Originally posted by: mvvo1
Originally posted by: Datenschleuder
Apparently you don't read my posts at all.Show us your frame log
![]()
I did this in the first post already my friend.
I won't waste my time anymore here on replies that only contain wild claims.
THANKS for keeping this thread intelligent and reasonable!
I'll bet you are happy your $1000 Quad Core CPUs!How come no one takes Intel to task for telling me that Quad Core is better than dual core? What has ever gotten faster in gaming with the 4 cores?
Ugh - this post is some academic. Do you bleed blue?
He has not answered a single one of us and refuses to post his own rig specs. i am certain there is "purpose" in this OP .. and it appears it is not to clarify anything but to obfuscateDatenschleuder.. I am interested in this discussion. Can you answer the people who have posted here, please? I'd like to know what you have to say about the things people have posted to argue with you.
No, it doesn't.Originally posted by: lopri
Oh and vSync helps if I'm not mistaken.
Originally posted by: n7
Okay, i finally actually noticed the video link, & watched the video
That's exactly what i was experiencing w/ my 3870X2!
I imagine not everyone can see it in the video, but to me it's so clear...it looks like little stuttering/chugging constantly with CF on vs. off in that video.
I was driving the hummer in Crysis & was noticing it like crazy...just like how it is watching that NFS part in the video.
Same crap in UT3, which was the real dealbreaker for me, since that's what i play mostly.
Well, i know i'm not crazy anymore.
Now that i've seen that video, it all makes more sense.
I'm going to ask some buddies if they can see the stutter/chugging in that video...will be interesting to see if they notice it like i do.
Originally posted by: n7
Not sure it's quite as important to people as framerate, simply because not everyone can even see the stutter.
And i wouldn't entirely agree with wording it as a rip-off, even though SLI/CF are generally indeed ripoffs
I'd say a better way to say this is that due to numerous drawbacks, SLI/CF isn't for everyone.
It's like my DLP projector.
Sure, some people can see the rainbow effect, but i can't.
So to some, it's crap, or certainly not worth what i paid.
To me, it's definitely worth it.
Now yes, i returned my HD 3870 X2 due to being unhappy with how it performed, & kept my 8800 GTX.
I also don't really recommend SLI/CF to people for various reasons, but for some people, it's a good fit, & if they're happy with it, that's all that matters.
Originally posted by: Datenschleuder
No, it doesn't.Originally posted by: lopri
Oh and vSync helps if I'm not mistaken.
VSync is about aligning the front buffer swap with the vertical blanking interval of the RAMDAC.
The vertical blanking interval is homogeneous, but the problem is about an inhomogeneous content update of the back buffer, so it doesn't have anything to do with the problem.
And there are not just some people effected, who are sensitive to stutters.
This problem is as important as raw frame rate! So claiming that this isn't significant is like claiming that higher frame rates are not important.
Originally posted by: Datenschleuder
Why do you have a problem with the ambition to make this issue known in the scene?
You haven't understood what this is about if you believe that this problem isn't important.
The performance in a real time application (like a game) is determined by the ability to deliver processed data in a predefined time frame.
For a graphics card, this means to update frames at the highest, homogeneous rate possible.
It is worthless to update a frame buffer a billion times within a microsecond and not delivering updates for a long time.
The important thing is to deliver these frames evenly distributed over time, so that a smooth scene update occurs.
It might be that you have never noticed the problem, but this is exactly like not seeing a difference between two different frame rates.
So this issue has to be qualified by measurements and not by visual observations.
I have delivered a measured frame time log (8800GTX SLI, Crysis) that shows how inhomogeneous frame buffer updates reduce the practical frame rate from an expected smooth ~30 FPS down to ~17.8 FPS in practice at every second frame.
And the difference between 30 FPS and 17.8 FPS is very significant of course.
This problem with AFR (which is the only practical dual GPU mode) exists since the beginning of SLI and CrossFire.
I (and others) confronted Nvidia and ATI with this years ago. They confirmed it, but never fixed it.
I hope that everyone agrees that it is in the best interest of the consumers to make this well known via forums and review sites, so that the hardware vendors are forced to finally fix the problem.
Saying that it is wrong to spread this knowledge is simply ridicules.
