These numbers are extremely misleading because the PS2 and GameCube don't NEED that many MHz to be fast! This is because they use chips that are specifically designed for processing graphics and have dedicated graphics capabilities as opposed to the XBOX which, last time I checked, was using a P3 733 (yucky!) and the next in the line of the GeForces (only tweaked a touch- not much- for the XBOX). I'm not impressed at all with those specs. Also, the GameCube can do 8 simultaneous textures I thought...
WTH are you talking about? It's not a geforce chip (the geforce chip was used in the early demo version). The graphic chip in the X-box is way closer to the NV20 then the Geforce (It's based on the NV20). MS didn't claim the P3 733 as being "more powerful then the PS2 emotion engine" (it's not their fault most people are idiots). The reason they don't need an ultra fast processor is cause the x-chip will be doing most of the work (which is what the Geforce was supposed to do, but never really did).
The x-box is based on PC technology, but it is NOT a PC! It's designed to remove all the bottleneck thats found in PC systems, like the unified memory. So have fun with that 4MB Vram in the PS2, cause you know it'll be a bottleneck in future games. 🙂
EDIT - It has ports for 4 controllers per box and can be set up as a lan whereby more Xboxes can link for team play of some good titles that are being developed for it.
WOW! Now there's an original idea. Now who did MS rip that off of, hmm... lemme see.. NO ONE! 😉