• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Deus Ex Performance Thread

Page 10 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
So, I did some benchmarks with my system using Fraps, maybe I'll do some more later. Benched at 1920x1080. All settings unless noted are maxed out, vsync is off, and the non-AA specific benchmarks are done with MLAA. Benched during the introduction when Adam is walking with Meghan to the elevator.

Edit: I should note that my benchmarks were not stress-tests. They were not done during combat gameplay or an action-heavy scene. It was done purely to illustrate any performance differences between the quality settings (and between 11.7 and 11.8). During actual gameplay average frame rates should be significantly lower, on my system

(Non-AA specific benchmarks are done with MLAA)

Min
Max
Avg

11.7 No AA
28
58
43.29

11.7 MLAA
26
50
39.07

11.8 No AA
28
57
43.08

11.8 MLAA
26
51
39.16

11.8 Edge AA
27
54
40.93

11.8 High FXAA
26
51
39.15

11.8 Minus Tessellation
31
56
43.94

11.8 Minus SSAO
43
83
57.35

So, there is no apparent difference in performance between MLAA and high FXAA. Edge AA has a little performance boost over both. Tessellation definitely makes a performance difference, but it's the ambient occlusion that really brings down performance more than anything else I tested.
 
Last edited:
So, I did some benchmarks with my system using Fraps, maybe I'll do some more later. Benched at 1920x1080. All settings unless noted are maxed out, vsync is off, and the non-AA specific benchmarks are done with MLAA. Benched during the introduction when Adam is walking with Meghan to the elevator.


(Non-AA specific benchmarks are done with MLAA)

Min
Max
Avg

11.7 No AA
28
58
43.29

11.7 MLAA
26
50
39.07

11.8 No AA
28
57
43.08

11.8 MLAA
26
51
39.16

11.8 Edge AA
27
54
40.93

11.8 High FXAA
26
51
39.15

11.8 Minus Tessellation
31
56
43.94

11.8 Minus SSAO
43
83
57.35

So, there is no apparent difference in performance between MLAA and high FXAA. Edge AA has a little performance boost over both. Tessellation definitely makes a performance difference, but it's the ambient occlusion that really brings down performancemore than anything else I tested.
Cheers for that:thumbsup:,not started playing yet so interested how the different aa compare,much of a difference between them?
 
Last edited:
Someone is enjoying DS:HR I think 😱


Sweet Jesus, do want.

Hmmmm,... sofa with 2k of audio equipment on 50" 1080P w/ controller or headphones on 6 screen eyefinity setup with kb+m.

For really long stretches of gaming, 10+ hours, nothing beats a sofa with a controller. But 6 screen setup is something I could build a room around.
 
you need more ram...

you will probably not be playing on medium at 1600x1200 with a 9600gt. a gt240 gddr5, which is a wee bit slower than your 9600gt, can only get 36 fps on lowest settings at 1680x1050.


hosting images

I guess I should have bought one of the Newegg 6850 deals which had the game included instead of doing the Amazon download deal...
 
Good game. Done!

It played well with only one crash to desktop in over 20 hours with a single HD 6970 maxed out with FXAA high at 2560x1600.

Not sure i care to replay it; the endings kinda depressed me
 
Cheers for that:thumbsup:,not started playing yet so interested how the different aa compare,much of a difference between them?

I've mostly been playing with MLAA and I didn't really look closely during the benchmarking, I just let it play. From what I hear though the best quality is FXAA by a small margin over MLAA, both have their pros and cons though. Edge AA is significantly behind both in quality.

I should note that my benchmarks were not stress-tests. They were not done during combat gameplay or an action-heavy scene. It was done purely to illustrate any performance differences between the quality settings (and between 11.7 and 11.8). During actual gameplay average frame rates should be significantly lower, on my system. (yours would be better than mine)
 
I've mostly been playing with MLAA and I didn't really look closely during the benchmarking, I just let it play. From what I hear though the best quality is FXAA by a small margin over MLAA, both have their pros and cons though. Edge AA is significantly behind both in quality.

I should note that my benchmarks were not stress-tests. They were not done during combat gameplay or an action-heavy scene. It was done purely to illustrate any performance differences between the quality settings (and between 11.7 and 11.8). During actual gameplay average frame rates should be significantly lower, on my system. (yours would be better than mine)
:thumbsup:
 
Interesting...apparently the devs played around with implementing tessellation on environment as well as characters, but they decided against it.

