Shouldn't you be used to his modus operandi by now?
[chuckles] Yes, but I still feel the need (not sure exactly why) once in a while to point out how useless such commentary is. I know I shouldn't scratch it, but I can't help myself

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I think
@adroc_thurston is referring to AMD's explanations back when they released the first iteration of X3D. AMD kinda said that gaming gains beyond the L3 cache amounts provided by X3D were iffy and very much game dependent. Its not like L3 cache is an infinite gaming boost that can be triggered by a doubling of cache whenever AMD needs it.
... and this is a decent line of argument IMO.
To be fair, in which way your post is different? You say it could be a massive trump card in gaming. But you did not bother to explain why. He also did not bother to explain why he disagrees with you, but content wise, how is that different? In both cases there are no arguments to support the case of the author.
Fair point. My assumption (as well as others) is that lowering latency improves gaming performance AND that doubling the L3 would further decrease the latency overall for games.
I actually really like the discussion both in defense of why doubling will help, and why it may not. Both are useful. "No it wont" .... less useful

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In that particular case he didn't need to.
He was talking about 2-hi X3D cache and it's well known that increasing the L3 cache size has significant performance implications in games, even if the latencies are increased a little.
Zen2 -> Zen3 : double the L3 available for the critical thread
Zen3 -> Zen3X3D: triple the L3 cache
Each increase had a positive impact on gaming performance.
... and this was my (admittedly) unspoken assumption.
My opinion on the matter?
I think it will help a great deal on a small number of games, it will help some on most games, and it will have little effect on a small number of games.