That's a good idea and I'll try it out later. I'd assume using the Crysis 2 SLI bits in nvidiainspector should work reasonably well as it's the same engine.
From their review:
"We are using the Geforce SLI Profile Tool to add the Crysis 3 Alpha." They said they got SLI to work somehow but couldn't get CF working.
they were never truly valid to begin with. the alpha code is bugged, confirmed by crytek.
The test/benchmarks are NOT 100% representative of what the final game will be like but it still gives an idea of where the game is in terms of graphics and level of performance at this point in time from the release date. Right now, the graphics are not impressive given the level of performance OR the performance is too low given the level of graphics. This game is supposed to launch in February 2013. By now it should look spectacular and they should just be working on optimizations. Instead it runs like crap and doesn't look spectacular. How are they going to fix both of those things in just 4 months?
I agree with blackened23 that gameplay is more important but since Crytek now promised that they will push PCs to the max like Crysis 1 did, I thought it was interesting to see where Crysis 3 is in its development stage. Feel free to disagree but I am not the only one who thinks based on Grooveriding's screenshots that the game looks like Crysis 2 for the most part, something some members already alluded to here.
Maybe it's just me, but in all the videos and even Grooveriding's screenshots, I see so much blur outside of the center of the screen. It's really annoying and ruining the look of the game. Those screenshots were also taken while the character was still and the textures on the outer edges are still blurry.
When I look at Metro Last Light screenshots, I am even less impressed by Crysis 3 at this stage. Based on how Crysis 3 was supposed to
wow us like Crysis 1 did, Crytek is going to need to do something spectacular in the graphics department in the next 4 months.
When I compare where Metro Last Light was in 2011, Crysis 3 does not look next generation to me, not even close. In Metro LL, you can see in the 3rd and 4th screenshot, the motion blur and depth of field effects do not ruin the sharpness of the entire image. In Crysis 3, the grainy/blurry AA (?) is making the game look like the gamer has a wrong prescription glasses on - at least from all the screenshots Groover posted. The game has that 'console' look of Crysis 2 I can't explain. The lighting in Crysis 3 is already looking flat. I don't know how they are going to fix that in just 4 months.