Originally posted by: BFG10K
The duration is the gap, the variance is the difference in size between one duration to the next. The duration is consistently shorter for the SLI system.
Yep, because the framerate is higher so it must be. If the single card scores 60 FPS then the duration is about ~16 ms. If SLI is scoring 90 FPS then the duration must be ~11 ms.
Again it
must be shorter on average simply because the framerate is higher. But that isn?t the issue, the issue?s the variance in the durations, or rather the framerate swings.
However, a decrease in uniformity is irrelevant if the largest gap for the SLI system is still smaller than the largest gap for the singe card.
I don?t follow. The largest gap will almost always be smaller on SLI because the framerate is higher. By that reasoning micro-stuttering doesn?t exist but clearly that?s been proven otherwise.
With your math, you could have a frame at 0ms, 500ms, and 1000ms, making the duration 500 and 500 between the two frames giving you a variation of 0 - a 'perfect' variation by your logic... Yet still an unplayable 2fps.
That?s true but likewise you can?t only use the durations either.
For example, if the single card system gets 40/45/50 min/avg/max but the SLI system gets 45/75/105 min/avg/max, the SLI system clearly has a higher framerate and hence lower durations but it?s not necessarily smoother because it has larger fluctuations.
I would however agree Keys? figures aren?t the best because he didn?t provide frametimes but instead provided durations which don?t really tell the full story and can?t demonstrate AFR input lag.
Which is why I?ve done something using the Call of Juarez figures provided here:
http://www.computerbase.de/art...-way-sli_triple-sli/7/
Look at the figures & graph here:
http://img353.imageshack.us/im...3/microstutter2ls7.png
Some things to note:
- The multi-GPU system has a higher framerate in the benchmarks but the variances between frames clearly fluctuate more wildly than the single card.
- The frametimes (to the left of the variance) show the multi-GPU system consistently behind the single GPU system. This is also evidence of AFR input lag as the frames are always coming later than the single card despite the average being higher. An average framerate will not show this, nor will the format of Keys? data using durations instead of frametimes.
- The average variance difference between the two systems is ?only? 19%, but look at the huge variance swings on the graph. Again averages can be deceptive with this sort of thing.