120Hz Monitor LIST -- Includes LightBoost, G-SYNC, Overclockable, etc.

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Chad_Thunder

Member
Aug 19, 2013
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Hi Mark you are doing good work here :) motion blur is something I am very sensitive to and always ruins the experience

Panasonic 42PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 50PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 60PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 65PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 42BT300U (120hz@1080p, Full RGB, frame sequential 3D, 10bit per channel, scaler optional)
Panasonic 50BT300U (120hz@1080p, Full RGB, frame sequential 3D, 10bit per channel, scaler optional)
Panasonic 65VX300U (120hz@1080p, Full RGB, frame sequential 3D, 10bit per channel, scaler optional)

some more for the list
 
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Mark Rejhon

Senior member
Dec 13, 2012
273
1
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Hi Mark you are doing good work here :) motion blur is something I am very sensitive to and always ruins the experience

Panasonic 42PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 50PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 60PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 65PF50U (120hz@1080p, Full RGB, frame sequential 3D, 8bit color per channel)
Panasonic 42BT300U (120hz@1080p, Full RGB, frame sequential 3D, 10bit per channel, scaler optional)
Panasonic 50BT300U (120hz@1080p, Full RGB, frame sequential 3D, 10bit per channel, scaler optional)
Panasonic 65VX300U (120hz@1080p, Full RGB, frame sequential 3D, 10bit per channel, scaler optional)
Thanks for the confirmations!

The Panasonic NeoPlasma's are really good; but have you confirmed the full ability to do true 1080p at 120Hz with no frameskipping; via the HDTV Refresh Rate Overclocking HOWTO? I'd love to add these, just need either Multitool or TestUFO frameskipping confirmations first (e.g. www.testufo.com/#test=frameskipping ...).
 

Whitestar127

Senior member
Dec 2, 2011
397
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I actually checked out your site and looked into this before I purchased my latest monitor (Asus VS278Q-P), and determined this is not for me due to the 120FPS requirement to gleam the benefits out of technology like Lightboost or Samsung's (http://www.blurbusters.com/zero-motion-blur/samsung/) . Though I found myself most interested in Samsung's because it's not software-dependent (but still requires 120FPS).
There's also the issue of games hardcoded at 60FPS, like most id Software games, Mortal Kombat 9, and so forth which is yet another hurdle.

I went for a low input lag, low response rate LCD with a better price. Possibly another thing for people to look into for a new monitor is an IPS panel for color accuracy.
In particular my thoughts were summed up from a post on your HOWTO (http://www.blurbusters.com/zero-motion-blur/lightboost/)-

"If only there was also a way to make LightBoost work at 60hz, so that we wouldn’t have to buy two Titans in order to run Crysis3 and Far Cry 3 at over 100fps. Suppose we’ll have to wait until OLED becomes mainstream."

+1 waiting for OLED.

That post was actually by me. :) Mind you, while I wait I am enjoying LightBoost at it's fullest, even though it has a few limitations. :)

The tradeoff varies on what you like. Some people get Titan's and 780's series so they can have have cake (Eye Candy) and eat it too (LightBoost).

Running LightBoost at 60fps@120Hz is much like running at 30fps@60Hz on a CRT -- or 60fps@120Hz on a 120Hz CRT -- you get the double image effect where during motion, the edges are doubled-up. The motion is still clearer than LCD but some people prefer motion blur over the double-edge effect. Everything looks silky smooth at 60fps@60Hz CRT or 120fps@120Hz LightBoost. Once you see 120fps@120Hz, you might find you prefer perfect motion clarity so you can get the blur-free eye candy during fast motion, and not mind lowering detail levels because the eye candy is motion-blurred anyway during fast pans/strafes/turns. Depends on your gaming style and what you prefer. LightBoost can have as much as 92% less motion blur than a 60Hz display (good LightBoost test is the Moving Photo Test running in Chrome browser).

BTW there is a the new "Test UFO" motion test -- at www.testufo.com -- which allows you to see 30fps vs 60fps vs 120fps. (Use Chrome on a 120Hz monitor -- or pre-Beta FireFox 24+ -- the only two web-browsers supporting 120fps).

I tried this in Skyrim and yes, the edges are doubled up. Not my cup of tea. IMO you need at least 100fps @ 100hz for smoothness. Otherwise just disable LightBoost and try 85hz or something similar. On a 120hz that's still a lot smoother than 60hz. Too bad the fps in Skyrim is limited. Not by hardcoding but by physics bugs that start to manifest somewhere between let's say 60hz and 90hz depending on your system.

