8GB VRAM not enough (and 10 / 12)

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BFG10K

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This thread was started in mid 2021 and is being retired/locked. As the OP is no longer active, or updating and maintaining it.

Mod DAPUNISHER


8GB

Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
pFJi8XrGZfYuvhvk4952je-970-80.png.webp
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
RE.jpg
Company Of Heroes 3060 has a higher minimum than the 3070TI:
CH.jpg

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!

 
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poke01

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I still standby what I said. If the community can update the older GPUs so can amd.

Pre-RDNA only gets critical updates. https://overclock3d.net/news/gpu-displays/one-foot-in-the-grave-amd-starts-retiring-polaris-and-vega-by-reducing-driver-support/#:~:text=AMD's Polaris and Vega GPUs,reduced driver support from AMD.

“AMD has stated that these GPUs no longer benefit from regular software tuning. As such, AMD are reducing their driver support for their Polaris and Vega products to allocate more resources elsewhere.”

Meaning no game driver support that’s why these old cards are on a seperate driver. There’s no reasons for cards like the Radeon VII to not get game driver updates. It was released in 2019!

Whereas the GPUs like the GTX 750ti will get game driver support from Nvidia from the mainline driver update. Heck the Titan from 2013 is still supported.
 
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Aapje

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Yeah, the best strategy seems to stick with one of the more stable driver releases, until you need a newer feature or game patch.

And judging by the forums, a lot of people follow this strategy, for both AMD and Nvidia.
 
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Spjut

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Whereas the GPUs like the GTX 750ti will get game driver support from Nvidia from the mainline driver update. Heck the Titan from 2013 is still supported.

Kepler is on security fixes only support.
Even when it was supported in the mainline driver, it was apparent that Nvidia didn't test new games on it, Doom Eternal is notorious for being broken on Kepler GPUs.
DaPunisher provided some examples of games being broken on Maxwell earlier in this thread.

For AMD, a recent game that was being rendered incorrectly on Polaris/Vega was Alan Wake 2. Never saw a follow-up if it was fixed in later patches or one of these separate drivers.
 
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poke01

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Just caught up on the thread, and it's clear that 8GB of VRAM is becoming more of a limiting factor in certain games. It’s interesting to see how different titles are pushing the boundaries. I’m starting to think about upgrading my GPU and wondering if 10GB or 12GB VRAM might be worth it for future-proofing. What do you all think, are you planning any upgrades based on these discussions?
12GB is the minimum in 2024
 
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Mopetar

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Just caught up on the thread, and it's clear that 8GB of VRAM is becoming more of a limiting factor in certain games. It’s interesting to see how different titles are pushing the boundaries. I’m starting to think about upgrading my GPU and wondering if 10GB or 12GB VRAM might be worth it for future-proofing. What do you all think, are you planning any upgrades based on these discussions?

What resolution are you running and how long do you plan on keeping your card? I'd get 16 GB if you want something for more than 1080p and 5 years.
 
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marees

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Just caught up on the thread, and it's clear that 8GB of VRAM is becoming more of a limiting factor in certain games. It’s interesting to see how different titles are pushing the boundaries. I’m starting to think about upgrading my GPU and wondering if 10GB or 12GB VRAM might be worth it for future-proofing. What do you all think, are you planning any upgrades based on these discussions?
You can consider the RX 6800, if you live in the US & have a case large enough to hold that card.

Else wait for 1 year to see what options you get from next gen

 

marees

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This tech yes city video is from a year ago. So someone must have already posted this

In unreal engine 5 games frame time spikes of 1% lows caused by 8gb card

(Interestingly for Intel 13th/14th gen CPU owners there is a massive increase in system ram when vram limit is reached )

 
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psolord

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What resolution are you running and how long do you plan on keeping your card? I'd get 16 GB if you want something for more than 1080p and 5 years.
Sure thing, because vram alone will save him.

The First Descendant on the 7600XT with its 16GBs.


