- Mar 15, 2014
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What are you talking about now? GPU's have Raster units, the R9 200 has 8 of them, do you know what they are for?
And your now showing me the SDK for a GTX 670. what?
What are you talking about now? GPU's have Raster units, the R9 200 has 8 of them, do you know what they are for?
And your now showing me the SDK for a GTX 670. what?
I dont think you understand the information you link. And your card is still DX11.1 only until either AMD supplies a DX11.2 driver for it. Or simply release a DX11.2 card with a DX11.2 driver.
Its rumoured from a january slide that DX11.2 is coming. But it might be in a future Catalyst 14.x release.
http://forums.anandtech.com/showthread.php?t=2363187
Part of features to come in the future.
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Tiled resources is a DX11.2 specific feature, the fact that i have that enable in my DX11.2 SDK suggests that i have DX11.2, no?
No. You only have parts of it.
My card got DX11.1 features too, even DX11.2. Its still DX11.0 since it doesnt have all features in the above level.
So of Catalyst 14.3 there is still no DX11.2 support from AMD.
Still no support? apart from Tiled Resources, right? lol
Does your card have Tiled Resources?
are you guys having a great time?
what do you guys think the adoption rate will be for dx 12?
What are you guys doing?
There are 2 levels of tiled resources. Also tiled resources doesnt make a card DX11.2. And tiled resources is optional in DX11.1.
I don't know anymore D:
Show me. i don't see it in DX11.1
nVidia supports tier 1 tiled resources on kepler. AMD supports tier 2 on GCN.
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any more features from dx 12 or is it just bringing the code closer to the hardware and more performance improvements?
Right... At least we have moved beyond "AMD don't support DX11.2" clearly they do more than Nvidia.
DirectX 11.2 to bring ’tiled resources’ and more to Windows 8.1 and the Xbox One
any more features from dx 12 or is it just bringing the code closer to the hardware and more performance improvements?
AMD doesnt support DX11.2, lets just make that clear. But if it makes you any more happy, nVidia doesnt even support DX11.1. Both companies are full of bad excuses on why they dont and why they think they somehow deserve to be credited for a higher level they dont support.
I don't want to waist anymore time on this.
You showed me a screenshot with no DX11.2 features to prove DX11.2 did not exist with AMD.
I responded by showing you where those features are, namely Tiled Resources.
Its very simple, AMD's Drivers / GPU's have DX11.2 features active, that's a far cry from "don't support it"
Surely we can agree on that?
Pick a GPU-z screenshot of a radeon GPU with cat13.12 driver or newer. It will report DX11.2 enabled.
Im not sure what you want to justify. Your card is not becoming DX11.2 just from 1 or more features. It only becomes DX11.2 if it supports the entire featurelist.
Its like saying my DX11.0 card is now suddenly both DX11.1 and DX11.2 because it supports 1 or more features in the selections. But it doesnt. im my case it stays as DX11.0. In your case it stays at DX11.1. Nomatter what AMD or nVidia says.
Same applies when DX12 hit. Either you support everything or its not DX12.
That doesnt make it right. Still no DX11.2 support.
I don't deal in absolutes, saying flatley something is not supported when clearly it is, or at least parts of it are is a blatant fallacy.
That doesnt make it right. Still no DX11.2 support as proven over and over again.
So, in your eyes, both AMD and Nvidia support DX11.2.
What is the issue?
http://www.techpowerup.com/189262/amd-radeon-hd-7000-series-wont-fully-support-directx-11-2.htmlIn an interview with German publication c't Magazin, AMD engineer Laylah Mah pointed out that a feedback routine Microsoft deployed in the final specification of DirectX 11.2 turned out different from the one AMD anticipated. Mah stressed that the incompatibility is not at the level of the hardware, but the driver. The GPUs inside next-generation consoles like Microsoft Xbox One and Sony PlayStation 4 aren't fundamentally different from current AMD GPU micro-architecture, and at least one of the two, Xbox One, will leverage the latest DirectX.
The GDC presentations can't come soon enough. Has anyone found livestreams for the DirectX presentations?
Nitrous & Mantle: Combining Efficient Engine Design with a Modern API (Presented by AMD)
Dan Baker | Partner, Oxide Games
Tim Kipp | Partner, Oxide Games
Location: Room 2009, West Hall
Date: Wednesday, March 19
Time: 5:00pm-6:00pm
Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded
DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft)
Eric Demers | Vice President, Engineering, Qualcomm
Anuj Gosalia | Development Manager, Windows Graphics
Raja Koduri | Corporate Vice President of Visual Computing, AMD
Eric Mentzer | Vice President, Platform Engineering Group, Intel
Tony Tamasi | Senior Vice President of Content and Technology, NVIDIA
Chris Tector | Software Architect, Turn 10 Studios
Location: Room 2002, West Hall
Date: Thursday, March 20
Time: 10:00am-11:00am
Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded