Q: Do you feel that since people are going to be able to buy items, and therefore essentially power, do you think that will polarize the community based on the top elite, especially in PvP, versus the casual player and what repercussions might there be if that is the case?
A: I think if you look at a lot of games where power gets sold, you run into a lot of different types of games. Take a game like WoW: if we started selling items there, it would pretty much destroy the game. The core of the game is guild/raid progression; that is your top tier and thats where everyone is focusing on. If you now give me the ability to circumvent that using money, youve kind of destroyed the need for having guilds in the first place. Microtransaction games tend to be very successful, but have very short lives because people tend to buy out everything. Essentially, its like what if the government started printing money? Itd be really awesome for a short time, and then wed all be screwed. Thats kind of what a microtransaction game is; the key difference between them and this system is that its player-driven so were not generating items, players are. Were not doing anything different than what D2 already did. Players could trade items in D2 and buy them using real money. All were doing is facilitating it so that its a good experience for everyone. We dont expect that its going to feel very different from D2 at all, and to kind of separately address the PvP issue, will people buy power to be more successful in PvP? Yes they will, thats why our PvP system is very casual and not an e-sport. Its meant to be a I wanna go in and see what this build can do against people who are of equivalent power. The nice thing is with a really good match-making system, youre going to have a good game regardless because youre going to get matched with someone whos roughly equivalent to you and gears a part of that.