1080p noRT 55fps

1080p RT 29.9 fps.....
 

psolord

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Another example of a 16GB card pulling ahead at 4K in average RT performance: https://forums.anandtech.com/thread...free-game-499-at-newegg.2620728/post-41254579
Another idiotic example you mean.

This is the review it came from.


Who cares if the 7900GRE is 9% faster than the 4070 at....4K RT? They are not meant for these settings. They cannot do it.

A Plague Tale Requiem at 32fps, Alan Wake 2 at 20fps, Cyberpunk at 15fps? Who gives an F?
 
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psolord

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I can almost predict what the dude will say:

PCIe 2.0? Are you insane???? Who runs PCIe 2.0 in real life? And that too at x8!!???!!

Verdict: This is a very convoluted, special case that has no connection with real world gaming and thus, it's an invalid case and absolutely has no basis in reality for proving the hypothesis that 8GB VRAM isn't enough.

:p
QFT.

Stupid tests are great for academic purposes. Not for real life usage.
 
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psolord

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So which is it, 8 GB is enough or not? Because you just said it's not enough for the 4070ti but then said 8 GB cards have no VRAM problems whatsoever. . .
Is this thread about 8GBs being enough for every card under the sun or their respective tier?

Did I ever say that 8GBs are enough for every card or just for the cards I own and some others that we are looking at, in this thread?

8GBs have no problem, because they are NOT going to use the settings the 4070ti is using. Get it? Is that too hard?
 

psolord

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I'm glad that you finally agree with the premise of this thread that 8 GB is not enough and you'll need to turn down settings to compensate for the lack of VRAM.
Turning down settings on 8GB cards is a given, due to gpu power. This will ALSO reduce vram requirements. These 8GB cards would do jack nothing, even if they had 32GBs. See how well the 7900XT is performing on The First Descendant above.

If we were talking about 4070 gpu power and above, I would agree that the premise of this thread is correct. It is not.

Another, even more subjective phrase to be determined only after the fact. Does my 8 GB card fail miserably to deliver acceptable frame rates? No, must not be using correct settings!

Cards have always been benchmarked against each other by using the top (usually called "ultra" or "very high") quality settings.
No my 8GB 3060ti does not fail miserably, compared to a 3060 with its 12GBs. Here are some new examples from gamegpu.

Not groundhog day. I am talking about NEW games that came out right NOW.

Screenshot 2024-07-26 at 09-17-37 Nobody Wants to Die - PC performance graphics benchmarks of ...png
Screenshot 2024-07-26 at 09-16-57 Flintlock The Siege of Dawn - PC performance graphics benchm...png
Screenshot 2024-07-26 at 09-16-38 Tempest Rising Demo - PC performance graphics benchmarks of ...png
Screenshot 2024-07-26 at 09-16-09 Crestfallen Medieval Survival - PC performance graphics benc...png
Screenshot 2024-07-26 at 09-15-40 Kunitsu gami Path Of The Goddess - PC performance graphics b...png
Screenshot 2024-07-26 at 09-14-44 Marvel Rivals Beta - PC performance graphics benchmarks of G...png

While you are at it, pay close attention to ALL 8GB cards, to see how the framebuffer size is the limiting factor....(spoiler alert it is not)

We have for the 3060

Marvel Rivals 41fps = unplayable, 3060ti at 53fps, still unplayable, will require less fine tuning
Path of the Godess 61fps playable, but the 3060ti is still faster at 84fps
Crestfallen 51fps unplayable vs the 3060ti at 66fps playable
Tempest Rising, this one is pretty light, still vram is irrelevant
Flintlock, 3060 at 50fps unplayable, 3060ti at 65fps pretty playable
Nobody Wants to Die, 3060 at 29fps, 3060ti at 38fps. Both unplayable. However I do have a run of it on my 3060ti, at 1080p HIGH of course. This one belongs to the heavier UE5 games.


