Originally posted by: Dumac
Originally posted by: Nik
Originally posted by: Dumac
Lucas Arts hasn't made or published a good game in forever...
Also, I don't have high hopes for a KotOR MMO. The MMO gametype requires a removal of everything that made KotOR good.
Like what?
Having a great impact upon the world (I.E. killing almost everyone one planet A or killing the god of people on planet B).
Having detailed relationships with party members (such as turning them evil or convincing them to fight you barefisted in lingerie)
Managing a whole team of abilities via the ability to pause and que actions
The whole thing that made KotOR great was feeling as if you were a great jedi with whom no one could mess with and the world was yours to manipulate. None of this is possible in an MMO.
Right on.
Here are my problems with MMORPGs:
1. They all involve grinding. If I have to grind for even one minute, F that, I'm not playing. TONS of RPGs allow you to get through the game by just playing, without having to worry about getting enough XP.
2. They all focus way too much on loot. If I have to pay money or run a boss 100000000 times just to get decent gear, F that, I'm not playing. Nearly all RPGs allow you to easily complete the game using just whatever loot you happen to pick up along the way.
3. They all require you to party up with a bunch of people in order to complete everything. If I can't access the entire game without trying to figure out all this other stuff, F that, I'm not playing. Maybe I DON'T want to join a clan, or maybe I'm just not good enough for anyone to want me tagging along. I don't have endless free time to devote to figuring out exactly how I'm supposed to be part of a party, especially when the people judging me are probably a bunch of 12-year-old losers who will start furiously typing incomprehensible abbreviations at me when I don't do exactly what they want me to.
4. For that matter, if the game requires you to play online in order to play at all, F that, I'm not playing. I played Diablo II for a couple years without ever setting foot in an online room, and I liked it okay. Yes, it has a loot system and a grinding aspect to it that I don't like too much, but at the time I enjoyed it. And at the very least it allowed you to play offline if you wanted.
5. By their very definition, they have to be able to support hundreds of people in the game world. Therefore, the things you do are no longer the extraordinary things you'd expect from a video game character, but rather menial, everyday tasks that everyone is doing. Isn't the point of a video game to sort of escape from the daily grind of being exactly like everyone else? Why would you go home just to control a little virtual avatar of yourself collecting turkey wattles or Gnoll scrotums just like every other worthless loser in the world?