Originally posted by: nitromullet
Originally posted by: keysplayr2003
Originally posted by: Datenschleuder
Originally posted by: keysplayr2003
More fps is more fps no matter how you slice it.
The whole point is that the FPS gain becomes insignificant when the frames are not updated homogeneously.
Frame #0: 00.0 ms
Frame #1: 00.1 ms
should be: 16.6 ms
Frame #2: 33.3 ms
So in this (exaggerated example):
- the frame rate says 60 FPS (1000 ms / (33.3 ms / 2))
- but the reality is that it is only 30 FPS (1000 ms / 33.3 ms)
Because Frame #1 update is not significant (it follows almost immediately after the previous frame), and Frame #2 takes 33.2ms to update, which equals ~30 FPS.
Read my first post, where the issue is explained with a real example.
That's terrific. Now what does this all mean to the end user, realistically?
You probably should look at that again...
Basically, what he is showing is that if the frames aren't generated at roughly the same interval, the effect is that the perceived fps drops even though mathematically the fps remains the same.
He's saying that for you to have 60fps, you need to have a frame every 16.6ms on average over the time span of 1 second. You will only perceive the 60fps as 60fps if every frame is rendered as closely to the 16.6ms interval as possible. You want your frames to be like this (in ms):
1...16.6...33.3...49.9...66.5 this gives you a constant 60fps
what he is saying can happen with AFR is that your frames might look like this:
1...33.2...33.3...66.4...66.5 on average this gives you 60fps, but the interval between every second frame is as long as the interval for 30fps, so your fps would feel like 30fps.
This is an extreme example of this and most likely you won't have such a variance in intervals between frames, but this does help to illustrate his point.
As far as what this translates to in the real world... I doubt the the intervals are actually that large. I also agree with apoppin that the whole thing is a compromise, and that the increase in overall fps with dual card setups allows for greater eye candy and thus outweighs the negative effect of micro stutter in my experience.