Apart from obviously not *knowing* anything for sure, it's also a subjective matter anyway. So at very best *I think* it is. Hence, "probably".
And why?
Simply because it's a more powerful package. This will make all games work better, from day 1.
As for the instantaneous SSD (and hardware accelerated decompression) changing the way games are developed and improving the overall smoothness of games - I'm a little skeptical, to say the least.
But
even if that materializes, it would only affect
some of the
future games.
Loading times were a nightmare on last gen consoles, but Xbox's SSD is more than capable of fixing this.
Don't take me wrong: I like Sony's approach, I think it's the right direction for all consoles in the future. But that's what it is: a direction. The actual impact on user experience during the next 2-3 years may turn out minimal.
Hardware compression acceleration combined with DMA is something that we already use on server platforms (at least Intel's). It's nothing new and it's definitely here to stay.
There must have been a good reason Sony decided to go for a 5.5Gbps drive + a dedicated decompression chip.
Using a faster drive is probably much cheaper than going for a faster SoC - still creating a "selling point" that their marketing can lure users with.
Also, assuming all the talk about SoC cooling problems were true, a hardware compression chip will take over a lot of CPU load.
With that in mind, since they went for hardware accelerated compression and ray tracing, I'm not sure how they plan to use those 8 Zen2 cores. But we'll see soon enough.
We're just armchair analysts here who know almost nothing about how game engines work or what game developers want in next-gen hardware.
I think this statement is a bit too general.