XBox Live and Mod Chips - LOLOLOL!

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Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Originally posted by: sharkeeper
Mask the SN flag or prevent the box from being able to id the modifications. (hardware knowledge required)

Modify a burner to not only be able to copy the disks but to be able to put the region on them! A warped version of Yamaha's disk T@2 could (possibly) do this. (Again hardware knowledge required!)

Cheers!

Someones on the money...

Heres a tidbit I found...

"From the information we received it's still unclear if MS really bans your xbox or not after u tried to play online with a modded xbox. Alot of people reported that their xlive worked fine after they disabled the modchip , but on the other hand alot of mails also told us exactly the opposite.
The next step will be to try to change the factory settings on the pic (Serial Number , Online Key , MAC) and see if that could solve the problem.
People are working on this atm."
 

joohang

Lifer
Oct 22, 2000
12,340
1
0
True.

But once the serial got banned, you are still SOL.

And I wouldn't be surprised if the Live server does not authenticate your console without a valid ID.
 

StageLeft

No Lifer
Sep 29, 2000
70,150
5
0
Originally posted by: sharkeeper
Mask the SN flag or prevent the box from being able to id the modifications. (hardware knowledge required)

Modify a burner to not only be able to copy the disks but to be able to put the region on them! A warped version of Yamaha's disk T@2 could (possibly) do this. (Again hardware knowledge required!)

Cheers!
That's good about the first idea, but it will only work for those who haven't already tried their sys on xbl.

 

Skyclad1uhm1

Lifer
Aug 10, 2001
11,383
87
91
Guess that means Australia won't be getting XBox Live, as a judge decided modchips were legal there.

Oh, and if you can download 8137581416461872471 working Windows XP keys from KaZaA, how long do you think it will take for someone to code something that will alter the 'unique ID' in a working one? You can just put a mini firewall on the XBox which rewrites the packets containing the ID.
 

joohang

Lifer
Oct 22, 2000
12,340
1
0
Originally posted by: Storm
Originally posted by: sharkeeper
Mask the SN flag or prevent the box from being able to id the modifications. (hardware knowledge required)

Modify a burner to not only be able to copy the disks but to be able to put the region on them! A warped version of Yamaha's disk T@2 could (possibly) do this. (Again hardware knowledge required!)

Cheers!

Someones on the money...

Heres a tidbit I found...

"From the information we received it's still unclear if MS really bans your xbox or not after u tried to play online with a modded xbox. Alot of people reported that their xlive worked fine after they disabled the modchip , but on the other hand alot of mails also told us exactly the opposite.
The next step will be to try to change the factory settings on the pic (Serial Number , Online Key , MAC) and see if that could solve the problem.
People are working on this atm."

hahaha

For all that hassle, I'd just buy legit copies of games. :)
 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Originally posted by: joohang
Originally posted by: Storm
Originally posted by: sharkeeper
Mask the SN flag or prevent the box from being able to id the modifications. (hardware knowledge required)

Modify a burner to not only be able to copy the disks but to be able to put the region on them! A warped version of Yamaha's disk T@2 could (possibly) do this. (Again hardware knowledge required!)

Cheers!

Someones on the money...

Heres a tidbit I found...

"From the information we received it's still unclear if MS really bans your xbox or not after u tried to play online with a modded xbox. Alot of people reported that their xlive worked fine after they disabled the modchip , but on the other hand alot of mails also told us exactly the opposite.
The next step will be to try to change the factory settings on the pic (Serial Number , Online Key , MAC) and see if that could solve the problem.
People are working on this atm."

hahaha

For all that hassle, I'd just buy legit copies of games. :)

True... but if there is a way to get around xboxlive with modchips.... That might be a blessing for MS... It could
boost sales of the Xbox. It could also cause the creation of "trainers" for online cheating.
 

Demon-Xanth

Lifer
Feb 15, 2000
20,551
2
81
Nintendo is in the comfortable situation that they are able to seperate region protection and copy protection. Thier #1 form of copy protection is that 3" CD-r disks only old 210MB, and 3" DVD-r disks are (near) impossible to find. So they don't mind people breaking thier region protection. In the case of the GBA, it's cartrige format requires hardware, which costs money to develop, and isn't straight forward copyable from a PC. And the games aren't that expensive when compared to the work. Add in the fact that there is NO region protection on the GBA, and the number of people pirating rather than buying goes down (yeah it still happens).

