Originally posted by: AstroManLuca
I think a lot of the people here who have a strong negative reaction to developers blaming poor sales on piracy are really just offended because they feel they're being lumped in with people who pirate games. It's like when the teacher punishes the whole class because a few rowdy kids were making trouble.
The fact is, though, piracy is a problem for PC games. I'm not sure anyone knows just how big of a problem it is, for several reasons, but I'm sure it affects PC game sales at least a little, if not quite a bit more. There are just too many factors involved to be able to narrow down its effects with any certainty.
1. Do PC gamers tend to buy more or less games than console gamers?
2. How big a role does the recent falling quality and lack of innovation in PC games play? Are gamers simply too demanding?
3. How many people pirate games without ever intending to buy them (e.g., given the choice between purchasing the game and simply never being able to play it at all, they would choose the latter)?
4. Does the economic downturn affect this as well?
5. Chicken and egg theory: Are gamers moving to consoles because more and better games are being developed for them, or are console games better because gamers are moving to consoles?
6. This probably represents a fairly small number, but how many of those pirated copies were downloaded by people who either eventually bought the game (i.e. used a pirated copy as a demo) or who already bought the game and are downloading it to bypass restrictive DRM schemes?
Even though you posted this some 5 pages back I gotta agree with a lot in regards to this statement.
A lot of people here seem to think that a loss of a potential sale isn't piracy if they "tried" the game and decided not to buy it. Realize that all that box art that they put on the box is to actually sell the game to you. So when you download, pirate, and decide not to buy you basically in a sense did just steal. So yes if you don't like a game and you bought it you are stuck with and thats where this whole used video games sale business like Gamestop came in for console gaming. PCs use things like CD keys and such and because of how easy it is for someone to retain a pc game on their machine, it is why you don't see this used games market.
Regardless if you support or don't support piracy, the reality is that this market is becoming less and less profitable because of multiple factors and with increasing development costs, it is natural for a company to look to other forms of distribution to earn a profit. Piracy just happens to be one and it does affect everyone from the seller to the consumer.