Battlefield 3 Unveiling at GDC 2011 (March 1st)

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minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
pontifex, could you just promise us you won't buy any more battlefield games? i can't take any more of this nonsense.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
For some reason or another we Battlefielders like our maps and want to see them again, perhaps a testament to the original map designer(s)...besides, with the map being done, better content within the map can be demanded(and hopefully received).
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
They better fix Frostbite's net code for Battlefield 3. If it's anything like BFBC2's, I don't know if I'd have any interest in the game at all.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
i wish i could tell what it was because the game plays exactly like BF2

lol well I'm sorry you feel that way but they are EXTREMELY different. There's so many differences I don't have the time right now to list them all.
 

jlee

Lifer
Sep 12, 2001
48,517
223
106
They better fix Frostbite's net code for Battlefield 3. If it's anything like BFBC2's, I don't know if I'd have any interest in the game at all.

I've noticed stuff jumping around a little bit, but certainly not to the point where I wouldn't play. What problems are there?
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I've noticed stuff jumping around a little bit, but certainly not to the point where I wouldn't play. What problems are there?
Kill trading demonstrates the biggest issues, IMO. BFBC2 is the first online game I've ever played where the person you kill often kills you at the same time, when both of you are using bullets. The odds of this happening should technically be in the millions, but it happens constantly, and at any range. This just plays into a bigger issue however, as it's blatantly demonstrating the games wacky lag compensation, regardless if either player is lagging. In the bigger picture, I'd say it's the same thing that makes the hit detection so weird.

I've played other online games that have lag and skipping issues, and I can deal with that. The funkyness in BFBC2 is just endlessly frustrating to me however.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
LOL, I trade kills with people in BF2 when we shoot each other with AT rockets at short to short-medium range all the time...I'm not complaining though, gotta love putting a rocket in someone's chest...
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
LOL, I trade kills with people in BF2 when we shoot each other with AT rockets at short to short-medium range all the time...I'm not complaining though, gotta love putting a rocket in someone's chest...
Yeah, no problem when it happens with rockets, that should happen. On the other hand, it should basically never happen with bullets.
 

jlee

Lifer
Sep 12, 2001
48,517
223
106
Kill trading demonstrates the biggest issues, IMO. BFBC2 is the first online game I've ever played where the person you kill often kills you at the same time, when both of you are using bullets. The odds of this happening should technically be in the millions, but it happens constantly, and at any range. This just plays into a bigger issue however, as it's blatantly demonstrating the games wacky lag compensation, regardless if either player is lagging. In the bigger picture, I'd say it's the same thing that makes the hit detection so weird.

I've played other online games that have lag and skipping issues, and I can deal with that. The funkyness in BFBC2 is just endlessly frustrating to me however.
Ahhh ok, yeah I know what you mean. I've also occasionally get kills as someone was running around a corner - looks like they made it and then they die.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Hmm didnt know there was a term for that, "kill trading" happens to me quite a lot, i just put it down to luck. All the servers i play on have <50 ping as well.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Hmm didnt know there was a term for that, "kill trading" happens to me quite a lot, i just put it down to luck. All the servers i play on have <50 ping as well.
Well, it's not any kind of official term, just had nothing else to call it. I don't see how what should be a near physical impossibility, could be considered luck however. If the net code worked properly, that would be a 1 in 10,000,000 freak occurrence. Yet I don't think I've ever completed a round where it hasn't happened multiple times.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Well, it's not any kind of official term, just had nothing else to call it. I don't see how what should be a near physical impossibility, could be considered luck however. If the net code worked properly, that would be a 1 in 10,000,000 freak occurrence. Yet I don't think I've ever completed a round where it hasn't happened multiple times.

allthe bullets travel a little slow as well which makes it more possible. but I have it happen alot, you both come around a corner and bam headshots yours dead.

its not like this doesnt happen in other games.
 

uclaLabrat

Diamond Member
Aug 2, 2007
5,581
2,939
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allthe bullets travel a little slow as well which makes it more possible. but I have it happen alot, you both come around a corner and bam headshots yours dead.

its not like this doesnt happen in other games.
I'm less concerned about kill trading than I am about explosive devices like RPG's and nades failing to explode when you die after you throw them. It's like they magically disappear or something.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I'm less concerned about kill trading than I am about explosive devices like RPG's and nades failing to explode when you die after you throw them. It's like they magically disappear or something.

yes, that is very annoying, especially when you know it would have killed someone had it actually gone off. happens in other games too.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
allthe bullets travel a little slow as well which makes it more possible. but I have it happen alot, you both come around a corner and bam headshots yours dead.

its not like this doesnt happen in other games.
I've never had it happen in other games. Either way, just because a lot of games have an entirely unacceptable net code, doesn't mean we should allow more games to jump on the bandwagon.