"Jurjen Katsman: As for something that didn't make the cut, after we had been quite successful in using tessellation on characters, we also spent quite some time trying to use it on the environment as well. With the type of cityscape environments that we see in Deus Ex: Human Revolution it ultimately wasn't a good fit."

http://pc.gamespy.com/pc/deus-ex-3-unofficial-title/1187766p1.html
 
New CPU and GPU performance review from TechSpot:

http://www.techspot.com/review/436-deus-ex-human-revolution-performance-test/

FXAA/MLAA is a wash in performance except on the GTX580.

Not surprisingly, a quad-core or at least four threads is a must. Amazing to see the i3-2120 essentially tying the i5-750. Also, AMD's CPUs do well here for their price class.

Interestingly, overclocking does almost nothing for the i7-920, even though the Sandy Bridge CPUs are faster. So while CPU matters, it's not clock-speed, it's architecture. A 920 at 3.8 only comes within 5fps of the stock 2500k: http://www.techspot.com/review/436-deus-ex-human-revolution-performance-test/page7.html

Edited for clarity.

As an aside, Amazon currently has the digital download version of the game for $35: http://www.amazon.com/Deus-Ex-Human-...4633630&sr=8-3
 
Last edited:
czHPT.jpg


Someone is enjoying DS:HR I think 😱
That is definitely how the game should be played. You really can't have too much FOV in this game, especially with the all of the HUD elements.
 
I love a wider fov but personally I do not like that setup at all. I do not like all the bezels plus it has the fish eye look too.
 
Speaking of FOV, I'm impressed -- they made FOV an easily adjustable setting in the game. All aspects of the game indicate that the developers wanted to make it a proper cutting-edge PC game, not just a console port.
 
I love a wider fov but personally I do not like that setup at all. I do not like all the bezels plus it has the fish eye look too.

The sheer amount of extra content you can see makes up for it. It looks like vertical and horizontal FOV are increased. Looks like they're both doubled compared to just using a single monitor.
 
Have you ever played on such a setup? For me the bezels disappear.
They don't for me and i have a 3 screen setup. Let's say i tolerate it and am looking forward to the day when they are gone or nearly gone.

That said, the devs designed the game to keep most of the action in the bottom center screen for 3x2 eyefinity. This is something unique for AMD users.
- i only have only 5 x 1080p screens, so i can't really try 3x2 although i have tried 5x1. It really depends on the game.

THAT SAID, i think HardOCP overestimated the performance of a single HD 6970 in playing the game. Framerates drop below 30fps in firefights with everything maxed out and FXAA or MLAA enabled at 2560x1600. Not ideal but playable.
- and i finished the game in 16 hours. 😛
 
Last edited:
Shut up. The game is just fine as a Gaming Evolved title; 3D support is there, and we don't have flat or invisible objects tessellated for whatever reason.
 
Shut up. The game is just fine as a Gaming Evolved title; 3D support is there, and we don't have flat or invisible objects tessellated for whatever reason.

Well, that would just be stupid and why on earth would anyone want that in a game? Oh, never mind. :snicker:
 
The sheer amount of extra content you can see makes up for it. It looks like vertical and horizontal FOV are increased. Looks like they're both doubled compared to just using a single monitor.

I agree with some of this but the center horizontal bezels would bother me but they really don't with the vertical bezels. What I really like are projectors based on the images are seamless but desire to see projector resolutions raised as they mature and become more affordable.

I really liked multi-monitor and this review was the first passionate view about them:

http://www.nvnews.net/reviews/matrox_parhelia/page_18.shtml
 
Too bad it isnt a tiwitotopti game... we would have GLORIOUS S3D gaming oh Ye!
What are you talking about?

DE3 is a Gaming Evolved title and it does support GLORIOUS HD3D
:whiste:

And i would be willing to bet that within 2 weeks Nvidia will have working drivers for 3D Vision for DE3; the devs didn't lock Nvidia out, they just didn't enable S3D for Nvidia cards. i wonder why they didn't bother?
()🙂

3D Vision drivers should be ready about the time for my 3rd playthrough - after playing it again in 3x1 Eyefinity with multi-GPU (i'd have to build a frame for 6x2 as my 6th LCDs is only 22" and would look out of place amongst the 5x24 inchers)
:wub:

Anyone else finding a single HD 6970 a bit weak for playing DeuSex at 2560x1600?
 
Last edited:
Back
Top