theprodigalrebel
Lifer
- Oct 4, 2004
- 10,515
- 6
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Originally posted by: Red Storm
If I were a game dev, I would fight fire with fire. If my game was nearing release, I'd "leak" out a ton of torrents that either didn't work, or were infected with trojans and the like. Yes, it's wrong, but so is pirating games.
It'd work for a week before the rogue IPs were added to PeerGuardian. I think MediaSentry does something like this, causing lots of popular movies and music torrents to end up wasting hundreds of megabytes in hash failures. But Peerguardian resolves this issue.
This method was popular back in the early days of Kazaa, from what I remember. Spend a week downloading what you think is the latest AAA-game, only to find out it's a junk file made up of 0s.