Frankly, Nintendo probably has the best seat in the house when it comes to fighting piracy.
 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Originally posted by: Demon-Xanth
Nintendo is in the comfortable situation that they are able to seperate region protection and copy protection. Thier #1 form of copy protection is that 3" CD-r disks only old 210MB, and 3" DVD-r disks are (near) impossible to find. So they don't mind people breaking thier region protection. In the case of the GBA, it's cartrige format requires hardware, which costs money to develop, and isn't straight forward copyable from a PC. And the games aren't that expensive when compared to the work. Add in the fact that there is NO region protection on the GBA, and the number of people pirating rather than buying goes down (yeah it still happens).

Frankly, Nintendo probably has the best seat in the house when it comes to fighting piracy.

How many MB do the 3" DVD-R hold?
 

simms

Diamond Member
Sep 21, 2001
8,211
0
0
Originally posted by: Storm
Originally posted by: Demon-Xanth
Nintendo is in the comfortable situation that they are able to seperate region protection and copy protection. Thier #1 form of copy protection is that 3" CD-r disks only old 210MB, and 3" DVD-r disks are (near) impossible to find. So they don't mind people breaking thier region protection. In the case of the GBA, it's cartrige format requires hardware, which costs money to develop, and isn't straight forward copyable from a PC. And the games aren't that expensive when compared to the work. Add in the fact that there is NO region protection on the GBA, and the number of people pirating rather than buying goes down (yeah it still happens).

Frankly, Nintendo probably has the best seat in the house when it comes to fighting piracy.

How many MB do the 3" DVD-R hold?


mmm, i'm curious too.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I was under the impression that the GC disks held 1-2gb, since theyre really just miniDVDs.

I am glad that microsoft has made this decision, even though I dont have an xbox. Without a mod chip, everyone is forced to use the exact same retail game. With pirated copies floating around it would be only a matter of time before cheating starts. There is NOTHING I hate more than online cheaters!
 

BDawg

Lifer
Oct 31, 2000
11,631
2
0
Originally posted by: BD2003
I was under the impression that the GC disks held 1-2gb, since theyre really just miniDVDs.

I am glad that microsoft has made this decision, even though I dont have an xbox. Without a mod chip, everyone is forced to use the exact same retail game. With pirated copies floating around it would be only a matter of time before cheating starts. There is NOTHING I hate more than online cheaters!

I agree 100%. If you want to cheat, why not play by yourself. Diablo II is getting to be as bad as Diablo was online. :|
 

Aves

Lifer
Feb 7, 2001
12,233
31
101
Originally posted by: LuNoTiCK
Do they even have modchips for the GC?
No real need. It can be modded to play Japanese games without one and it's not like you can buy media to make "backups" of the games.

 

UNCjigga

Lifer
Dec 12, 2000
25,663
10,378
136
I smell an ebay scam in the works. Hundreds of 'banned' consoles will be dumped on ebay by unscrupulous modders. I think the moral of the story is that if you want to be a modder and still expect to be supported by MS, buy two consoles. Do what you want with the modded one and use the unmodded one for what it was intended for.
 

silent tone

Golden Member
Oct 9, 1999
1,571
1
76
Originally posted by: Skyclad1uhm1
Guess that means Australia won't be getting XBox Live, as a judge decided modchips were legal there.

Oh, and if you can download 8137581416461872471 working Windows XP keys from KaZaA, how long do you think it will take for someone to code something that will alter the 'unique ID' in a working one? You can just put a mini firewall on the XBox which rewrites the packets containing the ID.

I think the cat and mouse game of finding and installing new hacks, then ms installing new protection methods will get old the third or fourth time around.
 

mithrandir2001

Diamond Member
May 1, 2001
6,545
1
0
Originally posted by: istallion
Originally posted by: Skyclad1uhm1
Guess that means Australia won't be getting XBox Live, as a judge decided modchips were legal there.

Oh, and if you can download 8137581416461872471 working Windows XP keys from KaZaA, how long do you think it will take for someone to code something that will alter the 'unique ID' in a working one? You can just put a mini firewall on the XBox which rewrites the packets containing the ID.

I think the cat and mouse game of finding and installing new hacks, then ms installing new protection methods will get old the third or fourth time around.
Especially if the XBOX shrivels up and dies.
 

CaesarX

Banned
Nov 19, 2002
520
0
0
Translation: Mod chip manufacturers have announced that their profits have doubled, as hundreds of thousands of Xbox owners flocked to them to purchase new mod chips that cannot be detected by the console.

