bunnyfubbles
Lifer
- Sep 3, 2001
- 12,248
- 3
- 0
Originally posted by: akugami
For various reasons, I've always been of the opinion that Aegia will fail. Not that I don't believe their product will truly help bring in the next level of gaming. Just that by the time games start being coded with advanced physics in mind, both nVidia and ATI will have some form of physics acceleration built into their GPU's. The initial batch of games with physics acceleration seems about par for the course. More pretty effects, maybe a few extra damage in the terrain but nothing ground breaking and nothing that will make or break a game.
Advanced physics as it stands today just seems like a more natural extension of a modern GPU. It took Aegia to spur the advancement of the next level of physics processing but unfortunately it looks like they will go the way of 3dfx.
Originally posted by: The Dome
Here you go, take the time to read the whole thing. LINK
Originally posted by: DeathReborn
Originally posted by: ElFenix
Originally posted by: the Chase
I like munky's thoughts on this. How much phyx do you need in a game to make it fun/immersive? 10,000 flying barrels is neat and maybe fun to mess around with for 10 mins. but hardly realistic and will choke any graphics card out there. There are a lot of phyx effects that are more subtle (water movement, the way cars, boats, etc. move in relation to their enviroment, etc.) that won't take so much graphics power to make work. But is this using the PPU to it's full extent and/or could a dual core proc. handle it alone? Dunno.
I do feel though that this puts a serious crimp in the notion of having GPU's calculate phyx. If they can barely handle Oblivion now, and are totally choked with 10,000 barrels that a PPU creates, how are they going to calculate the phyx of the 10,000 barrels (or even 500 barrels) and render them at the same time?
But yeah buying a $300 card so I have to go buy $1000 worth of GPU power to play at decent framerates doesn't sound to appealing....
Edited for spelling.....How many l's are in barrels?? Barrels or barrells?
i mean, no one would ever want MORE realism in their games? after all, no one has ever switched a game from 'arcade mode' to 'sim mode'
I could see a PPU being used in games like Armed Assault, America's Army and other "aiming for reality" games like that. Not to the extent of CellFactor but at least creating a realistic environment for some realistic DM's, lol.
Originally posted by: Gstanfor
I always felt that physics would result in a much larger load being dumped on the graphics card. If it's this bad with a dedicated PPU doing the physics processing imagine how much worse the Havok systems running on the GPu are going to end up performing.
Originally posted by: MyStupidMouth
Originally posted by: Gstanfor
I always felt that physics would result in a much larger load being dumped on the graphics card. If it's this bad with a dedicated PPU doing the physics processing imagine how much worse the Havok systems running on the GPu are going to end up performing.
When you dont thave the PPU card it doesnt use those settings there for it wont perform slower.
Originally posted by: Dethfrumbelo
Even with top of the line hardware, games like Oblivion aren't running anywhere near 60 fps. More likely you'll be going from 30 fps to 2 fps. I can understand why Bethesda dropped most of the physics from the game. GPUs have a long, long way to go before they can match these kinds of demands.
Originally posted by: Extelleron
Forgive me if there's more info elsewhere, but how do you know his "twin graphics setup", isnt something like 6800GT SLI, or 6800U SLI? Just because it's "twin graphics" doesnt mean its 7900GTX SLI or X1900XTX CF.
Originally posted by: akugami
For various reasons, I've always been of the opinion that Aegia will fail. Not that I don't believe their product will truly help bring in the next level of gaming. Just that by the time games start being coded with advanced physics in mind, both nVidia and ATI will have some form of physics acceleration built into their GPU's. The initial batch of games with physics acceleration seems about par for the course. More pretty effects, maybe a few extra damage in the terrain but nothing ground breaking and nothing that will make or break a game.
Advanced physics as it stands today just seems like a more natural extension of a modern GPU. It took Aegia to spur the advancement of the next level of physics processing but unfortunately it looks like they will go the way of 3dfx.
Originally posted by: the Chase
Originally posted by: Extelleron
Forgive me if there's more info elsewhere, but how do you know his "twin graphics setup", isnt something like 6800GT SLI, or 6800U SLI? Just because it's "twin graphics" doesnt mean its 7900GTX SLI or X1900XTX CF.
Also on that note - what did he have to reduce the settings to? If it was just 1880x1600(or whatever) to 1600x1200 that's not really a huge deal. Now if it was 1600x1200 and he had to go to 640x480 that would suck....
Another thing that hopefully peeps could fill me in on. When we talk about integrating the PPU onto the graphics card(s), do we mean putting an additional chip on the PCB of the card that shares the memory with the GPU? Or do we mean using the "extra" vertex processing power of the card or extra created pipelines in the GPU core created specifically for phyx?
Originally posted by: otispunkmeyer
Originally posted by: DeathReborn
Originally posted by: ElFenix
Originally posted by: the Chase
I like munky's thoughts on this. How much phyx do you need in a game to make it fun/immersive? 10,000 flying barrels is neat and maybe fun to mess around with for 10 mins. but hardly realistic and will choke any graphics card out there. There are a lot of phyx effects that are more subtle (water movement, the way cars, boats, etc. move in relation to their enviroment, etc.) that won't take so much graphics power to make work. But is this using the PPU to it's full extent and/or could a dual core proc. handle it alone? Dunno.
I do feel though that this puts a serious crimp in the notion of having GPU's calculate phyx. If they can barely handle Oblivion now, and are totally choked with 10,000 barrels that a PPU creates, how are they going to calculate the phyx of the 10,000 barrels (or even 500 barrels) and render them at the same time?
But yeah buying a $300 card so I have to go buy $1000 worth of GPU power to play at decent framerates doesn't sound to appealing....