My point is, the 3060ti is STILL struggling, while the vram usage is less than 6GBs. How would more vram help it? HOW?
 

marees

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Seems like a very compute/shader heavy game. RAM doesn't matter in this particular game. UE5 is not the be-all and end-all of gaming engines.
UE 5 doesn't hit avg fps. But check 1% & 0.1% for frame time spikes

Also this is where pcie 4 vs pcie e3 makes a difference

(& if you have intel 13th or 14th gen that is going to overload the ring bus too but that is as intended by nvidia & UE5, though you may want to limit boost clock & max current on the intel CPUs)
 

marees

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Those conclusions at 1331s of the HUB video should be transcribed and added to the main post. :p


My (lazy/poor) attempt at a summary

I was waiting for the techspot blog version.

But there seems to be a glitch in the universe

So here is my manual summary:

(No UE 5+ games in list below
Apparently UE 5 can handle vram well but there will still be frametime gaps in 1% & 0.1% lows depending on pcie & i/o latency/bandwidth under vram limited conditions )


S. NoGame engineGameSettings4060 ti 8gb pcie 3.04060 ti 8gb pcie 4.04060 ti 16gb pcie 3.04060 ti 16gb pcie 4.0
1Id tech 7Doom Eternal1440p
nightmare (2nd highest)
RT on
DLSS Quality
35 fps160 fps
2Unreal Engine 4.0Calisto Protocol1440p ultra
RT on
38 fps avg
13 fps 1%
good avg
Stuttering 1%
58 fps avg59 fps avg
3RE engineResident Evil 4?????60% of 16gbbetter but not as good as 16gbStable15% faster avg
22% better 1% lows
4DecimaHorizon Forbidden West1440p
Very high
DLSS Quality
Framegen on
broken messworld's better But Occasional spikes3 times faster than 8gbdouble 8gb avg
5Naughty Dog custom engineTLOU 1 remake1440p
Ultra preset
smooth frametimesame as pcie 3
Closer to 50 fps
20% faster than 8gbsame as pcie 3
Closer to 60 fps
6Unreal Engine 4.0Star Wars Jedi Survivor1440p
Epic RT in
DLSS Quality
Framegen on
closer to playable but still horrific frame times2/3rd faster than 8gb on avg
7RED engine 4Cyberpunk 20771440p ultra
Medium quality RT
DLSS Quality
Framegen in
not bad
But still spotty
same as pcie 32.5 times better 1% lowssame as pcie 3
8Insomniac Engine v4.0Ratchet & Clank rift apart1440p
Very high
RT on
DLSS Quality
Framegen on
stuttery dumpster fire
Single digit 1% lows
40% faster on avg
20+ fps 1% lows
ran rather well
Nvidia's gift to gamers
same as pcie 3
9SlipspaceHalo Infinite1440p ultra textures
RT on
A Blurry messThe way the game is meant to be played
10LuminousForspokenultra quality texturesTakes you back 20 yearsThank god the 16gb version exists
 

Iron Woode

Elite Member
Super Moderator
Oct 10, 1999
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Sure thing, because vram alone will save him.

The First Descendant on the 7600XT with its 16GBs.


1080p noRT 55fps

1080p RT 29.9 fps.....
seriously, just give it a rest, already.
 

Mopetar

Diamond Member
Jan 31, 2011
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Turning down settings on 8GB cards is a given, due to gpu power.

Any older card will eventually need to turn down settings. It's really unfortunate when a newer one needs to do so because it doesn't have enough VRAM as evidenced by numerous examples presented in this thread.


My point is, the 3060ti is STILL struggling, while the vram usage is less than 6GBs. How would more vram help it? HOW?

If you were playing any of the games listed in this thread where 8 GB of VRAM has been shown to reduce frame rate or leads to degraded texture quality it would.

Or I suppose you can just keep telling yourself that you must not be using correct settings even as a 16 GB version of the card (or a lesser card with more VRAM) is shown not to have the same issues. Maybe all of the posters in the 13/14900K thread in the CPU forms are have no the exact same issue. Maybe someone ought to tell them that they just need to run correct settings.
 

Iron Woode

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Super Moderator
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My (lazy/poor) attempt at a summary

I was waiting for the techspot blog version.

