Discussion Zen 5 Speculation (EPYC Turin and Strix Point/Granite Ridge - Ryzen 9000)

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511

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Jul 12, 2024
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Now imagine the number of OEMs one could lure with a not cheap, big version of a graphics IP designed for cheap, minified iGPUs
WCL-U is something that I would have thought but it's not a big Xe Cores but the IP is nice
 

Bigos

Senior member
Jun 2, 2019
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I always wanted to play my favorite games with high frame rate for 15 minutes before the battery runs out.

(It is probably restricted to less than 120W when not plugged-in, I know. Still, this is what I call "over kill".)
 
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ToTTenTranz

Senior member
Feb 4, 2021
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I always wanted to play my favorite games with high frame rate for 15 minutes before the battery runs out.

(It is probably restricted to less than 120W when not plugged-in, I know. Still, this is what I call "over kill".)
It has a 85W.h battery and the STX Halo SoC shows pretty great performance at 20-25W, better than STX Point Z2E at that wattage.
Set it to 20W and you get 3-3.5h of battery life which is more than what you get on from the Switch 2.


And despite the performance lead at 20W, STX Halo's biggest advantage is not its untethered performance, but rather the fact that you can start playing big boy games on the go, and then reach a TV and keep playing with great performance and graphics on the big screen.
 

StefanR5R

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Dec 10, 2016
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(It is probably restricted to less than 120W when not plugged-in, I know. Still, this is what I call "over kill".)
Probably? :-)

The video says: "ONE Dock Silent Liquid Cooling System/ 120W Power Unleashed".

It *must* be plugged in not only to get 120 W electric power into this gadget, it also *must* be plugged in to get 120 W thermal power out of it. Conduct a little thought experiment: Take a 120 W halogen light bulb. Power it from a battery. And hold it in your hands while it is lit. Which happens first? Battery running out, or hands burnt?
 
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fastandfurious6

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Jun 1, 2024
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And despite the performance lead at 20W, STX Halo's biggest advantage is not its untethered performance, but rather the fact that you can start playing big boy games on the go, and then reach a TV and keep playing with great performance and graphics on the big screen.

100% future of client computing
 

Doug S

Diamond Member
Feb 8, 2020
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100% future of client computing

Why would you want a "PC" with an 8" screen that you can use on the go and plug into a TV when already have that with a near 7" screen with your phone? Seems like a stretch that this will become the "future" of client computing when it seems its only use is to play games that are available on a PC but not a phone.
 
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Jul 27, 2020
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Talk about the supreme troll =)
Yeah mobile games exist but the demographic is different. They are like two different minds from a mental perspective. From what I've seen, PC/console gamers can't stand playing games on a small screen and the mobile gamers somehow aren't interested in seeing action unfolding on a larger screen. They are just two very different kinds of animals.
 
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fastandfurious6

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Jun 1, 2024
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Millions of 2d indie games running 120fps on potato cpu, genshin impact, fortnite, what else? Those types of games are very limited and almost always are PG13
 
Jul 27, 2020
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Millions of 2d indie games running 120fps on potato cpu, genshin impact, fortnite, what else? Those types of games are very limited and almost always are PG13
Mobiles are not gonna go anywhere with respect to gaming other than the existing userbase unless

1) they can be docked and output to a bigger screen

2) they can run Steam games
 
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LightningZ71

Platinum Member
Mar 10, 2017
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Mobiles are not gonna go anywhere with respect to gaming other than the existing userbase unless

1) they can be docked and output to a bigger screen

2) they can run Steam games
on 2... High end phones (and even a few mid-high ones) effectively have enough horsepower to run most anything that the SteamDeck can. Granted, ARM vs. x86 translation overhead would be an issue...
 

branch_suggestion

Senior member
Aug 4, 2023
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