systems without the associated problems and we have this crazy idea that our rights should be protected. Incidentally, I hope you are not in in any way responsible for screening medication prior to public release.
Originally posted by: chizow
It [the DRM] doesn't prohibit our ability to resell the game
You can't be serious with this, oh right, you don't understand the Social Contract theory and its underlying principles. I'll keep this brief because its something that can't be adequately covered in the amount of time I'm willing to dedicate to it, but maybe take one of those magistrates, judges or attorneys at work tomorrow out to lunch and have them explain it to you.Originally posted by: Red Irish
No, but it forces you to place your trust in the seller (you know, it has "so many" activations left). Aren't you the one who keeps talking about pirates and pirates who were forced to buy? You can't have it both ways chizow, either you trust people or you don't.
Given that you have consistently maintained the postion that people are not to be trusted (all those accusations of "pirate", etc), you must now admit that the possibilties of second-hand sale are limited to the point of effectively being non-existent.
Thank you for taking on the function of acting as the "intellectual whipping-boy" of the serious posters on this thread, like your work as a DRM beta-tester, it is also unpaid, and you are to be commended.
Originally posted by: chizow
You can't be serious with this, oh right, you don't understand the Social Contract theory and its underlying principles. I'll keep this brief because its something that can't be adequately covered in the amount of time I'm willing to dedicate to it, but maybe take one of those magistrates, judges or attorneys at work tomorrow out to lunch and have them explain it to you.Originally posted by: Red Irish
No, but it forces you to place your trust in the seller (you know, it has "so many" activations left). Aren't you the one who keeps talking about pirates and pirates who were forced to buy? You can't have it both ways chizow, either you trust people or you don't.
Given that you have consistently maintained the postion that people are not to be trusted (all those accusations of "pirate", etc), you must now admit that the possibilties of second-hand sale are limited to the point of effectively being non-existent.
Thank you for taking on the function of acting as an "intellectual whipping boy" in Atari's stead, thereby subjecting yourself to the observations of the serious posters on this thread, like your work as a DRM beta-tester, it is also (presumably) unpaid, and you are to be commended. .
As for why the Social Contract theory and law based on it work and are accepted by most modern societies...its simple, it relies on accountability and enforceability. Prerequisites the anonymity of the internet fail to adequately account for. This is the key point you continually seem to be missing. Everyone knows who Atari is and there's no reason to doubt their assurances. The same cannot be said for the potential market for video games where users have repeatedly demonstrated when given the choice, the overwhelming majority would choose to steal rather than pay.
In that case you would have recourse though, given the anonymity of the internet no longer applies and there is enforceable penalty.Originally posted by: Red Irish
That was my point chizow, as you can't trust people, given that "the overwhelming majority would choose to steal rather than pay", you can't trust sellers of Dark Athena when they tell you that it has 2 activations left. Therefore, there is a serious impediment to any form of second-hand sale. I'm sorry that all of this seems to be whizzing over your head.
Originally posted by: chizow
In that case you would have recourse though, given the anonymity of the internet no longer applies and there is enforceable penalty.Originally posted by: Red Irish
That was my point chizow, as you can't trust people, given that "the overwhelming majority would choose to steal rather than pay", you can't trust sellers of Dark Athena when they tell you that it has 2 activations left. Therefore, there is a serious impediment to any form of second-hand sale. I'm sorry that all of this seems to be whizzing over your head.If you agreed to and paid for an item expecting 2 activations and you didn't get that, what would you do? So ya, if that was your original point or not, its still inaccurate.
Originally posted by: chizow
As it is right now, the DRM may limit various other features or expectations, like resale or number of machine installs...
Originally posted by: chizow
It [the DRM] doesn't prohibit our ability to resell the game
And where do I state its not an impediment to resale? Do I need to start linking actual definitions for words here? I know English isn't your first language, but seriously, all you're doing here is showing how dishonestly you argue.Originally posted by: Red Irish
So, in sense, or rather in nonsense, you are arguing that the DRM on Dark Athena does not represent an impediment to resale?
Originally posted by: chizow
As it is right now, the DRM may limit various other features or expectations, like resale or number of machine installs...
Originally posted by: chizow
It [the DRM] doesn't prohibit our ability to resell the game
There are approximately two or three posts between each of your statements above. Which is it this time? Another whipping?
PERMITTED USES
.....You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.