being a mediocre game is part of the problem too
if you check the statistics of steam... skyrim is in the top 5 since release. A single player game has been in the top5 for like 5 months.
Counter strike is top5 too and its super easy to find a cracked server to play in any part of the world.
you can say: every game will have a 4:1 ratio of pirated games, but for some reason (lets call it "being a good game") counter strike and skyrim sold a lot more legal copies too than bulletstorm
Craig: piracy is bad, i know it, everyone knows it... im just pointing out what FOR ME, are the reasons everyone does it (although not justified)
the thing with point 4 is that you dont know that the game is SHIT until 1) you waste your money 2) you pirate it
and as i said: its the mix of all the points... the chain of events
I think this game could be fun -> game is expensive -> i dont believe its worth that much -> but i want to play this game -> pirating is free and easy.
Im sure that if piracy was harder to do (or impossible) the chain would be
I think this game could be fun -> game is expensive -> i dont believe its worth that much -> but i want to play this game -> maybe ill get it in a sale or not get it
I agree with most of your post, but I think part of the ideology issue I'm seeing is the 'blame the victim' issue.
You see it all over. I used the 2000 election issue, blaming Gore for an imperfect campaign instead of dealing with the fraud issues.
Take this Trayvon Martin shooting - some are saying, and for the sake of argument let's say correctly, that it might not have happened if he'd just politely talked to Zimmerman and explained why he was in the neighborhood; but the fact that might be true does not justify an uinjustified shooting, if that's what happened.
The classic 'blame the victim' is 'she dressed like a slut' and if she wouldn't have, she wouldn't have been raped.
In this case, it's blaming the game quality and ignoring the harm of piracy - so much so that early posts wrongly claimed the CEO refused to admit any problem with the game.
If the game needed $1,000,000 in sales to make a sequel, and fell $200,000 with an estimated $500,000 because of piracy (made up figures to make a point), then it might be true but it's not the issue with piracy that 'if they'd made a game that sold more, they could have made over $1,000,000'. The game would have made $1.3 million without piracy, and that's the issue with piracy, not 'blame the game for not making more'.
The only point here is to correct the people saying that publisher complaints about piracy are nothing but making that up to justify bad games - it's not the case.
It's to say don't deny piracy is happening and harming the industry. That's where ideology is distorting people's opinions.
Of course there are other issues besides piracy - I'm impressed the CEO admitted the quality issue, as I said what other industries have CEO's do that?
When's the last bad movie that had the CEO say it was bad? Or other products? Games are about the most 'forthcoming' industry around it seems to me.
As for determining the game quality before you buy it - there are many quality reviews, and usually even demos.
Look, to make the point, let's see if the reviews of Bulletstorm mention the main criticism I saw in this thread of people who are attracted to the game.
They said they finished it in three days, or only one full day of playing - too short.
Here's a 9/10 review: "The eight hour-odd campaign is fantastically well paced." So, you'd know it was an eight hour campaign.
Gamestop, 8/10: "The six-hour campaign is packed with fun shooting made even more enjoyable by the way you earn rewards for being awesome."
IGN, 8/10: "The time-and-score-attack Echo mode is a nice enough inclusion with its online-enabled leaderboards, but why isn't there leaderboard-enabled campaign scoring in the main game? Campaign co-op also seems like a missed opportunity; you have at least one AI partner at all times in Bulletstorm, which makes the solo-only nature of the main game that much more jarring. Campaign leaderboards would help give replay value to a main game that I finished in less than six hours, and Echo just didn't hold my attention."
'Finished less than six hours'.
I didn't pick those reviews and skip any that didn't mention it.
You get the idea.
Something all the reviews I checked mention, the posters didn't for whatever reason, childish and gratuitous language, one more reason I skipped the game when priced higher.