Do keep in mind that Lightboost's benefits are, IMO, negated by judder if you can't match the refresh rate you have the monitor set at (100, 110, or 120Hz). The clarity benefit is still there, but all motion becomes very jittery and frankly uncomfortable to look at. You might be surprised how many games have difficulties running at 100+ fps, even with somewhat lowered settings. It's also important to note that some games cap you at 60fps, so you might need to dig into the ini files to adjust some settings. This is true for every UE3 game I've played.

But when you can match your refresh rate...Incredible.

Very good points. The sad truth is that my darn CPU is the bottleneck in many games, even in new ones and even when overclocked to 4.4Ghz.

Just want to mention that different games handle the drop below the Hz limit differently. Just Cause 2 for instance I can run at 100fps like 98% of the time. The few times the fps goes below I hardly notice. But Far Cry 3 on the other hand, just forget about it. Stutter fest!

The fps hurdle is really the only thing that keeps this from being a perfect solution. But that being said, YOU DON'T NEED 120fps @ 120hz! I am running all my "LightBoost" games at 100+ fps @ 100hz. If your fps can match 100hz, then it's more than enough to be blur free, at least for my eyes. But YOU DO NEED VSYNC for a smooth experience, again in my opinion.

Games I can run at 100fps @ 100hz that look blur free and awesome:
Just Cause 2
Trackmania 2
Far Cry 3 (100 fps most of the time if I lower settings and resolution)
Half-Life 2 (and pretty much any game on the Source engine)
Serious Sam games
Bioshock Infinite
Dirt 3
Dishonored

and many more. You simply have to see it with your own eyes to see how incredible this LightBoost thing is. Just like CRT, only on a big 16:9 widescreen. So thanks again Mark. :)

(Sorry for the shouting) :)
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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The fps hurdle is really the only thing that keeps this from being a perfect solution. But that being said, YOU DON'T NEED 120fps @ 120hz! I am running all my "LightBoost" games at 100+ fps @ 100hz.
Yes, LightBoost can strobe at 100Hz too.
So I run my Borderlands 2 at 100fps@100Hz.
Another good method to keep framerates high is to use FXAA instead of FSAA, and reduce view distance by one notch. That way, I can get virtually all of the other eye candy in Borderlands 2.

If your fps can match 100hz, then it's more than enough to be blur free, at least for my eyes. But YOU DO NEED VSYNC for a smooth experience, again in my opinion.
A good low-lag fluidity compromise setting that works great with LightBoost is Adaptive VSYNC. If you run framerates equalling Hz, then it looks exactly like VSYNC ON, but without the input lag of extra frame buffers. What happens is that during occasional slowdowns with Adaptive VSYNC, simply causes tearing to briefly show (instead of sudden spikes in input lag & sudden framerate halvings to 50fps/60fps). Adaptive uses no extra frame buffers, it simply steers the tearline to be off the edge of screen whenever framerate matches Hz. So no extra input lag when your goal is framerate=Hz matching. You simply keep VSYNC OFF in the game, but enable Adaptive VSYNC in the drivers, and then it looks exactly like VSYNC ON but without the input lag of extra buffers. If you never have frame slowdowns, you never see tearing, and you don't get the usual extra VSYNC ON input lag either.

Half-Life 2 (and pretty much any game on the Source engine)
Those, I run LightBoost 120fps@120Hz, I'm able to run all of my Source engine games with zero slowdowns at 120fps on a Geforce GTX 680. This reduces input lag just a little bit more over 100fps@100Hz.

and many more. You simply have to see it with your own eyes to see how incredible this LightBoost thing is. Just like CRT, only on a big 16:9 widescreen. So thanks again Mark. :)
Thanks! Glad you enjoy it :)

One thing I should add to people who haven't purchased a 120Hz monitor yet, is the wide variance in LightBoost colors between different LightBoost models. The VG278H has no purple tint & contrast ratio can be raised to 90% on the monitor OSD without white clipping, so that allows a more colorful and contrasty LightBoost compared to the VG248QE. And LightBoost color can be improved more quickly with known simple adjustment settings (nVidia Control Panel Desktop Brightness=52%, Contrast=47%, Gamma=0.70 -- this fixes color washout, maximizes contrast range, and avoids black clipping/white clipping, especially on VG278H). VG248QE is cheaper, but those willing to spend more for better LightBoost contrast/color, should steer towards VG278H.
 
