<< Xbox
Sony PlayStation 2
Nintendo GameCube
CPU
733 MHz
294.912 MHz
405MHz Power PC
Graphics Processor
250Mhz custom-designed chip, developed by Microsoft and nVidia
147.456MHz
202.5 MHz Custom chip "Flipper"
Total Memory
64MB
32MB
43MB
Memory Bandwidth
6.4GB/sec
3.2 GB/sec
3.2GB/sec
Polygon Performance
125 M/sec
66 M/sec
6-12 M/sec
Simultaneous Textures
4
1
N/A
>>
These numbers are extremely misleading because the PS2 and GameCube don't NEED that many MHz to be fast! This is because they use chips that are specifically designed for processing graphics and have dedicated graphics capabilities as opposed to the XBOX which, last time I checked, was using a P3 733 (yucky!) and the next in the line of the GeForces (only tweaked a touch- not much- for the XBOX). I'm not impressed at all with those specs. Also, the GameCube can do 8 simultaneous textures I thought...
Oh, and MS will never touch that 125Million polys/sec. because that would mean that all buses are completely saturated and that NEVER EVER happens! Especially since they are basically using a computer and not a practically dedicated graphics design for their console.