Powermoloch
Lifer
- Jul 5, 2005
- 10,084
- 4
- 76
This is the build that I'm currently using, but I'm still testing and tweaking a few things... mostly in the Elemental tree. Seeing what I like, what I don't like. I'd like to use Phasewalk more, but I need to get Hard to Get maxed out before I can use it more often (as well as Blackout).
http://steamcommunity.com/id/aikouka/screenshot/577796269320281403
I mostly took Elemental Resistance to help with the Lance, who in General Knoxx actually have elemental-specific units. It might be overkill if I end up being heavy into Phasewalking by then though.
For newbies, this might be rather overwhelming, but if you are curious about how the generation system works, here are some VERY good reads.
http://gbxforums.gearboxsoftware.com/showpost.php?p=2063812&postcount=1
http://gbxforums.gearboxsoftware.com/showthread.php?t=86935&highlight=parts+picker
Gear Calc allows you to play with making your own gun, etc, though sadly the creator has not been around to update it to level 69.
http://blmodding.wikidot.com/gear-calculator
The Wiki is filled with a lot of incorrect information, so i always recommend the forums for accurate info, but there is some good general info on there, like this section detailing COMs.
http://borderlands.wikia.com/wiki/Class_Mod
Also, if anyone is up for playing on PC, i'm usually up to play some Co-op.
Steam: sardonicn7
Xfire: n7dgs
Gamespy: ense7en
--say I jump back into PT 1 and finish incomplete missions, grab some weapons or whatever, save. all the experience gained, levels earned, items collected will cary over to the PT2 game, and vice versa?
I'd really like that bank...
i did mordacai sniper build. through most the game i used various versions of the maliwan volcano, but towards the end i got access to an S&S Viscious Orion, lvl 57 req, and a sniper mod that regens sniper ammo.
couldn't be happier. shoots ridiculously fast, sniper rifle with ~30 round magazine size, and regens ammo. and the mod on the viscious orion is x4 shock, and shots split and bounce. it's ridiculous.
i still keep the best volcano i've found around just so i can remember what it's like to conserve ammo.![]()
overleveled my ass! I'm getting owned by skags, trying to do the side missions (Moe and Marley kick my ass) still on my way to Sledges hideout to get the key
that makes no sense because Claptrap's enemies will only be relevant if you have played Zombie and Knoxx. Claptrap was clearly set up to be the last "story" DLC to play.Do Claptrap first, as it shows up as the first thing after you beat the main game, zombie, then knoxx, then moxxi. When you beat the dlc shit, you get an extra skill point (even moxxi) and I believe you can repeat them after you finish for more points.
so, no SDUs drop in PT2? I did one of the broken claptrap missions, and while it had the SDU as a reward, I got a crappy bomb.![]()
overleveled my ass! I'm getting owned by skags, trying to do the side missions (Moe and Marley kick my ass) still on my way to Sledges hideout to get the key
I'm level 40 now, and according to the play-through FAQ, I should be around 42 when I hit New Haven? wtf.
granted, I'm still mostly using my guns from playthrough one: a lightening and incendiary SMG with ~35 damage, but the Malevolent Tediore with 50 damage, 12 fire rate, and 0.2 second reload as my primary (scoped, with 95 accuracy. love that gun).
the bonecrusher that dropped for me on this playthrough (whatever that gun is called--the boss outside of Fyrestone that has the module for Scooter's car bank) is pretty good: 70x2 damage, or thereabouts. eating up my ammo, though (only 8 regen on my COM).
I'm not finding good SMGs, at all, anywhere around here. After looking through the farming threads, it seems mostly chest running. Are there specific areas in the game where certain types of weapons are known to drop at higher rates? Like if I want a good Maliwan SMG with high elemental tech, or an Anarchy? Or is that only useful in the DLC?
one weird thing--the Mercenary COM that I use is still much better than anything else I have found, and it was around level 22 on my first PT: 42% SMG damage; 3/2/2, +8 Regen (Quicksilver, Girl power, High Velocity). It is rated level 16, and worth $16k according to my menu.
Everything else that I'm seeing now, is like level 25-30, maybe 35-40% (2/2) and 50% elemental damage. They are all in the $200-300k range.
From what I've seen, the stats on mine are rather high end compared to what people have been showing on the boards (the regen is low, though; but it's the only SMG regen that I've seen so far). Kind of a weird drop, no? I think I bought it at a vending machine, actually.
