Like I said, I assumed there was a 62 fps cap and I never bothered to flip vsync on and off in either BL game. Additionally, i'm quite curious as to how techspot managed to get a UE3 based engine game to be CPU limited. That engine does not in any way shape or form prefer 4 logical cores, every UE3 game that has ever been played by me was IPC bound. I do not think 2k games made significant modifications to the Unreal Engine 3.
UE3 games are all GPU limited. To my knowledge, ALL of them. That's the NATURE of the engine. I could be mistaken on that, but this applies to EVERY UE3 game I know of. Bioshock inf, Batman games, etc etc etc.
edit: Here's what's happening in the techspot test. They're using high physx settings.
WELL NO JOKE, the CPU becomes limited when you crank physx up:
http://www.pcper.com/reviews/Graphi...and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-
Obviously you don't crank physx up with a Pentium G3220. You probably shouldn't even do it on an i5.
Outside of physx as a variable, it is impossible for a UE3 based game to be CPU limited unless you're playing something like 720p. If you know of ANY UE3 based game that is CPU limited without physx as a variable, do let me know. I know that the games that come to MY mind: Batman: AC, origins, Bioshock Inf, among others, these are ALL gpu limited games. In BL2 the physx is creating a CPU limitation. Not the engine or game.