But there seems to be a glitch in the universe

So here is my manual summary:

(No UE 5+ games in list below
Apparently UE 5 can handle vram well but there will still be frametime gaps in 1% & 0.1% lows depending on pcie & i/o latency/bandwidth under vram limited conditions )


S. NoGame engineGameSettings4060 ti 8gb pcie 3.04060 ti 8gb pcie 4.04060 ti 16gb pcie 3.04060 ti 16gb pcie 4.0
1Id tech 7Doom Eternal1440p
nightmare (2nd highest)
RT on
DLSS Quality
35 fps160 fps
2Unreal Engine 4.0Calisto Protocol1440p ultra
RT on
38 fps avg
13 fps 1%
good avg
Stuttering 1%
58 fps avg59 fps avg
3RE engineResident Evil 4?????60% of 16gbbetter but not as good as 16gbStable15% faster avg
22% better 1% lows
4DecimaHorizon Forbidden West1440p
Very high
DLSS Quality
Framegen on
broken messworld's better But Occasional spikes3 times faster than 8gbdouble 8gb avg
5Naughty Dog custom engineTLOU 1 remake1440p
Ultra preset
smooth frametimesame as pcie 3
Closer to 50 fps
20% faster than 8gbsame as pcie 3
Closer to 60 fps
6Unreal Engine 4.0Star Wars Jedi Survivor1440p
Epic RT in
DLSS Quality
Framegen on
closer to playable but still horrific frame times2/3rd faster than 8gb on avg
7RED engine 4Cyberpunk 20771440p ultra
Medium quality RT
DLSS Quality
Framegen in
not bad
But still spotty
same as pcie 32.5 times better 1% lowssame as pcie 3
8Insomniac Engine v4.0Ratchet & Clank rift apart1440p
Very high
RT on
DLSS Quality
Framegen on
stuttery dumpster fire
Single digit 1% lows
40% faster on avg
20+ fps 1% lows
ran rather well
Nvidia's gift to gamers
same as pcie 3
9SlipspaceHalo Infinite1440p ultra textures
RT on
A Blurry messThe way the game is meant to be played
10LuminousForspokenultra quality texturesTakes you back 20 yearsThank god the 16gb version exists
but, but ,but...VRAM doesn't matter!!!!!!!!!!!!!!!!! :rage:
 
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After the post by @marees , I'm getting a severe, uncontrollable itch to tune out anything the dude says on the thread topic. I think we should simply disengage since his brain works at a different incongruent frequency to ours. Sorry dude but feel free to let us know about new games that you install and enjoy. At least that's worth something reading about.
 

marees

Golden Member
Apr 28, 2024
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After the post by @marees , I'm getting a severe, uncontrollable itch to tune out anything the dude says on the thread topic. I think we should simply disengage since his brain works at a different incongruent frequency to ours. Sorry dude but feel free to let us know about new games that you install and enjoy. At least that's worth something reading about.
PS5 exclusives on PC seems terrible on 8gb vram cards.

Maybe UE5 you can manage with less VRAM but even there it will hit the 1% & 0.1% & in case you have a intel 13th gen, 14th gen with 8gb vram combo that is sure to give problems on UE 5
 

psolord

Platinum Member
Sep 16, 2009
2,142
1,265
136
My (lazy/poor) attempt at a summary

I was waiting for the techspot blog version.

But there seems to be a glitch in the universe

So here is my manual summary:

(No UE 5+ games in list below
Apparently UE 5 can handle vram well but there will still be frametime gaps in 1% & 0.1% lows depending on pcie & i/o latency/bandwidth under vram limited conditions )


