Worst PC Game you've ever purchased

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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Red Faction 2.
System Shock 2 (couldn't stand the graphics).
Jedi Knight 1 (couldn't stand the graphics).

I enjoyed both System Shock 2 and Jedi Knight 1.

If you are at all interested, there is a mod for SS2 that converts the admittedly dated graphics into something slightly more paletable. if you can get past the look it is really quite incredible to play.
 

jdelrio22

Member
Feb 14, 2006
172
0
0
Dragon Age 2 - never again. If Dragon Age 3 is made I will not spend a dime on it.

F1 2011 - mostly because I don't play it!
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
oh, forgot MoH...that was pretty bad. worse than CoD imo.

Medal of Honor still has a better single player then even BC2,my friend raged about how BC2 was like a interactive movie with all those 5 minute sit and watch scenes and i can't blame her cause it can piss me off too.

So gave her Medal of Honor last night being skeptical she might not like it i install it on her pc and put about 30 mins into the single player and hell of alot more action then BC2 and she was digging it more then BC2.

BF3 is guilty of the stupid little interactive movie bs too press e to climb the latter really is it that hard?What is this a console port?
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
rofl, god that buzzword cannot die soon enough.

I am really curious what your problem with the term consolization is. In the other thread, several people explained in great detail why it is a perfectly valid and comprehensive description of problems with games today. and I have yet to see anything put forth to discredit or invalidate the term. yet you keep on harping on it being a Scapegoat or now a buzzword that needs to die.

Please help us understand what your issue is with the term. If you can explain, perhaps we can better understand the problem.
 

Remobz

Platinum Member
Jun 9, 2005
2,564
37
91
Medal of Honor still has a better single player then even BC2,my friend raged about how BC2 was like a interactive movie with all those 5 minute sit and watch scenes and i can't blame her cause it can piss me off too.

So gave her Medal of Honor last night being skeptical she might not like it i install it on her pc and put about 30 mins into the single player and hell of alot more action then BC2 and she was digging it more then BC2.

BF3 is guilty of the stupid little interactive movie bs too press e to climb the latter really is it that hard?What is this a console port?

Wait, women ACTUALLY play those types of computer games? WTF? :eek:

Where can I meet these women?

haha..........
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I am really curious what your problem with the term consolization is. In the other thread, several people explained in great detail why it is a perfectly valid and comprehensive description of problems with games today. and I have yet to see anything put forth to discredit or invalidate the term. yet you keep on harping on it being a Scapegoat or now a buzzword that needs to die.

Please help us understand what your issue is with the term. If you can explain, perhaps we can better understand the problem.

Because pressing a button to climb a ladder has nothing to do with "consolization" of anything. And yet lo and behold, someone doesn't like something about a game, and there it is. Even worse, if you didn't have to press a button to climb it, someone would call it consolized; hell that's oversimplifying the controls, right? If they had no ladders at all and there were only ramps, it would probably be a sign of consolization, that's dumbing it down, right? If the ladders acted like vertical escalators and you simply latched on and it took you to the next level: consolization, after all that's making things too easy, is it not? There is no escaping it.

People just love saying it because they love to bitch and it's even easier to do when you have this one magical word that all of a sudden is the rhyme and reason for everything that's ever gone wrong with a game, no matter how great or small, important or not.

Nigh every FPS in the last two decades has used "E" as the (inter)action button and suddenly it's the sign of a console port because of a ladder?

You know, I wish more games had push-button ladders, accidentally sliding up one in CSS when you back into the thing is utterly annoying.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Because pressing a button to climb a ladder has nothing to do with "consolization" of anything. And yet lo and behold, someone doesn't like something about a game, and there it is. Even worse, if you didn't have to press a button to climb it, someone would call it consolized; hell that's oversimplifying the controls, right? If they had no ladders at all and there were only ramps, it would probably be a sign of consolization, that's dumbing it down, right? If the ladders acted like vertical escalators and you simply latched on and it took you to the next level: consolization, after all that's making things too easy, is it not? There is no escaping it.

People just love saying it because they love to bitch and it's even easier to do when you have this one magical word that all of a sudden is the rhyme and reason for everything that's ever gone wrong with a game, no matter how great or small, important or not.

Nigh every FPS in the last two decades has used "E" as the (inter)action button and suddenly it's the sign of a console port because of a ladder?

You know, I wish more games had push-button ladders, accidentally sliding up one in CSS when you back into the thing is utterly annoying.

