Xbox One games at E3 were running on Geforce/Win7

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Sable

Golden Member
Jan 7, 2006
1,130
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Discrete i7 (almost certainly an i7 in there, if not a full blown i7-X hex) @ at least 3.8Ghz range.
780GTX with 384-bit dedicated memory bus to memory with almost 300GB/sec speed, on a GPU so powerful that it makes the GPU portion of the Xbone APU look like a Ti99/4A.
OI! Leave the Texas Instruments alone, that was my first computer and I hold it it much higher regard than a pathetic console fail!!! ;)
 

007ELmO

Platinum Member
Dec 29, 2005
2,046
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Doesn't stop me from buying both XBone and PS4. If you're a gamer, pony up! Make the mistakes I do (Wii-U), let them collect dust, and cry.
 

galego

Golden Member
Apr 10, 2013
1,091
0
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No, its just to hype up consoles showing something you will never see on a console with its weak hardware. Shame all these shows before launch never looks like the games that the consoles will actually run.

They simply show what you might expect from the PC port. Consoles users will have to settle for much less eyecandy and performance.

An i7 with a GTX-780 will play first ported games but will need to be upgraded to play latter games.

Moreover, Microsoft will be releasing a cloud upgrading model for the XboxOne. Microsoft first claims are that the cloud system will boost the console performance by a factor of 4x. Yes, the cloud benefit only to some people and the 4x is the theoretical limit, but even reducing it to a 2x, that is a giant boost in performance. Finally, Microsoft announced that the cloud will be upgraded as well, increasing the boost.
 
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BallaTheFeared

Diamond Member
Nov 15, 2010
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An i7 with a GTX-780 will play first ported games but will need to be upgraded to play latter games.

Or just turn down the settings as the graphical fidelity far exceeds what current gen hardware and consoles can produce. :thumbsup:

This isn't the PS4 thread, that was locked for good reason.
 

Arkaign

Lifer
Oct 27, 2006
20,736
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Or just turn down the settings as the graphical fidelity far exceeds what current gen hardware and consoles can produce. :thumbsup:

This isn't the PS4 thread, that was locked for good reason.

Hah yep, gonna bring his particular brand of crazy in here. Always good for a laugh, nobody takes that nonsense seriously who knows the actual facts.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
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LOL @ 'cloud' making the games look better. For FMV, maybe, stream 1080p cutscenes. Syncing up graphical content? Give me a break. There's a reason we don't use AGP anymore, and AGP is like lightning speed compared to the best internet any home user will ever have.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
An i7 with a GTX-780 will play first ported games but will need to be upgraded to play latter games.

Moreover, Microsoft will be releasing a cloud upgrading model for the XboxOne. Microsoft first claims are that the cloud system will boost the console performance by a factor of 4x. Yes, the cloud benefit only to some people and the 4x is the theoretical limit, but even reducing it to a 2x, that is a giant boost in performance. Finally, Microsoft announced that the cloud will be upgraded as well, increasing the boost.

Can't wait to see this cloud come to my apt and change parts in my Xbox One. That is a cool feature. So they will deploy an army of clouds to do this?
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
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Therefore Epic used an i7+GTX-680 in the early demo comparisons with PS4 and now Microsoft is using an i7+GTX-780 for the Xbox1 and accidentally showing it.

Do you get this is a message for Nvidia? You need a high-end PC to match the consoles.

Also how you know it was running W7? Why not the next Windows that is rumoured to reintroduce the start button?

Windows 8.1 looks very different from windows 7. It does not have a full start menu like Windows 7 does. Also, thats the windows 7 default desktop. Windows 8/8.1 uses a different one.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
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An i7 with a GTX-780 will play first ported games but will need to be upgraded to play latter games.

Moreover, Microsoft will be releasing a cloud upgrading model for the XboxOne. Microsoft first claims are that the cloud system will boost the console performance by a factor of 4x. Yes, the cloud benefit only to some people and the 4x is the theoretical limit, but even reducing it to a 2x, that is a giant boost in performance. Finally, Microsoft announced that the cloud will be upgraded as well, increasing the boost.

Consoles will never outperform a PC, nomatter how many times you repeat it.

What happens is the eyecandy, teaxture sizes and so on is lowered on consoles. And it keeps getting lowered as it evolves.

Right now a PC with GTX680/GTX780 and an i7 simply destroy the consoles with a huge margin in all areas.