S. NoGame engineGameSettings4060 ti 8gb pcie 3.04060 ti 8gb pcie 4.04060 ti 16gb pcie 3.04060 ti 16gb pcie 4.0
1Id tech 7Doom Eternal1440p
nightmare (2nd highest)
RT on
DLSS Quality
35 fps160 fps
2Unreal Engine 4.0Calisto Protocol1440p ultra
RT on
38 fps avg
13 fps 1%
good avg
Stuttering 1%
58 fps avg59 fps avg
3RE engineResident Evil 4?????60% of 16gbbetter but not as good as 16gbStable15% faster avg
22% better 1% lows
4DecimaHorizon Forbidden West1440p
Very high
DLSS Quality
Framegen on
broken messworld's better But Occasional spikes3 times faster than 8gbdouble 8gb avg
5Naughty Dog custom engineTLOU 1 remake1440p
Ultra preset
smooth frametimesame as pcie 3
Closer to 50 fps
20% faster than 8gbsame as pcie 3
Closer to 60 fps
6Unreal Engine 4.0Star Wars Jedi Survivor1440p
Epic RT in
DLSS Quality
Framegen on
closer to playable but still horrific frame times2/3rd faster than 8gb on avg
7RED engine 4Cyberpunk 20771440p ultra
Medium quality RT
DLSS Quality
Framegen in
not bad
But still spotty
same as pcie 32.5 times better 1% lowssame as pcie 3
8Insomniac Engine v4.0Ratchet & Clank rift apart1440p
Very high
RT on
DLSS Quality
Framegen on
stuttery dumpster fire
Single digit 1% lows
40% faster on avg
20+ fps 1% lows
ran rather well
Nvidia's gift to gamers
same as pcie 3
9SlipspaceHalo Infinite1440p ultra textures
RT on
A Blurry messThe way the game is meant to be played
10LuminousForspokenultra quality texturesTakes you back 20 yearsThank god the 16gb version exists
Good post. I am quoting it not to attack you, I just want everybody to see what I've been saying.

1) As you correctly noticed, there are no UE5 games, which is the most recent engine, using direct storage and all recent technologies under the sun. Most of these engines are old ass engines, going back 10years in some instances and some are glorified updates sitting and built upon the rotten remains of their predecessors. This is NOT the future. Also half these games are playstation ecosystem games and they are NOT chosen my mistake....This is not representative of the grand scheme of what PC gaming is.

2) Look at the settings they used. 1440p ultra and/or RT and/or Framegen. I mean they ARE doing their best, to make the 8GB version of the card to fail. This is a manufactured test, straying far away from real life usage, because no idiot would use these settings on a 4060ti 8GB, nor would he buy one for such a usage target.

3) The 4060ti or AD106 to be more exact, happens to be a fairly powerful chip, that can borderline use a little above 8GBs in very few cases. We are talking 1-2GBs. These kind of tests, are used as a banner and crowd-puller by people that are trying to sell something to their audience, while completely dismissing the big picture.

4) For all the above games, I have shown how they can be run, even on a 3060ti, with correct settings, while being enjoyable and not being butt ugly.
 

psolord

Platinum Member
Sep 16, 2009
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Any older card will eventually need to turn down settings. It's really unfortunate when a newer one needs to do so because it doesn't have enough VRAM as evidenced by numerous examples presented in this thread.
The examples that have been shown, are examples that are manufactured to make a card fail. There are always solutions that people just prefer to ignore.

For all 4060ti 8GB vs 16GB, I would also like to see a 4070 with less vram and also a 3060 vs 3060ti.

If you were playing any of the games listed in this thread where 8 GB of VRAM has been shown to reduce frame rate or leads to degraded texture quality it would.
Well I have played all of these, on three 8GB cards. Guess what? The least of their problems was their vram capacity. In no way my 3060ti missed anything due to its vram. I mean maybe it had some delays in Forspoken, where the storage could also be the culprit, since I mostly test on HDD and that's it.

Or I suppose you can just keep telling yourself that you must not be using correct settings even as a 16 GB version of the card (or a lesser card with more VRAM) is shown not to have the same issues.
Manufactured and pushed issues on very specific titles with very specific settings, which ultimately is 0.1% of the whole pc gaming experience.

Maybe all of the posters in the 13/14900K thread in the CPU forms are have no the exact same issue. Maybe someone ought to tell them that they just need to run correct settings.
Different thing.
 
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