I think the person was referring to it being a quick-time event, not hitting e to climb a ladder in general.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I think the person was referring to it being a quick-time event, not hitting e to climb a ladder in general.

This.

Also, I think you have a real itch about the term. And therefore are totally anti anything that is or could even remotely be "Consolization". Way I see it is this.

1) Graphics are seriously borked in games today because everyone wants to be Console compliant. This is an issue and has held back Graphics development/utilization in games for the last 7 years.

2) Consoles have fewer resources, space, cores, and a static architecture for the last 7 years. This has lead to some serious stagnation in game development capabilities. Architecture that has been around for years is largely un-tapped because developers are still trying to consolize games.

3) Consoles have made it more accessable to gamers all around. And the more casual the gamer, the simpler the game controls have to be. This is not only so that controls can fit into the A/B/X/Y architecture, but because more and more casual gamers want to work less and less to develop skills. So games get dumbed down to be Consolized.

4) Paradygms such as limited saves have been a legacy of consoles for years, despite not being required by the hardware. this borks games as it invades the design and concept creation of most games. PC's never needed this. But since games are primarily developed for Consoles (consolization) game features/capabilities are impacted.

All of these and more are very real impacts from the console market and inflict definite limitations on PC games. the short of it is, if a decision was made to fit the console market or as a result of a limitation in the console market, that is consolization. Making things easier for casual gamers is consolization because there are Bucket loads more casual gamers on consoles than on PCs.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
This.

Also, I think you have a real itch about the term. And therefore are totally anti anything that is or could even remotely be "Consolization". Way I see it is this.

1) Graphics are seriously borked in games today because everyone wants to be Console compliant. This is an issue and has held back Graphics development/utilization in games for the last 7 years.

2) Consoles have fewer resources, space, cores, and a static architecture for the last 7 years. This has lead to some serious stagnation in game development capabilities. Architecture that has been around for years is largely un-tapped because developers are still trying to consolize games.

3) Consoles have made it more accessable to gamers all around. And the more casual the gamer, the simpler the game controls have to be. This is not only so that controls can fit into the A/B/X/Y architecture, but because more and more casual gamers want to work less and less to develop skills. So games get dumbed down to be Consolized.

4) Paradygms such as limited saves have been a legacy of consoles for years, despite not being required by the hardware. this borks games as it invades the design and concept creation of most games. PC's never needed this. But since games are primarily developed for Consoles (consolization) game features/capabilities are impacted.

All of these and more are very real impacts from the console market and inflict definite limitations on PC games. the short of it is, if a decision was made to fit the console market or as a result of a limitation in the console market, that is consolization. Making things easier for casual gamers is consolization because there are Bucket loads more casual gamers on consoles than on PCs.

The underlying issue is even if you think consoles do all that, do you really believe that if we had no consoles, the landscape would be any different? People forget that not every PC is a powerhouse, over 20% of Steam gamers (simply based off the hardware) survey are working with roughly console level GPUs, or worse. And like I said before, your average Steam user is probably even more advanced than your average PC user.

But all that aside, video gaming is a relatively young market that is experiencing growing pains as it moves from "niche" to "accepted" over the years. Consoles are not a cause, they are a symptom. (I say symptom like it's a bad thing but it's really not, it's more matter of fact than anything else) As gaming itself expands into the mainstream, the mainstream is going to look for the path of least resistance, the console. You plug it in, you play, and by and large it's good enough.

The same thing has happened with every [pervasive] industry. Markets do not revolve around the proficient, enthusiast users no matter how much they want them to. Cars, clothes, food, computers, audio, video, all the way down to smaller industries like keyboards, pens, backpacks and bikes. On a macro level, every industry caters to the mainstream consumer. A mainstream car is adequate, but a gearhead will tell you a hundred reasons it sucks. A mainstream pair of jeans is decent, but a fashion forward person will still rattle off a dozen benefits of premium denim. Foodies will try to convince you wonderbread will kill you, and everyone here knows most PC users are happy enough with a HDD and dualcore but we still know how much better an SSD and quad core can perform. Hyperbole, yes, but the point of all of it being that the fairly ignorant average user is what drives the market. And that's the crux of the matter.

Thirty years ago, where was the average gamer? In a bar or arcade, playing Pacman and Pong. Twenty years ago? Bringing home one of the first game consoles on the block. Ten years ago? Lined up for a PS2, eagerly awaiting The Bouncer. Today? The customers of the previous generation still exist, no doubt, but today you have to count the moms on Farmville, the kids on Cityville, the socialites on Angry Birds: these huge, unsaturated markets that makers want a slice of. That's hundreds of millions of users who have probably never played a video game in their entire life before now, and whether you like it or not, the producers want them to become part of their customer base.

