StinkyPinky
Diamond Member
- Jul 6, 2002
- 6,992
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Kinda sad that you're going to have people playing this game just to make money. Wtf. Goes against the very spirit of gaming.
But I also have the other concern. The mere presence of a potential monetary value to your items and your time cheapens the experience. Perhaps "making it into work" isn't the best description, as that's only one facet of it. Getting a rare object used to be it's intrinsic reward on it's own. Now it has a dollar value attached. Dollars are real. The game isn't just a fantasy virtual world anymore when the stuff in it has real world value. It's not a cool set of armor when it's potentially money in your pocket. It taints the fun of playing the game to it's core. It's crossing a line that I don't want crossed.
Nice going on Blizzard's behalf. It's going (and has) to happen anyways, why not cash in?
It'll make the game really interesting though. No longer will it be "that was my drop, you stole my effing drop". We'll now have, "it was my drop mofo, you just stole $50 from me, I gonna find out where yo live!". Good times...
This was posted on gamespot today. As expected, Blizz will charge fees for this.
Well i was waiting for D3 this is a bit of a downer for sure.
I will probably still buy it but i hope they can the always online DRM, it has no place in a game with a single player option.
Personally i dont like the real money aspect and agree with kaotik that its going to create a bad atmosphere but you can always just play with friends and the personalized drops that other players cant steal will make it playable, no fighting over drops.
I don't really see what the issue here is tbh.
Whether or not it was an official Bliz policy, this kind of thing would happen anyway. This just makes it more accessible to average players that want to do it.
If you want to play without engaging in this kind of economy, you're free to do so.
This news is meh/10.
Legitimizing it through the game is going to make it an order of magnitude more widespread.
The main issue is still the conflict of interest - they have a vested interest in making money off of the sale of virtual goods now, and that MUST have an effect on the development of the game. They're already masters of using operant conditioning techniques, variable interval reinforcement, etc etc....just to get you to keep playing and paying a subscription fees. Now they've found a way to make their most loyal drones into cash machines, but even if you're not dedicated to it, there's always still the "jackpot factor" of finding a super rare and worthwhile item, even for casual players. You can't escape it, and you can't ignore it when everyone else around is focused on it.
Games should be played for fun. Or played for money. Not both at the same time. And worst of all, your pimp shouldn't be the developer. It seems so innocent at face value, but when you really start thinking about it, it should bother you.
This x1000. I never had a problem with black market gold sellers in WoW. Hell, I even bought gold once or twice because I have a job and didn't want to waste my day farming. The problem is making selling items for real money part of the core game. It put an opportunity cost of real dollars on every item I find.
The main issue is still the conflict of interest - they have a vested interest in making money off of the sale of virtual goods now, and that MUST have an effect on the development of the game.
Uh, no.
Without a cash AH: blizzard's goal with itemization is to create a wide variety of items and power to keep players interested for a long time, and some items rare and valuable enough to keep a vibrant player to player economy.
With a cash AH: blizzard's goal with itemization is to create a wide variety of items and power to keep players interested for a long time, and some items rare and valuable enough to keep a vibrant player to player economy, and encourage players to trade items more often.
I don't see any conflict at all, I see aligned interests.
Drops are unique to the player, no worries about people being able to steal items from each other etc.
I really don't understand all the hate. If you don't like it don't use it, Diablo is a player vs AI/CPU game mostly so other people buying equipment has little to no effect on the game for me.
Smart move by Blizzard.
yea people forget this
if people want to spend money on shit for PVE content its not that big of a deal
I heard they were going to add more PVP features *shrug*
I'm still surprised by the greediness on Blizz's behalf regarding this.
