Lonbjerg
Diamond Member
- Dec 6, 2009
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I haven't tried looking for Crysis 1 / Warhead vs. Crysis 2 sales #s, but take a look at this instead:
PC Sales of Crysis 2 - Week 1
Americas = 46,057
EMEAA = 57,316
Worldwide Total = 103,373
PC Sales of Crysis 2 - Week 2
Americas = 12,131
EMEAA = 18,556
Worldwide Total = 30,687
Now after 2 weeks of Sales, Crysis 2 has only sold 134,060 units on the PC.
Let's look at all platforms after 2 weeks.
PC = 134,060 (13.3% of Total)
Xbox360 = 537,066
PS3 = 339,600
Total = 1,010,726
Ya, that's even worse than my rough 20% estimate. Clearly, this only highlights why most developers could care less about the PC. If the Wii was a more powerful system, they'd net more sales on the Wii than the PC. From a business point of view, it just doesn't make any sense to put extra effort into a PC game (unless it has a massive online following such as Battlefield, WOW, Starcraft series, or has a mass appeal factor such as the Sims, etc.).
Crytek could have invested $10 million into making the game better looking, but look at the amount of risk vs. reward given the unpredictable nature of PC gamers' purchasing decisions. Crysis 2 may not be as good as the first game, but looking at the sales #s, it looks like a game that got a review of 5/10.
There are only 3 PC games in the top 50 best selling videogames. These are The Sims (#22), World of Warcraft (#30) and Starcraft 1 (#35). We should be happy as it is that Microsoft or Sony didn't make Crysis a console exclusive, yet. It is no surprise then that developers spend less and less time on catering specifically to PC hardware.
You are forgetting one important factor here:
Serve a console port DX9 I.Q. game to PC gamers, when you promised a "love-to-PC-Game" = PC people don't buy it.
In short...your analyze is way to simplified.