And that cloud, just as much cloud compute as Simcity.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
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LOL @ 'cloud' making the games look better. For FMV, maybe, stream 1080p cutscenes. Syncing up graphical content? Give me a break. There's a reason we don't use AGP anymore, and AGP is like lightning speed compared to the best internet any home user will ever have.
Agreed, I'd sooner attempt to throw BF4 on my laptop's Radeon 5470 than try to stream it. :rolleyes:
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,067
3,574
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Agreed, I'd sooner attempt to throw BF4 on my laptop's Radeon 5470 than try to stream it. :rolleyes:

the industry tried streaming game tech.

WE saw how awesome that was Onlive™.

^ sarcasm... anyone who used onlive realize it was nothing but face palms...
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
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the industry tried streaming game tech.

WE saw how awesome that was Onlive™.

^ sarcasm... anyone who used onlive realize it was nothing but face palms...

Unlike all you guys here who are experts on the XBO and intimately familiar with how all this stuff works with all the hands on experience you have with the hardware, I don't pretend to know how MS is going to implement the cloud computing or what it will be used for. However, I do know that there are a lot of things we wouldn't have today if people like you were in charge of technology development and simply wrote things off when the first iteration didn't work as well in practice as it did in the initial abstract.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Unlike all you guys here who are experts on the XBO and intimately familiar with how all this stuff works with all the hands on experience you have with the hardware, I don't pretend to know how MS is going to implement the cloud computing or what it will be used for. However, I do know that there are a lot of things we wouldn't have today if people like you were in charge of technology development and simply wrote things off when the first iteration didn't work as well in practice as it did in the initial abstract.

Wrong...This is an ignorant post.

No amount of internet will overcome GPU limitations. If you only have so many shaders, you cannot magically produce more online and stream them in. The Xbone is stuck with what hardware it has and games must be written for that hardware.
 

Vesku

Diamond Member
Aug 25, 2005
3,743
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Streaming can work with a decent internet connection, unless it's amazingly low latency though you will most likely feel a bit of pointer response delay (potentially very minimal). Competitive PC FPS quality response is not happening anytime soon but I imagine many types of streamed console games would be fine to a casual player.
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
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Wrong...This is an ignorant post.

No amount of internet will overcome GPU limitations. If you only have so many shaders, you cannot magically produce more online and stream them in. The Xbone is stuck with what hardware it has and games must be written for that hardware.

Another one, just writing it off because you've sat in on the development meetings and working with the development systems and now know, this can't be used for anything.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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Another one, just writing it off because you've sat in on the development meetings and working with the development systems and now know, this can't be used for anything.

Do you even know a thing about computer hardware? About how games are programmed and such?

If you have a GTX650 you always have simply a GTX 650 and you aren't going to be able to stream a Titan level of performance over the internet. It can't happen.

Look, Microsoft made a fancy buzzword. They tried to pull an Apple and make it sound magical, they are NOT Apple and people are not so wrapped around their finger that they buy anything they release. That's all this is, a buzzword.

Maybe, and this is a maybe, you can stream a casual game and never really download it. Try streaming the next Halo or try streaming a game designed for GTX 800 or AMD HD8000 series performance levels and it won't happen. AAA games have too much going on, too many complex calculations and dynamic gameplay elements.

You can debate the points raised by other members here without resorting to personal attacks. Tone it down.
-- stahlhart
 
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Vesku

Diamond Member
Aug 25, 2005
3,743
28
86
Do you even know a thing about computer hardware? About how games are programmed and such?

If you have a GTX650 you always have simply a GTX 650 and you aren't going to be able to stream a Titan level of performance over the internet. It can't happen.

Look, Microsoft made a fancy buzzword. They tried to pull an Apple and make it sound magical, they are NOT Apple and people are not so wrapped around their finger that they buy anything they release. That's all this is, a buzzword.

Maybe, and this is a maybe, you can stream a casual game and never really download it. Try streaming the next Halo or try streaming a game designed for GTX 800 or AMD HD8000 series performance levels and it won't happen. AAA games have too much going on, too many complex calculations and dynamic gameplay elements.

You can stream a game being rendered with higher settings but the question is what will the real difference be after video compression is applied?
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
81
If you have a GTX650 you always have simply a GTX 650 and you aren't going to be able to stream a Titan level of performance over the internet. It can't happen.

No one is claiming this is how it is supposed to work but you. If that is the only way you can see cloud computing as being useful then no wonder you've already written it off. You either lack vision or just feel like acting dumb for the sake of argument. You're not going to stream entire AAA games over the internet. The games will be processed locally. What the cloud is supposed to do is offload certain calculations where possible to increase the overall potential of the system. That's not going to turn an XBO into a quad titan system. However, it could yield some good benefits depending on how it is used, and it certainly could end up being very useful 4 or 5 years down the line as the tech and internet connections continue to improve.

