- Jul 28, 2015
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Holy hell you guys. If we're lucky, Skyrim SE and Fallout 4 will get a Vulkan renderer. And if we're suuuuper lucky? Bethesda will backport Vulkan to New Vegas and fam. That'd be the day, eh?
https://twitter.com/bethesda/status/836688120846381059
http://www.pcworld.com/article/3174...-vulkan-cozies-up-to-a-geforce-now-rival.html
Keep in mind that Bethesda also said that they'd be adding a D3D12 renderer to ESO. They never touched on it again, but maybe, juuuuust maybe, we'll see D3D12's more tolerant brother be given the reigns.
https://www.ticgn.com/elder-scrolls-online-directx-12-patch-in-the-works/
https://twitter.com/bethesda/status/836688120846381059
http://www.pcworld.com/article/3174...-vulkan-cozies-up-to-a-geforce-now-rival.html
Most notable is a new technology deal with Bethesda, the publisher of Doom, Fallout, The Elder Scrolls, Dishonored, and more. While partnerships between graphics companies and developers have typically involved just a single, specific games, AMD’s deal with Bethesda spans multiple games across a range of series.
The crux is primarily to implement Vulkan, the open DirectX 12 alternative that rose from the ashes of AMD’s Mantle technology, as well as “the computing and graphics power of AMD Ryzen CPUs [and] Radeon GPUs.”
Keep in mind that Bethesda also said that they'd be adding a D3D12 renderer to ESO. They never touched on it again, but maybe, juuuuust maybe, we'll see D3D12's more tolerant brother be given the reigns.
https://www.ticgn.com/elder-scrolls-online-directx-12-patch-in-the-works/
@Hyade – Is a DX12 upgrade a possibility in the future? ESO runs pretty darn well, except when there are many things requiring animation on screen at once. My slight understanding of this is that there are too many “draw calls” going out in such situations, and that DX12 handles them drastically better. Right now I run my game on lower settings specifically because of the lower framerate I get in cities, and it sounds like DX12 could improve the situation.
Yes, we are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements. We cannot provide an ETA at this time, but it is something we’re working towards.