- Feb 22, 2007
- 16,240
- 7
- 76
Originally posted by: AMDZen
Originally posted by: Modelworks
While people do pirate on the console side, its much harder to do and involves modifying the hardware. Something lots of people will not do.
Hardly, Xbox 360 simply requires a firmware flash of the ROM drive. DS simply requires something you can buy on thousands of sites around the net such as the
Go to a store like best buy and ask people buying console games what firmware is ?
Now in the same store ask people buying pc games what a crack is .
Most consumers do not want to go to the steps of flashing firmware or doing modifications on the console.
The number of consoles sold versus the number that is modified is huge.
On the pc side of things there is no risk of harming the pc and its extremely easy.
Download a torrent, install, copy crack, play.
About 8 years ago I was one of the people involved in cracking firmware on the dreamcast.
I also did code for satellite receivers.
I do nothing in that area now.
Mainly because I saw that the work was only going to people who wanted something for free.
The group I participated in mainly did it to prove it could be done.
I even had paid satellite subscriptions when I was involved with it because getting it for free was wrong.
I think to reduce piracy on the pc a couple things need to happen.
Players need a demo for every title.
Don't expect people to shell out $50 for a game that may not run correctly on their system , where a demo could help them decide.
Developers need to commit to their customers.
The days of when a developer made a title with love and care and poured their heart into it are almost gone. There are still some of those developers around, but its tiny compared to what it was. When I as a customer have purchased a title, the developer needs to be their night and day to make sure any problems I have are resolved.
Not take the money and run.
Protection Schemes.
I know everyone hates them.
Most people are aware that they do not work in the long term.
They do prevent the casual copier , but not the more informed.
Using protection schemes like starforce only serves to agitate the legit buyers.
If I were selling a game now I would probably use something like what is used with Adobe products.
It gives a little bit of copy protection without hurting the legit users.
I think a good example of a product that is thriving , yet easily copied is music.
I know the RIAA will disagree, but I have yet to see a band go bankrupt.
People buy the music not because they can't get a copy any other way, but because they want to support something they like. Gaming can be the same way.
Compatibility
This is an area where demos can help out tons.
Software is the only thing you can buy at retail that if you get it home and it doesn't work , you cannot return it for a refund. The odds of having software problems is fairly high.
This is what worried me about Fallout3. Here we have a game on a massive scale that will have no demo.
If the player gets it home and it doesn't work, their only recourse is to hope the developer supports them. I predict it will be one of the most pirated games of the year.
I see the solution as not to make it harder to get a copy of the game and play it, but to make the user like the game so much they want to pay you as a thank you for giving them a great experience. The pirates will always be there and no protection will ever stop that.