This is exactly the same thing that's happening with sattelite piracy. More and more people pirate satellite every day, and more and more often satellite providers release new software to combat the latest hacks. But no one ever goes back to paying. Instead, they keep going back to their dealers and paying them to keep updating their cards so that they can still get their 25 free PPV channels among other things. In the end, the providers are losing millions, the dealers are gaining millions, and the number of pirates is increasing because the richer dealers can now afford more advertising.
 

StageLeft

No Lifer
Sep 29, 2000
70,150
5
0
Originally posted by: CaesarX
Translation: Mod chip manufacturers have announced that their profits have doubled, as hundreds of thousands of Xbox owners flocked to them to purchase new mod chips that cannot be detected by the console.

This is exactly the same thing that's happening with sattelite piracy. More and more people pirate satellite every day, and more and more often satellite providers release new software to combat the latest hacks. But no one ever goes back to paying. Instead, they keep going back to their dealers and paying them to keep updating their cards so that they can still get their 25 free PPV channels among other things. In the end, the providers are losing millions, the dealers are gaining millions, and the number of pirates is increasing because the richer dealers can now afford more advertising.
Thing of this is though: If MS has already caught you you're SOL. So the idea would be to get a mod chip that bypasses their protection and use that on a non-banned console, right? Yes, but then what if some morning you wake up and find that an MS engineer put in a new patch that night and everybody logging in that day now has a screwed console.

I can't see a way for the modders to win in this particular way unless there is a very quick on-off way for the mod chips; but you're not going to be able to use the mod chip while online. It's too damn risky for your xbox.

 

UNCjigga

Lifer
Dec 12, 2000
25,663
10,378
136
Originally posted by: istallion
Originally posted by: Skyclad1uhm1
Guess that means Australia won't be getting XBox Live, as a judge decided modchips were legal there.

Oh, and if you can download 8137581416461872471 working Windows XP keys from KaZaA, how long do you think it will take for someone to code something that will alter the 'unique ID' in a working one? You can just put a mini firewall on the XBox which rewrites the packets containing the ID.

I think the cat and mouse game of finding and installing new hacks, then ms installing new protection methods will get old the third or fourth time around.
Tell that to the Hu card crew!
 

TNTrulez

Banned
Aug 3, 2001
2,804
0
0
Go modders go.

Frankly I would buy an Xbox only to mod it and for Xbox live.
So... if those two works together, all the better!
 

rubix

Golden Member
Oct 16, 1999
1,302
2
0
it doesn't matter. many mod chips can be switched off and you can change the xbox's id if it is banned.
 

Antisocial Virge

Diamond Member
Dec 13, 1999
6,578
0
0
Actually 3" dvd-r are not that hard to find now. Rumor is though that the media is burned on in reverse fashion or something like that.
 

Skyclad1uhm1

Lifer
Aug 10, 2001
11,383
87
91
Originally posted by: Skoorb
Originally posted by: CaesarX
Translation: Mod chip manufacturers have announced that their profits have doubled, as hundreds of thousands of Xbox owners flocked to them to purchase new mod chips that cannot be detected by the console.

This is exactly the same thing that's happening with sattelite piracy. More and more people pirate satellite every day, and more and more often satellite providers release new software to combat the latest hacks. But no one ever goes back to paying. Instead, they keep going back to their dealers and paying them to keep updating their cards so that they can still get their 25 free PPV channels among other things. In the end, the providers are losing millions, the dealers are gaining millions, and the number of pirates is increasing because the richer dealers can now afford more advertising.
Thing of this is though: If MS has already caught you you're SOL. So the idea would be to get a mod chip that bypasses their protection and use that on a non-banned console, right? Yes, but then what if some morning you wake up and find that an MS engineer put in a new patch that night and everybody logging in that day now has a screwed console.

I can't see a way for the modders to win in this particular way unless there is a very quick on-off way for the mod chips; but you're not going to be able to use the mod chip while online. It's too damn risky for your xbox.

Not if they do it the way I suggested, by just sending a random non-banned serial.
 

TallBill

Lifer
Apr 29, 2001
46,017
62
91
its pretty easy to use xbox live and a modchip at the same time :p just gotta read up on how.. thats all


btw.. the mod chip is worth it anyways to play old NES, SNES, and Genesis games LEGALLY on your xbox with a controller :p

kills pc emulators