Something odd this could spawn is quality settings on a console like we have on PC's. However, what will determine your quality settings is how good your internet connection is, not what hardware you have sitting next to your tv.

And please don't answer in kind. Keep your discourse civil and respectful.
-- stahlhart
 
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sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Unlike all you guys here who are experts on the XBO and intimately familiar with how all this stuff works with all the hands on experience you have with the hardware, I don't pretend to know how MS is going to implement the cloud computing or what it will be used for. However, I do know that there are a lot of things we wouldn't have today if people like you were in charge of technology development and simply wrote things off when the first iteration didn't work as well in practice as it did in the initial abstract.

So you would agree that rendering frames on a screen is a low latency sort of operation right? Anything involving the internet would involve latency on the order of thousands of times high even in the best of conditions. So I'm wondering what sorts of operations in gaming would tolerate high latency processing in order to speed it up.
 
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Hitman928

Diamond Member
Apr 15, 2012
6,695
12,370
136
For those who seem to be reading way too much into this, here is what seems like some actual info about the situation:

b834.jpg
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Graphics are actually a bit weird in this regard. A typical computer will take of the order of 100ms to go from user input to showing the user a screen of data. You go from Europe to the US and back in the same time period with a packet of network data.

The difference of course is the amount of data that is transmitted within that 100ms. Just the raw image itself is 6MB or more and the assets used to generate the picture are GBs in size and the world state is GBs as well. So its not like a server on the internet somewhere can work with any of these assets or the game world as sourced from the console, its simply too big a state to be transferred out from the game, to a server, processed and then returned back in any sensible time period. 3D Graphics is a data heavy process and you need very high bandwidths to do anything useful with it and latency in graphics is a big problem.

In theory at least the console could be used to offload completely and just decode a compressed stream using one of the existing services. Of course most players notice the additional latency, the compression and the low graphics settings but it does mean that a console today could show much better graphics if the game was run remotely but obviously with the drawback of latency and some loss in image quality. Maybe in the future when we all have fibre run into our homes it becomes a bit more viable in terms of graphics quality but it will still have a latency issue, an issue which will always mean that cloud computing can't be used for anything latency sensitive that the console itself is processing.

There is very little a cloud service can do to improve a consoles performance beyond taking over the job of rendering the game completely. The world data state is simply too large for todays internet connections and latencies, it most likely wont be solved within a decade.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
the industry tried streaming game tech.

WE saw how awesome that was Onlive™.

^ sarcasm... anyone who used onlive realize it was nothing but face palms...

Sony bought a game streaming service. But they have some sensible uses for it, like allowing you to play demos without downloading the game files, which it's a nearly perfect solution for.
Why download 3GB for a 30min demo you might play once?

Also, the NV game streaming idea would be ideal for consoles. Have your console in one room, but be able to stream it to any TV in the house that you want. Lag would be minimal inside the house, like Sony are doing with PS Vita remote play as well.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
No one is claiming this is how it is supposed to work but you. If that is the only way you can see cloud computing as being useful then no wonder you've already written it off. You either lack vision or just feel like acting dumb for the sake of argument. You're not going to stream entire AAA games over the internet. The games will be processed locally. What the cloud is supposed to do is offload certain calculations where possible to increase the overall potential of the system. That's not going to turn an XBO into a quad titan system. However, it could yield some good benefits depending on how it is used, and it certainly could end up being very useful 4 or 5 years down the line as the tech and internet connections continue to improve.

Something odd this could spawn is quality settings on a console like we have on PC's. However, what will determine your quality settings is how good your internet connection is, not what hardware you have sitting next to your tv.

And please don't answer in kind. Keep your discourse civil and respectful.
-- stahlhart

Again, buzzwords to downplay the multiple OSes sucking up almost 3GB of the 8GB available memory and slower GPU with less shaders than the competition. It's not rocket science, Microsoft feels threatened so they have to do any damage control they can. That includes using buzzwords and fancy talk to seem impressive.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
Windows 7 and NVIDIA are probably the development platform for xbox1. This does destroy the myth that games might be optimized for AMD hardware.

They might not have had the XB1 hardware available in mass for demo kiosks, so the next best thing they can do is just run the PC versions maxed out with controllers and ridiculously powerful hardware to make sure no noticeable slow downs happen. Makes sense though IT IS completely dishonest. Makes me wonder what AMD has to say about it. For all we know, it might be true that there might be yield issues with the APU, as IIRC it does have the 32 MB of eSRAM built in and that could be source of issue.