ShintaiDK
Lifer
- Apr 22, 2012
- 20,378
- 146
- 106
Source? (No DXcapsviewer please)....
Its the official tool to use. Microsoft supplied. And its what the OS reports if requested. Meaning its what the driver tells it supports.
Source? (No DXcapsviewer please)....
What are you guys doing?
So what is it going to be? If 100% of 11.2 features aren't supported than the official DX version supported reverts back to the previous fully supported version? 11.1? 11.0?
As far as kind of dumb arguments go, this one is up there with disabling eye candy for the fastest fps, but demanding an IPS screen.
If you're going to call other members dumb with veiled personal attacks at least get your facts right.
I never demanded an ips monitor. I said you would be stupid to upgrade from a 120hz tn or IPS monitor to a gsync monitor unless it was IPS. Monitors last for a very long time for most users and because of this you should make the upgrade worthwhile.
So you accidentally replied after my posts about high fps at low settings spouting snide remarks and nonsense about IPS monitors from a months old thread unintentionally. Got it. Apology accepted.
Crytek has been "evaluating" the API for quite some time now, showing interest back at the AMD Developer Summit. Since then, they have apparently made a clear decision on it. It is also not the first time that CRYENGINE has been publicly introduced to Mantle, with Chris Robert's Star Citizen, also powered by the 4th Generation CRYENGINE, having announced support for the graphics API. Of course, there is a large gap between having a licensee do legwork to include an API and having the engine developer provide you supported builds (that would be like saying UnrealEngine 3 supports the original Wii).
Hopefully we will learn more as GDC continues.
Editor's (Ryan) Take:
As the week at GDC has gone on, AMD continues to push forward with Mantle and calls Crytek's implementation of the low level API "a huge endorsement" of the company's direction and vision for the future. Many, including myself, have considered that the pending announcement of DX12 would be a major set back for Mantle but AMD claims that is "short sited" and as more developers come into the Mantle ecosystem it is proof AMD is doing the "right thing."
Here at GDC, AMD told us they have expanded the number of beta Mantle members dramatically with plenty more applications (dozens) in waiting. Obviously this could put a lot of strain on AMD for Mantle support and maintenance but representatives assure us that the major work of building out documentation and development tools is nearly 100% behind them.
http://www.pcper.com/news/General-Tech/GDC-14-CRYENGINE-Support-Mantle-AMD-Gets-Another-EndorsementIf stories like this one over at Semiaccurate are true, and that Microsoft's DirectX 12 will be nearly identical to AMD Mantle, then it makes sense that developers serious about new gaming engines can get a leg up on projects by learning Mantle today. Applying that knowledge to the DX12 API upon its release could speed up development and improve implementation efficiency. From what I am hearing from the few developers willing to even mention DX12, Mantle is much further along in its release (late beta) than DX12 is (early alpha).
AMD indeed was talking with and sharing the development of Mantle with Microsoft "every step of the way" and AMD has stated on several occasions that there were two outcomes with Mantle; it either becomes or inspires a new industry standard in game development. Even if DX12 is more or less a carbon copy of Mantle, forcing NVIDIA to implement that API style with DX12's release, AMD could potentially have the advantage of gaming performance and support between now and Microsoft's DirectX release. That could be as much as a full calendar year from reports we are getting at GDC.
Things are certainly looking like what I have been predicting. Tomorrow is going to be crazy exciting no matter what!
PCper is live blogging the DX12 session tomorrow. http://www.pcper.com/live/
Extra costs, at which point you have to weigh the extra development and upkeep costs versus how many added sales you'd make.Why wouldn't a game engine adopt Mantle? If there are people with Mantle GPUs on slow CPUs, then chances that they buy a Mantle title is almost a certainty because those Mantle games are the only ones that will run well on their systems.
"AMD was an incredible technical partner to Rebellion during the development of Sniper Elite V2," said Chris Kingsley, CTO, Rebellion. "Today we proudly renew that spirit of cooperation in an official gaming partnership that will bring full Mantle API support to bear in Sniper Elite III. Through native Mantle support in our Asura Engine, AMD Radeon customers will uniquely receive a level of performance that couldn't be achieved without AMD's visionary efforts with lower level graphics APIs."