Edited for spelling.....How many l's are in barrels?? Barrels or barrells?
i mean, no one would ever want MORE realism in their games? after all, no one has ever switched a game from 'arcade mode' to 'sim mode'
I could see a PPU being used in games like Armed Assault, America's Army and other "aiming for reality" games like that. Not to the extent of CellFactor but at least creating a realistic environment for some realistic DM's, lol.
i know, cell factor looks great but its obviously a show case game, its well over the top. id imagine proper integration of the physics now capable will be more subtle in coming games
just things like proper fluid modelling, chassis dynamics, explosions, object interactions etc...all can probably be done on the cpu, but the ppu will speed it up further, and be more in depth at the same time, without the need for a million objects floating round
cell factor may present a bit of a hurdle for GPU's now, but id imagine more serious games like GRAW and race sims and stuff wont be a problem
Originally posted by: dunno99
Wow, obviously the person who wrote the original article or the presenter weren't paying attention back in school. In any comparison, the experiement should only vary one variable at a time (of course, there are lots of situations that this can't apply, because the system is too complicated...but this case isn't one of them). Which means the demo should've either compared a system with no PhysX card vs one with the card...and I'm sure the one without the PhysX card would run at about 1 frame per minute. Remember kids, the number of flying objects is also the variable here. The PhysX card isn't a graphics decelerator (the statement in the original Yahoo! article is akin to saying "OMG, my new 3.2L engine can't accelerate from 1 to 1000 in 5 seconds, whereas my 2.6L can accelerate from 1 to 100 in 4! My new engine is a decelerator! Wahh!"...and no, the 1000 or the 100 aren't typos), it's in fact an accelerator. The reason that they have to lower the resolution is because they have INCREASED the amount of objects on screen to demonstrate what the PhysX PPU can do, but because of the increased geometry, this slows down the graphics output.
I find it retarded that these types of Yahoo! articles even exist despite their total lack of intellectual insight (however much that goes into reviewing tech demos). Good thing at least half the Anand forums crowd knew bullsh*t when they smelled one.
Originally posted by: dunno99
Wow, obviously the person who wrote the original article or the presenter weren't paying attention back in school. In any comparison, the experiement should only vary one variable at a time (of course, there are lots of situations that this can't apply, because the system is too complicated...but this case isn't one of them). Which means the demo should've either compared a system with no PhysX card vs one with the card...and I'm sure the one without the PhysX card would run at about 1 frame per minute. Remember kids, the number of flying objects is also the variable here. The PhysX card isn't a graphics decelerator (the statement in the original Yahoo! article is akin to saying "OMG, my new 3.2L engine can't accelerate from 1 to 1000 in 5 seconds, whereas my 2.6L can accelerate from 1 to 100 in 4! My new engine is a decelerator! Wahh!"...and no, the 1000 or the 100 aren't typos), it's in fact an accelerator. The reason that they have to lower the resolution is because they have INCREASED the amount of objects on screen to demonstrate what the PhysX PPU can do, but because of the increased geometry, this slows down the graphics output.
I find it retarded that these types of Yahoo! articles even exist despite their total lack of intellectual insight (however much that goes into reviewing tech demos). Good thing at least half the Anand forums crowd knew bullsh*t when they smelled one.
Originally posted by: dunno99
Wow, obviously the person who wrote the original article or the presenter weren't paying attention back in school. In any comparison, the experiement should only vary one variable at a time (of course, there are lots of situations that this can't apply, because the system is too complicated...but this case isn't one of them). Which means the demo should've either compared a system with no PhysX card vs one with the card...and I'm sure the one without the PhysX card would run at about 1 frame per minute. Remember kids, the number of flying objects is also the variable here. The PhysX card isn't a graphics decelerator (the statement in the original Yahoo! article is akin to saying "OMG, my new 3.2L engine can't accelerate from 1 to 1000 in 5 seconds, whereas my 2.6L can accelerate from 1 to 100 in 4! My new engine is a decelerator! Wahh!"...and no, the 1000 or the 100 aren't typos), it's in fact an accelerator. The reason that they have to lower the resolution is because they have INCREASED the amount of objects on screen to demonstrate what the PhysX PPU can do, but because of the increased geometry, this slows down the graphics output.
I find it retarded that these types of Yahoo! articles even exist despite their total lack of intellectual insight (however much that goes into reviewing tech demos). Good thing at least half the Anand forums crowd knew bullsh*t when they smelled one.
Originally posted by: dunno99
Wow, obviously the person who wrote the original article or the presenter weren't paying attention back in school. In any comparison, the experiement should only vary one variable at a time (of course, there are lots of situations that this can't apply, because the system is too complicated...but this case isn't one of them). Which means the demo should've either compared a system with no PhysX card vs one with the card...and I'm sure the one without the PhysX card would run at about 1 frame per minute. Remember kids, the number of flying objects is also the variable here. The PhysX card isn't a graphics decelerator (the statement in the original Yahoo! article is akin to saying "OMG, my new 3.2L engine can't accelerate from 1 to 1000 in 5 seconds, whereas my 2.6L can accelerate from 1 to 100 in 4! My new engine is a decelerator! Wahh!"...and no, the 1000 or the 100 aren't typos), it's in fact an accelerator. The reason that they have to lower the resolution is because they have INCREASED the amount of objects on screen to demonstrate what the PhysX PPU can do, but because of the increased geometry, this slows down the graphics output.
I find it retarded that these types of Yahoo! articles even exist despite their total lack of intellectual insight (however much that goes into reviewing tech demos). Good thing at least half the Anand forums crowd knew bullsh*t when they smelled one.
