I think it's interesting how people are saying that "Remedy thumbed their noses up at PC gamers" back when they changed their target patform, and we should ignore them because of it. As far as I'm concerned that wasn't entirely their fault. They've even stated: "We wanted to make this game happen on PC. We really did." But working under Microsoft Game Studios, Remedy was forced to develop for console rather than PC. Microsoft wanted an exclusive game to promote the Xbox 360 and unfortunately the PC gaming community got the shaft because of this.
But guess what happened? They still went through with it. They obviously have a fondness for PC gaming, and they still held their promise to tool the game specifically for PCs, take advantage of the superior hardware, and put in features that people want.
And it shows. Look at those screenshots posted above me (I was going to post my own screens, but Whirlwind's got it covered). It's a very good-looking game. Cranked up to maximum settings, it's actually one of the best-looking games I have... and it runs very smoothly to boot. I mean, it's not perfect, there are a few graphical glitches: A flickering texture here, a framerate drop there, and the camera wigs out sometimes. But overall I'm extremely impressed.
I'd recommend this game to anyone who enjoys good storytelling in games, combined with creepy atmosphere, intense combat, and intriguing adventure. Alan Wake really does have all of those things. For me, the story is what seals the deal. The entire game is presented like a TV show, in a series of episodes. The characters are interesting, the world is mysterious, the narration is (almost) perfect, and there's drama. Lots of drama. (Which, if that sort of thing appeals to you... play it).
I will say that the storytelling is a little kitschy though. Kitschy and corny. The writing uses a lot of cliches, and some of the plot twists are a little predictable. But the game is still just serious enough for me to really immerse myself in it. It should also be noted that because of Alan Wake's emphasis on storytelling, there are quite a few cutscenes in the game. Fortunately the cinematics don't overstay their welcome, and they last just long enough to get the story across. For example: At the very beginning of the game, you only have to watch a 1-2 minute long movie before you're thrown into the game's universe.
That isn't all though. The combat in this game is very fluid, visceral, and it just feels good. Dodging a shadowy enemy flying through the fog filled trees, as the game seamlessly dips into slow motion just feels exhilarating. Then when you explode the "darkness" off with your flashlight, followed by a few shots from the revolver, your enemies' bodies will go flying backward and disintegrate into the air, which is immensely satisfying.
I was a little worried about this game because of how 'boring and repetitive' people claim it is. "You're just running through the forest the entire time, it's the same thing over and over," etc, etc, etc. While it is somewhat repetitive, I don't think it's nearly as bad as some people make it out to be. My idea of a game that's 'boring and repetitive' would be something like Dead Space, where you're constantly running through the same metal corridors, shooting the same monsters, popping out of the same vents.
Alan Wake is nowhere near that level that level of repetition. Yes, you're moving through the forest a lot, but the locations are different and interesting, the set pieces are cool, the storyline is actually compelling, and it's scarier. I also think of the forest sections as more of a transitional part of the game - a way to get from point A to point B - and not the main content.
Overall I'm very pleased. Alan Wake ranks up there with LA Noire as one of my favorite new games that has great storytelling and characters without skimping on the action. For $20 it was definitely worth it. I'm two episodes in now, and tonight I will undoubtedly be doing some more.