Why wouldn't a game engine adopt Mantle? If there are people with Mantle GPUs on slow CPUs, then chances that they buy a Mantle title is almost a certainty because those Mantle games are the only ones that will run well on their systems.
*Coughs* Called it; mantle will make it into the major engines; that's all AMD needs to do......those that said it would happen....We have 2 more engines; Crytek and Asura Engine.
Once its in the engine; the tweaks won't be that difficult for developers to do; again people aren't seeing the big picture and reasons why its possible.....
The few of us that said from the start all AMD needed to do was get it into the engines and rest would be taken care of and follow.
Now which engines are left that don't have it....with some heavy hitters lined up; and AMD saying more and more devs want into the beta.....exciting times. How long before we see Unreal, Unity and Ubisoft engines with mantle. And Red engine.
Crytek's engine is licenced out to 35+ studios......
Shin; they are coming......and remember when I said mantle will make it into the major engines; most scoffed......3 mantle games? Well Plants vs Zombies garden warfare is next![]()
Built it and they will come; and they are coming......
AMD doesnt seem to agree.
http://www.amd.com/us/products/technologies/mantle/Pages/mantle.aspx#2
They added Crytek. Yet only 4 games listed. And one game is 2015+.
FrostBite3 is not even listed as an engine.
AMD (NYSE: AMD) today announced three new game developer partnerships for AMD Gaming Evolved, an ISV relationship program that assists developers in creating an enhanced PC gaming experience. Rebellion Developments, Square Enix® and Xaviant are the latest developers to join AMD in optimizing PC games to make them look better and run better for every gamer on AMD hardware.
AMD is proud to play an instrumental role in enabling quality PC gaming experiences, said Ritche Corpus, director of ISV gaming and alliances, AMD. With collaboration between AMD and leading studios like Rebellion, Square Enix and Xaviant, we can work together to optimize the image quality and performance of highly-anticipated titles for an intense gaming experience.
Rebellion Developments is currently developing Sniper Elite III, the latest chapter in an award-winning series that promises to take gamers to the exotic terrain of WW2s North Africa conflict.
AMD was an incredible technical partner to Rebellion during the development of Sniper Elite V2, said Chris Kingsley, CTO, Rebellion. Today we proudly renew that spirit of cooperation in an official gaming partnership that will bring full Mantle API support to bear in Sniper Elite III. Through native Mantle support in our Asura Engine, AMD Radeon customers will uniquely receive a level of performance that couldnt be achieved without AMDs visionary efforts with lower level graphics APIs.
Square Enix is the publisher behind Murdered: Soul Suspect, a supernatural thriller that challenges players to solve the most difficult case of all: their own murder.
AMD and Square Enix have enjoyed a history of collaboration with past titles, said Naoto Sugiyama, executive producer, Murdered: Soul Suspect. That relationship remains strong as we work together on a rich assortment of optimized DirectX® 11 effects for Murdered: Soul Suspect. This comprehensive effort will ensure that all PC gamers receive the definitive experience they deserve.
Xaviant is the developer behind Lichdom®, an exploration of a time known as The Sixth Age of Roth, wherein players will wield unfathomable power channeled through bracers gifted by an enigmatic patron. The title will feature support for AMDs pioneering TressFX Hair and AMD TrueAudio technologies.
AMD has demonstrated imagination and passion for PC audio with the development of AMD TrueAudio technology, said Mark Muraski, Lead Sound Designer, Xaviant. We are taking full advantage of that technology in Lichdom with the development of an uncommonly immersive audio environment. As players wield unfathomable power in the Sixth Age of Roth, AMD Radeon gamers with ordinary stereo headsets will experience fully positional 3D audio and acoustic environments modeled after the real world.
Rebellion Developments, Xaviant and Square Enix will share additional details about these exciting partnerships as their respective games near public release.
