- Jul 18, 2003
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http://news.yahoo.com/s/nm/20060428/tc_nm/games_physics_dc_2
Not sure I like the sound of having to lower my visual quality to be able to realistically sling around some debris. I was excited about the PPU until I read that. I suppose maybe the next gen graphics cards will eventually handle it, but by they I'm sure Ageia will have competition from nVidia and ATI in this arena. Makes it hard to swallow a $300 card, when it slows down your $1000 SLI/Crossfire setup IMO.
During a demonstration at Ageia's head office in Mountain View, California, Hegde showed off "CellFactor," an upcoming game in which rival combatants can use mental powers to move, break and fling nearly everything they see.
The chip's power was obvious as a maelstrom of debris whirled about, piling up against walls and scattering across the arena.
But before starting the demonstration, Hegde had to lower the resolution of the game.
The reason? The chip can generate so many objects that even the twin graphics processors in Hegde's top-end PC have trouble tracking them at the highest image quality.
Not sure I like the sound of having to lower my visual quality to be able to realistically sling around some debris. I was excited about the PPU until I read that. I suppose maybe the next gen graphics cards will eventually handle it, but by they I'm sure Ageia will have competition from nVidia and ATI in this arena. Makes it hard to swallow a $300 card, when it slows down your $1000 SLI/Crossfire setup IMO.