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Whitestar127

Senior member
Dec 2, 2011
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A good low-lag fluidity compromise setting that works great with LightBoost is Adaptive VSYNC. If you run framerates equalling Hz, then it looks exactly like VSYNC ON, but without the input lag of extra frame buffers. What happens is that during occasional slowdowns with Adaptive VSYNC, simply causes tearing to briefly show (instead of sudden spikes in input lag & sudden framerate halvings to 50fps/60fps). Adaptive uses no extra frame buffers, it simply steers the tearline to be off the edge of screen whenever framerate matches Hz. So no extra input lag when your goal is framerate=Hz matching. You simply keep VSYNC OFF in the game, but enable Adaptive VSYNC in the drivers, and then it looks exactly like VSYNC ON but without the input lag of extra buffers. If you never have frame slowdowns, you never see tearing, and you don't get the usual extra VSYNC ON input lag either.
Hmmm, maybe I will give adaptive vsync a go in Far Cry 3 then.

Those, I run LightBoost 120fps@120Hz, I'm able to run all of my Source engine games with zero slowdowns at 120fps on a Geforce GTX 680. This reduces input lag just a little bit more over 100fps@100Hz.
Maybe, but I do feel that the difference is marginal at best. Unless I watch carefully and look for it I don't notice it.
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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Hmmm, maybe I will give adaptive vsync a go in Far Cry 3 then.
If you feel the input lag of VSYNC ON, or if you think it's interfering with your competitive game. If you play solo and you can't feel the input lag of VSYNC ON, and you don't get slowdowns, then you can just leave it at VSYNC ON as it's a convenient setting that has good-looking motion.

Maybe, but I do feel that the difference is marginal at best. Unless I watch carefully and look for it I don't notice it.
120fps LightBoost does have less input lag than 100fps LightBoost. By a slight bit. So it's worth keeping in mind. Depends on how important input lag is to you; and if you mainly play solo or competitively...
 

Chad_Thunder

Member
Aug 19, 2013
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Thanks for the confirmations!

The Panasonic NeoPlasma's are really good; but have you confirmed the full ability to do true 1080p at 120Hz with no frameskipping; via the HDTV Refresh Rate Overclocking HOWTO? I'd love to add these, just need either Multitool or TestUFO frameskipping confirmations first (e.g. www.testufo.com/#test=frameskipping ...).
As you know I'm having a some trouble with a bandwidth limitation (pixel clock cap) but I am trying to work around it and will keep everyone updated

For those reading I am able to run 71hz@1920x1080 and 91hz@1440x1080 with 1:1 pixel mapping which is a big improvement and offers CRT level performance
 

Whitestar127

Senior member
Dec 2, 2011
397
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Sony Low-Lag Motionflow Impulse TV's
...These low-lag TV's are only 60Hz but motion "looks better than 120Hz" because of Motionflow Impulse (similar to LightBoost) that works in Game Mode, low-lag and without interpolation. "Impulse" is Sony's strobe backlight similiar to "LightBoost". A godsend for motion-blur-weary console/HTPC 60fps gamers that don't want to go plasma, it is the world's first low-lag motionflow mode for Game Mode. As long as you don't mind 60Hz CRT-style flicker.
- Sony HX920 Series
- Sony HX923 Series
- Sony HX925 Series
- Sony HX929 Series
- Sony XBR-55HX950
- Sony XBR-65HX950
- Sony KDL-47W802A (Budget)
- Sony KDL-55w802A (Budget)
- Sony KDL-55W900A
- Sony KDL-55W905A
- Sony XBR-55X900A (4K Ultra)
- Sony XBR-65X900A (4K Ultra)
So does this mean that with one of these TVs you only need 60fps and above to get super smooth CRT quality motion? Sounds tempting actually.

Edit: By the way, how is input lag when playing FP shooters like Far Cry 3 on such TVs?
 
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Mark Rejhon

Senior member
Dec 13, 2012
273
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So does this mean that with one of these TVs you only need 60fps and above to get super smooth CRT quality motion? Sounds tempting actually.
That's correct. You only need a framerate matching the strobe (flicker) rate for the CRT effect. The LightBoost monitors is like owning a CRT that only operates at 100-120Hz (vendor limitation).

