I liked TBC heroics, but then again I was playing an OP paladin tank at the time and only after the first round of tuning. The really nasty thing about them was all the mobs with sweeping strikes. D:people complain about Cata heroics seem to have forgotten how massive broken TBC 5 mans were in terms of difficulty
Cata heroics were broken from the get go, they weren't tuned for guilds/friends, even those groups had issues. While do-able, they were total wipe-fest even in the best gear from normal dungeons. Healing was broken, so anything requiring a healer was broken.
I liked TBC heroics, but then again I was playing an OP paladin tank at the time and only after the first round of tuning. The really nasty thing about them was all the mobs with sweeping strikes. D:
fresh 85 my first heroic was Stonecore.
Lets just say I lost a lot of sanity there, especially as a healer.
Ozruk could be a pain in the ass depending on what type of healer you are. Druid? Fine. Priest? Fine. Shaman? Fine. Paladin? Good. Fucking. Luck.
Of course, if someone purges the reflect buff too quickly? Good. Fucking. Luck.
people complain about Cata heroics seem to have forgotten how massive broken TBC 5 mans were in terms of difficulty
Never made it that far. Couldnt beat first boss in there. First heroic at 85 and we had 4 guildies, 1 pug and it just wasn't dying fast enough.
second half of BC and first half of WotLK was perfection, imo.
BT, SWP, and Ulduar == <3
but ToC (and its 6 versions) was probably the worst instance ever released of any MMORPG.
toc was a joke.
toc was a joke.
Ya most vets all agree BC was the best by far.
I played mainly a shaman in vanilla. They were considered one of the weakest classes around.Vanilla? If you advocate vanilla you were clearly playing one of the anointed classes.
Getting 40 competent people together was indeed a challenge, however, the raids were truly challenging and rewarding. I can ensure you that if you didn't understand the fight mechanics in my raid group, you would be kicked out.Vanilla was terribly imbalanced and incredibly simple. The hardest thing about it was getting ~20 people who knew how to play the game, ~10 who kinda knew, and another 10 who were afk 2/3rds the time to do a raid.
By today's standards the vanilla raid mechanics (with a couple exceptions) are near 5 man difficulty. The troll 5 mans have more complex mechanics than molten core.
getting 40 people together was mainly about numbers rather than competency.
on normal it was, on hard it was moderately challenging, twins and anub had interesting/annoying mechanics. but overall it sucked, compared to Ulduar which is prob the best raid they ever made it just destroyed peoples desire to play the game