Originally posted by: Datenschleuder
keysplayr:
Yes, you are correct on the inhomogeneous frame rates.
I have not said that the AFR performance is worse than with single card mode because of this problem, but it eliminates most of its benefits.
The frame times are measured with the frame buffer swaps.
Originally posted by: apoppin
Originally posted by: Datenschleuder
keysplayr:
Yes, you are correct on the inhomogeneous frame rates.
I have not said that the AFR performance is worse than with single card mode because of this problem, but it eliminates most of its benefits.
The frame times are measured with the frame buffer swaps.
So what is the problem?
![]()
You have a point about multi-GPU AA modes but realistically most multi-GPU users don't even know they exist, much less use them. Couple this to the fact that this generation support and innovation for such AA modes is piss-poor by both vendors.The educated SLi/Multi-GPU buyer buyer doesn't purchase SLI just for the theoretical AFR performance gains - they buy for the opportunity to significantly increase IQ per frame!
Do you mean 44xAA? In any case that?s a slideshow except in very old games. My idea would be each board doing 2xAA which is doable even for a single 3870 in new games. That would be a tangible benefit which wouldn?t rely on brittle application profiles or multi-GPU scaling.Using nvidia SLI without also making use of SLI-AA modes is just stupid - same thing imo if you don't use the wide tent featurees and edge detect of Crossfire AA - it goes up to 48X!!!
With multi-GPU AA modes AFR issues cease since the boards behave as one. If you?ve been using such AA modes that explains why you can?t see micro-stuttering.i have no problem with the micro stutter - i'd be a fool to deny - but it does not poke or burn my eyes .. a little compromise for the incredible visual goodies?
:light:With multi-GPU AA modes AFR issues cease since the boards behave as one. If you?ve been using such AA modes that explains why you can?t see micro-stuttering.
As has already been explained, multi-GPU rendering is subjected to more fluctuations between frames than single GPU rendering, hence the potential for micro-stuttering.Now let me ask. How is this worse than a single card?
Not only do they not push it, nVidia implicitly tried to shut it down by introducing a profile checksum into Vista?s drivers.i did say *educated* .. NVIDIA doesn't "push" nHancer very well .. that is an awesome tool!
Originally posted by: n7
Okay, i finally actually noticed the video link, & watched the video
That's exactly what i was experiencing w/ my 3870X2!
I imagine not everyone can see it in the video, but to me it's so clear...it looks like little stuttering/chugging constantly with CF on vs. off in that video.
I PMed Derek on this one
We'll see if he responds i guess...
Originally posted by: apoppin
So in others words, you felt the extra performance - including the enhanced SLi-AA modes - was not worth the "irritation" you experienced?
As for SLI AA, that is actually a separate rendering mode that I seem to recall was SFR based. I think it had the fluctuating load balancing line in the middle like SFR. I don't remember for sure though.
It?s SFR in terms of not having AFR characteristics but there?s no load balancing like regular SFR.As for SLI AA, that is actually a separate rendering mode that I seem to recall was SFR based.
Like I said above I wouldn't expect SLI AA to have a load balancing line since each board renders (the same) full frame, just with different AA.I think it had the fluctuating load balancing line in the middle like SFR. I don't remember for sure though
It?s SFR in terms of not having AFR characteristics but there?s no load balancing like regular SFR.
With SLI/Crossfire AA both boards render the same image but each has a different AA mode.
nVidia offsets the images slightly while ATi adjusts the positions of the sample patterns on each board. Afterwards the images are combined with the final AA level effectively equaling the combined level of both boards.
Originally posted by: CP5670
It?s SFR in terms of not having AFR characteristics but there?s no load balancing like regular SFR.
With SLI/Crossfire AA both boards render the same image but each has a different AA mode.
nVidia offsets the images slightly while ATi adjusts the positions of the sample patterns on each board. Afterwards the images are combined with the final AA level effectively equaling the combined level of both boards.
That makes sense and is how I would expect it to work. I do remember seeing the line in the middle in it, but that is probably just my fuzzy memory as I didn't use the SLI AA modes that often. (on the 7 series cards back then, it was generally too slow for modern games while older games required single card mode for proper vsync)