Edit: By the way, how is input lag when playing FP shooters like Far Cry 3 on such TVs?
I've read several reports over the months. The Sony TV's do a good job with input lag, reportedly just about 15ms in Game Mode, and enabling the interpolation-free Impulse mode only increases that a little bit to about 26-30ms which is still better than a lot of plasma displays. (This is excellent for a Motionflow mode, since other Motionflow modes with interpolation takes 100ms of input lag in previous models.)

The Sony TV's do 4:4:4 chroma and 1:1 pixel mapping, so another checkmark, too.
 

Tiggly

Junior Member
Aug 24, 2013
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I just registered to say thanks to everyone in this thread, especially Mark - it's been really interesting and educational! :)


I have one question for Mark: if you had to guess, how long do you think we'll be waiting before manufacturers offer high-quality QHD monitors capable of 100hz and/or LightBoost-style technology?
Is this just around the corner, or still a few years away?


I was ready to buy a QHD monitor like the Dell UH2713HM or Asus PB278Q for working on.... But I'll be playing games on it too, and this discussion about the joys of 120Hz and LightBoost has made me hesitate. (And I'd prefer not to try my luck with one of the overclockable Korean brands.)
 

hans030390

Diamond Member
Feb 3, 2005
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To the mentioning of 100fps @ 100Hz, I use that for games I can't push at 120fps easily with LightBoost. It's still much better than 120fps @ 120Hz without LightBoost, and I honestly am not even sure I can detect a difference between 100Hz and 120Hz (I have never tested). 100Hz still looks great and super smooth on my VG248QE.

I tried using adaptive v-sync recently and turning off all other forms of v-sync and triple buffering. I don't know what it is, but most games in this scenario appear to have a lot of stutter to the image when in motion, even when staying steady at 100-120fps. This is true even if I do not see tearing. The only solution I've found is to use v-sync and triple buffering, whether that be through the drivers, the game, or something like D3DOverrider. In fact, I actually just use all 3 of those in combination at all times and rarely run into issues (not counting very specific scenarios where a game or mod is simply incompatible with one or more of those 3 things I mentioned). This is the only way I've found I'm almost guaranteed that buttery smooth, stutter-free motion in nearly all games no matter what. Sometimes I need to tweak an ini file to boost the framerate cap, but that's a given if using a screen with a high refresh rate.

I still didn't notice any changes in input lag when going back to v-sync + TB after trying adaptive v-sync for a while. I guess I am just very sensitive to smooth motion and quite insensitive to input lag.
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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I have one question for Mark: if you had to guess, how long do you think we'll be waiting before manufacturers offer high-quality QHD monitors capable of 100hz and/or LightBoost-style technology?
Is this just around the corner, or still a few years away?
If Blur Busters did not exist, then probably not till the 2020's for some 4K or better with LightBoost quality. In the meantime, keep an eye on the 8K displays that Japan's NHK is doing demonstrations on.

I was ready to buy a QHD monitor like the Dell UH2713HM or Asus PB278Q for working on.... But I'll be playing games on it too, and this discussion about the joys of 120Hz and LightBoost has made me hesitate. (And I'd prefer not to try my luck with one of the overclockable Korean brands.)
I suggest you go ahead and buy the monitor that earns money for your table.

There isn't going to be best-of-both-worlds for a long time. And even when regular 120Hz arrives; anything sample-and-hold 120Hz has about 6x motion blur of LightBoost 120Hz (see PHOTOS: 60Hz vs 120Hz vs LightBoost). Plus LightBoost only exists on TN monitors, which isn't as colorful as IPS, PLS, IGZO. Good colors/resolution and bad motion blur. Or choose less colors/resolution but excellent motion resolution. It's probably not going to fully converge in a widespread manner until the 2020's probably.

There's hope though. To pull the clock backwards a lot, Blur Busters may eventually start a Kickstarter for a 4K 120Hz movement. Even without starting it yet, there is about five figures of promised pledges from several people at the moment, but I have made no decision about proceeding or not (I need the right kind of people contacting me; MBA's, potential manufacturers, lawyers, due diligence document etc). But before that, we're still researching IF it can be done at all on existing 4K panels. Many 4K panels can do 120Hz via interpolation, the question is what's needed to bypass interpolation and refreshing all the pixels independently, etc. There's even some people who took apart a SEIKI 4K television to find out about 120Hz modifications (photos posted in the SEIKI 4K HardForum thread). The teardown of the SEIKI 4K on HardForum, investigating if its LVDS connectors can allow 120Hz to be done, has run into some difficulties, but we haven't given up yet. There is still intense interest in 4K 120Hz. Keep an eye on me, on ubiquityman, and on marteen12100 (the one who contacted several manufacturers about 4K 120Hz) who's occasionally collaborating behind the scenes about starting a 4K 120Hz movement.