Consoles are nothing more than a medium to reach an audience. The product is still designed to appeal to the audience, no matter how it reaches them. "Gamers" as they want to call themselves, are just having a hard time adjusting to their position in 'their' market being gradually marginalized, because as time goes on, there's a greater and greater chance that the person who picks up a game is someone unfamiliar, and the people who make that game want it to be able to capture that person.

Fortunately, it's not a permanent situation. In time, as it loses it's "Hey this is something new" allure, at least a portion of the new market will become hungry for something more involved and help push the demand once more for more 'complex' games. Production will slowly adjust to meet what the market demands for all spectrum of consumers so long as there's money to be made, as every other market is doing or has done.

tldr
Console popularity is a symptom of a growing market. A market that grows into virgin territory lowers the aptitude of the average user. Average users drive markets, average users feel more comfortable with something uncomplicated initially. In time, the market will adjust and all shall have games they can all enjoy and live in harmony. Hurrah!

Well, maybe not the harmony part.
 
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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
…et all…
So where you are seeing symptom, I am seeing direct line causal relationship. Adoption is directly related to and caused by the adoption of consoles as an easily accessible platform. More consoles equals more users. Developers are seeing dollar signs associated with the console market and so are mostly focusing on games that sell into that market (with PC development being seen as an “Additional revenue stream” and coded for appropriately). This causes artificial limitations on games that come out for the PC market. This is Causal, not symptomatic. A leads to B leads to C.

Although not every console is a powerhouse, historically (in the PC market) hardware development drives software innovation, which then in turn drives hardware development. As better platforms emerge, people adopt to the new platform to play new and better games. That is why DX11 is such a big sticking point, and why Microsoft made it a condition of Vista/Windows 7. Because they knew it would drive adoption. But since consoles, a platform that hasn’t changed significantly in the past 7 years, are the lions share of the market, Developers, not wanting to abandon Consoles, are not building for DX11. Consolization at it’s finest.

And again, BECAUSE of consoles being the primary medium of adoption, more and more games are being made “Dumbed down” to meet the market. Again, consolization. Controls are simpler, game play is more accessible to lower skill levels. And classically “Console” type development decisions are increasingly being made in game development BECAUSE consoles are the dominant platform of choice for largest portion of the gaming community.

All Consolization. This isn’t a Scapegoat. It is a causal driver in the market. And one PC gamers their backs up about.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
funny thing is that I've played and liked almost all the games listed here in this thread thus far. Some I've liked more than others, but for the most part I've found enjoyment in all of them and fund them worth my money. Then again I learned long ago not to rush out and buy a title at release, but instead wait for it to show up in the $10 or under bargain bin. That might have something to do with it.

Still I do buy games on occasion for the full amount.

About the only games I played that I actually purchased and couldn't stand were these.

E.T. for the atari.... UGH!!!

Daikatana... why has no one mentioned this game yet?

Gecko... yah it came in a combo pack with some other games but this thing was trash.
 

sandorski

No Lifer
Oct 10, 1999
70,809
6,363
126
Medal of Honor still has a better single player then even BC2,my friend raged about how BC2 was like a interactive movie with all those 5 minute sit and watch scenes and i can't blame her cause it can piss me off too.

So gave her Medal of Honor last night being skeptical she might not like it i install it on her pc and put about 30 mins into the single player and hell of alot more action then BC2 and she was digging it more then BC2.

BF3 is guilty of the stupid little interactive movie bs too press e to climb the latter really is it that hard?What is this a console port?

lol, been watching a playthru of Batman Arkham City. Apparently "A" does a million different things, what it does depends where you are and it always lets you know exactly what it does at that point. I just shake my head at this, might as well just remove the Player.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Mirror's Edge for me. The gameplay was fun for a few hours, then it just got really boring and repetitive. The story was really quite bad as well. It was only 4.99 so I can't be that upset I suppose.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
Call of Duty Black Ops. I told myself I wouldnt buy another one after MW2, but I did and I barely played it after how annoyed I got.
 

Zorander

Golden Member
Nov 3, 2010
1,143
1
81
Master of Orion 3
Settlers IV
Disciples II

These are just plain bad IMHO and impossible to get any enjoyable experience out of. DA2, as comparatively mediocre to DA:O as it is, is still a fine game.