Just shows how much things have changed I suppose. If something like this was happening in Quake or the Classic UT's, it would be called out as a massive bug and would be fixed instantly.
 
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Baasha

Golden Member
Jan 4, 2010
1,989
20
81
lol the "kill-trade" is a nice way to put it. It's funny and random enough that I don't fret about it.

I do wish they would add more blood/gore like FEAR. What is the reason they hold back on this? Forget the revive nonsense! This is an adult game anyway and they should make it much more realistic in terms of blood/gore. For instance, a nade goes off, there should be entrails, severed bodies, and limbs all over with non-disappearing blood. Sniper headshot? A headless body in a pool of blood... what kind of garbage is revival after taking a Barrett .50 cal sniper round to the head? :rolleyes:

One of the coolest things about BF BC2 is the sound effects especially when a nade goes off nearby.. the ringing and fade-in/fade-out sound effect is so awesome. Similarly, they should have copious amounts of red mist splash everywhere; environment, other players etc. and make it jaw-dropping.

FEAR was an incredible bloodbath that was brutal and just insanely fun. I just hated it's "dark" theme which made sense for that game. I want the same level of gore in an "open" and well-lit game like BF BC2 and beyond.

What do you guys feel about the blood/gore levels of BF? Too weak or good enough?
 
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Zargon

Lifer
Nov 3, 2009
12,218
2
76
I've never had it happen in other games. Either way, just because a lot of games have an entirely unacceptable net code, doesn't mean we should allow more games to jump on the bandwagon.

Just shows how much things have changed I suppose. If something like this was happening in Quake or the Classic UT's, it would be called out as a massive bug and would be fixed instantly.

I have 'kill-trades' in blops all the time

I dont see why you find it unnaceptable that two guys can kill each other with guns
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I have 'kill-trades' in blops all the time

I dont see why you find it unnaceptable that two guys can kill each other with guns
It's basically impossible in a properly working net code. Why is that hard to understand?

Do you have any idea how impossibly hard it would be for two kills to be registered at the exact same time? You have ping, bullet ballistics, player reaction time, monitor input lag, mouse input lag, and motherboard input lag, and all of this would have to align in some magical moment for the server to process both bullet's leaving both players barrels at nearly the exact same CPU cycle. The odds of all that happening are astronomical. I could understand it happening very rarely at long range since the game has bullet ballistics, but at point blank range where it seems most prominent, the above is entirely valid.

It makes almost every close or medium range encounter feel like luck to me. My skill or his skill doesn't seem to matter, because the server is parsing hit detection into relatively huge time spanning packets. One of us surprising the other player, or getting the tactical jump on someone is almost meaningless, because the server will likely just decide that neither person had the advantage, and so we both die.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
lol the "kill-trade" is a nice way to put it. It's funny and random enough that I don't fret about it.

I do wish they would add more blood/gore like FEAR. What is the reason they hold back on this? Forget the revive nonsense! This is an adult game anyway and they should make it much more realistic in terms of blood/gore. For instance, a nade goes off, there should be entrails, severed bodies, and limbs all over with non-disappearing blood. Sniper headshot? A headless body in a pool of blood... what kind of garbage is revival after taking a Barrett .50 cal sniper round to the head? :rolleyes:

One of the coolest things about BF BC2 is the sound effects especially when a nade goes off nearby.. the ringing and fade-in/fade-out sound effect is so awesome. Similarly, they should have copious amounts of red mist splash everywhere; environment, other players etc. and make it jaw-dropping.

FEAR was an incredible bloodbath that was brutal and just insanely fun. I just hated it's "dark" theme which made sense for that game. I want the same level of gore in an "open" and well-lit game like BF BC2 and beyond.

What do you guys feel about the blood/gore levels of BF? Too weak or good enough?

European sensibilities. Language, no problem. Blood, problem.
If it had blood, it would probably be banned in Germany, for one.

I for one, don't need the gore. I wish it had a language filter, too.
I'm sure there is a certain percentage of sales they lose because of it.