Also, I have created a paper for monitor manufacturers who want to build strobe backlights similiar to LightBoost:
Electronics Hacking: Creating A Strobe Backlight
 
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Tiggly

Junior Member
Aug 24, 2013
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Thanks Mark- much appreciated. I guess I'll stick with 60Hz for now... but I'll keep an eye on Blur Busters and this forum so that I'll know when the time has come to upgrade.

Good luck with the campaign to make 4K 120Hz a reality! I hope manufacturers start paying attention.
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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Good luck with the campaign to make 4K 120Hz a reality! I hope manufacturers start paying attention.
I hate to direct people from OCN to a competitor such as HardForum, but the information is so irresistible and relevant (people taking apart a SEIKI 4K; people who pledged money, etc), it is worth googling "SEIKI 4K HardForum" and reading through the whole thread; the biggest 4K thread on [H]. The 4K 120Hz movement in that thread begins to occur at Page #16. The 4K panels are already able to refresh at 120Hz already (albiet at a reduced resolution, and for interpolation), so the panel glass isn't the limiting factor, but some piece of electronic that hopefully can be upgraded, some of us are trying to track down where the limiting factors are and if those chips/parts/etc can be replaced so that every single pixel can be refreshed at 120Hz un-scaled.

Key people to watch in the 4K 120Hz talk on [H] are:
- maarteen12100 (contacted mfrs about 4K 120Hz)
- ubiquityman (electronics engineer)
- moddermike (knows display LVDS connectors)
- Sinuhet (took apart a SEIKI 4K).
Some people posted circuit board photos of the SEIKI 4K already!
Also, offline, privately emailed to me, there are also potential larger investor(s) standing by too (name(s) undisclosed).

There's people apparently willing to pay big money for a 4K 120Hz display (3840x2160 refreshing at 120Hz, via dual DP's, dual HDMI 2.0, or quad-DVI). And Blur Busters is keeping track including the ones privately emailed to me (and I've personally pledged out of my pocket). Will it be possible this year? Next year? Five years? We don't know. But one thing for sure: Many of us are not waiting till 2020 to see 4K 120Hz on the market! Presently, Blur Busters isn't into profitting off 4K 120Hz, but helping make it happen (facilitating the business/kickstarter plan, bringing the investors/engineers/manufacturer together, helping create the Kickstarter but never touching the money directly) and helping convince manufacturers to do it.

If it reaches it, the t's will be crossed and the i's will be dotted, and all relevant documents/legalese/investor agreements signed, but right now we're all in the "information collecting" stage (aka "Is it possible?" "How does the SEIKI 4K tick; can it be modded to 120Hz 4K?" "Are there willing manufacturers?" "How much will it cost for a small run of 4K 120Hz boards?" etc.) Those questions must be answered reasonably satisfactorily by us long before we create the Kickstarter plan.

[If readers here are interested in joining the 4K 120hz movement (to help us move the clock far earlier than 2020), or a reputable manufacturer is tempted by collecting a KickStarter R&D pot, please send me a PM, or see blurbusters.com/about for my contact info.]
 
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Chad_Thunder

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Aug 19, 2013
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Alot of work went into reducing the phosphor persistance on panasonic 3d plasmas, if I blink my eyes as I move the mouse there is many more trails visible on my trinitron than the plasma sitting right next to it, that is at 75hz, now imagine 125hz

The technology is already here - every picture quality OLED is liked for Plasma has in spades, the only thing left to do is convince Panasonic to add display port to their 3d plasmas, if they were to do that it would be a complete game changer for big screen gaming, that extra 50hz will put every motion in perfect sync with the drive and the result will be flawless motion resolution provided you can deliver a consistent 125fps (and if not just drop the firing rate to match frame rate)
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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Alot of work went into reducing the phosphor persistance on panasonic 3d plasmas, if I blink my eyes as I move the mouse there is many more trails visible on my trinitron than the plasma sitting right next to it, that is at 75hz, now imagine 125hz
Unfortunately, I heard Panasonic is getting out of the plasma business.
So get them while you still can, as these are really good plasmas!
 