I found that a good place to farm in early game, especially if you're a siren is sledge's safehouse:
-Play though it once normally, so you open up all the shortcuts, then
-Phasewalk past the first group of enemies, taking the door on the right to skip the the part where you rescue claptrap
-open the 2 red chests there
-Phasewalk past the room with the hole in the middle, turn left to go down the stairs
-open the red chest behind the bar
-Head out and turn left to head up the stairs
-At the top of the stairs, jump onto the roof and open the last red chest
-exit game and reload
oh, and put on a catalyst COM for this, the reduced CD on phasewalk is great for farming here.
cool. I assume that is one of the wiki pages that is trustable? I've been reading all over that it is very inaccurate today.
and I suppose that if I missed some in PT1, I can load the first PT, go back to those spots, pick them, and it will all be saved across the whole character?
this is one fucked-up system, haha.
yeah, I was just thinking of finding a path through there to farm those chests. I've already walked back to Fyrestone, though. dang. the NU opens up once I beat Sledge, correct?
oo, neat. I'll try a few runs with that map.
well, picked up a 4x69 Anarchy in the chest found in teh basement of that house (the dead guy from one of the side missions) just outside Sledge's mine.
that, and a nicely scoped ~90dmg Malevolent SMG has solved my dieing issue in PT2. ...now I'm too powerful, again. haha.
level 42 & 5/6 on my way to the archeologist chick outside of New Haven. (first time)
Another thing, trying to quit without saving (to get better boss drops), do I understand this correctly?
1) suicide with grenade
2) press ESC, and quit to menu during the NU transport sequence
overleveled my ass! I'm getting owned by skags, trying to do the side missions (Moe and Marley kick my ass) still on my way to Sledges hideout to get the key
I'm level 40 now, and according to the play-through FAQ, I should be around 42 when I hit New Haven? wtf.
granted, I'm still mostly using my guns from playthrough one: a lightening and incendiary SMG with ~35 damage, but the Malevolent Tediore with 50 damage, 12 fire rate, and 0.2 second reload as my primary (scoped, with 95 accuracy. love that gun).
the bonecrusher that dropped for me on this playthrough (whatever that gun is called--the boss outside of Fyrestone that has the module for Scooter's car bank) is pretty good: 70x2 damage, or thereabouts. eating up my ammo, though (only 8 regen on my COM).
I'm not finding good SMGs, at all, anywhere around here. After looking through the farming threads, it seems mostly chest running. Are there specific areas in the game where certain types of weapons are known to drop at higher rates? Like if I want a good Maliwan SMG with high elemental tech, or an Anarchy? Or is that only useful in the DLC?
one weird thing--the Mercenary COM that I use is still much better than anything else I have found, and it was around level 22 on my first PT: 42% SMG damage; 3/2/2, +8 Regen (Quicksilver, Girl power, High Velocity). It is rated level 16, and worth $16k according to my menu.
Everything else that I'm seeing now, is like level 25-30, maybe 35-40% (2/2) and 50% elemental damage. They are all in the $200-300k range.
From what I've seen, the stats on mine are rather high end compared to what people have been showing on the boards (the regen is low, though; but it's the only SMG regen that I've seen so far). Kind of a weird drop, no? I think I bought it at a vending machine, actually.
I'm around there in my second playthrough, and I've yet to see any kind of ammo regen mod for my siren.Sucks having to buy ammo when my soldier and hunter could both make their own.
I'm around there in my second playthrough, and I've yet to see any kind of ammo regen mod for my siren.Sucks having to buy ammo when my soldier and hunter could both make their own.
yeah, I haven't seen another mod with regen--maybe one for hunter or soldier, I think. I tend to scan all the stats for all of them, just to become familiar.
Not another one for Siren though. Almost all of the lvl 30-40+ Merc COMs that I'm seeing are. maybe, 33% (2). that's it. They are valued at $300-700k
my piddly lvl 16 COM, at 43% (3/2/2) +8 is valued at $16kI'm fairly certain that it was an IotD that I purchased around lvl 25 or 27. haha.
If the market were like Guild Wars, (I have no idea), the low lvl req on my COM would make it worth millions, hehe.
I'm now pushing myself to try out Plaguemonger, or whatever that's called. I only have an x1 corrosive SMG, though. I could have picked up an x4 one, but it was a bit too rich for my blood.