Chad_Thunder

Member
Aug 19, 2013
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Geez I hope not, I was just thinking if you halved the gray scale on the VX300 you could run 250Hz/500Hz at 18-bit!
 

Chad_Thunder

Member
Aug 19, 2013
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Mark do you know if adaptive vsync recognizes when the frame rate dips below a multiple of the refresh rate? I like to run the highest multiple that doesn't suffer fluctuations in order to always see the newest frame
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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Mark do you know if adaptive vsync recognizes when the frame rate dips below a multiple of the refresh rate?
That's Adaptive VSYNC's "Half refresh rate" mode.
However, it deprives you of the motion fluidity of full framerate.

To always see the newest frame, you need VSYNC OFF. But VSYNC OFF can introduce microstutters and tearing. This is far more noticeable on flicker displays such as plasmas, CRT's and LightBoost. So for flicker displays, the use of Adaptive VSYNC is a good compromise that allows beautiful full framerate motion whenever framerate matches Hz.

Now if you want highest multiple that doesn't suffer fluctuations, add a framerate cap to the game, and then use VSYNC ON. You'll have more input lag, but you'll control the fluctuations. Though it can defeat a lot of the purpose of having 120Hz. There's only so much you can do to control a game's natural tendancy to fluctuate framerates, without adding other compromises (e.g. lag) and you just have to upgrade your GPU to fix the fluidity problems, unless the game fluidity is bottlenecked by other things such as CPU.
 
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Black Octagon

Golden Member
Dec 10, 2012
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Sounds like the whole idea behind LightBoost is maximum motion clarity for (competitive?) shooters rather than getting the nicest possible image. So unless you're like Vega and can afford a crazy awesome rig, I'd be looking to just turn down in game settings to keep that minimum framerate from dropping too often
 

hans030390

Diamond Member
Feb 3, 2005
7,326
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Yep, the additional smoothness, lack of motion blur, etc. is most beneficial in competitive games OR for people like me who are sensitive to those issues in nearly any gaming situation. LB on my monitor actually degrades picture quality, mostly due to the poor contrast ratio it causes. It can vary between monitors.
 

Chad_Thunder

Member
Aug 19, 2013
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That's Adaptive VSYNC's "Half refresh rate" mode.
However, it deprives you of the motion fluidity of full framerate.

To always see the newest frame, you need VSYNC OFF. But VSYNC OFF can introduce microstutters and tearing. This is far more noticeable on flicker displays such as plasmas, CRT's and LightBoost. So for flicker displays, the use of Adaptive VSYNC is a good compromise that allows beautiful full framerate motion whenever framerate matches Hz.

Now if you want highest multiple that doesn't suffer fluctuations, add a framerate cap to the game, and then use VSYNC ON. You'll have more input lag, but you'll control the fluctuations. Though it can defeat a lot of the purpose of having 120Hz. There's only so much you can do to control a game's natural tendancy to fluctuate framerates, without adding other compromises (e.g. lag) and you just have to upgrade your GPU to fix the fluidity problems, unless the game fluidity is bottlenecked by other things such as CPU.
Thank you ():) adaptive looks great on my new monitor
 

Mark Rejhon

Senior member
Dec 13, 2012
273
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Thank you ():) adaptive looks great on my new monitor
As a rule of thumb, I prefer things in this order:

Competitive gameplay
Adaptive VSYNC (120fps locked) or VSYNC OFF (> 300fps)

Solo gameplay
Adaptive VSYNC (120fps locked) or VSYNC ON (120fps locked)

During solo I don't mind the unnoticeable input lag of framerate-locked VSYNC (as long as no drops). I don't like tearing that I still see, even at >200fps. I am extremely sensitive to tearing and I see tearing at all framerates (even 200fps, 300fps) but the tearing becomes progressively fainter the more the framerate far exceeds Hz. Except at harmonic frequencies (e.g. 240fps@120Hz locked, creates two near-stationary tearlines). Even back in CRT days, people who were picky about tearing *and* picky about input lag had to pick their poison. One solution was simply VSYNC OFF at "insane" framerates. The insane framerates reduces VSYNC OFF microstutters (less harmonic play between fps-vs-Hz) and reduces tearing (higher framerate means smaller horizontal offsets at tearlines). So there's a huge usefulness to doing 500fps on a 120Hz display, for people who are sensitive to tearing, and want the "VSYNC ON" look during VSYNC OFF. The VSYNC OFF microstutters/jitters gradually disappear at more "insane" framerates.
 
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