This.
Also, I think you have a real itch about the term. And therefore are totally anti anything that is or could even remotely be "Consolization". Way I see it is this.
1) Graphics are seriously borked in games today because everyone wants to be Console compliant. This is an issue and has held back Graphics development/utilization in games for the last 7 years.
2) Consoles have fewer resources, space, cores, and a static architecture for the last 7 years. This has lead to some serious stagnation in game development capabilities. Architecture that has been around for years is largely un-tapped because developers are still trying to consolize games.
3) Consoles have made it more accessable to gamers all around. And the more casual the gamer, the simpler the game controls have to be. This is not only so that controls can fit into the A/B/X/Y architecture, but because more and more casual gamers want to work less and less to develop skills. So games get dumbed down to be Consolized.
4) Paradygms such as limited saves have been a legacy of consoles for years, despite not being required by the hardware. this borks games as it invades the design and concept creation of most games. PC's never needed this. But since games are primarily developed for Consoles (consolization) game features/capabilities are impacted.
All of these and more are very real impacts from the console market and inflict definite limitations on PC games. the short of it is, if a decision was made to fit the console market or as a result of a limitation in the console market, that is consolization. Making things easier for casual gamers is consolization because there are Bucket loads more casual gamers on consoles than on PCs.
The underlying issue is even if you think consoles do all that, do you really believe that if we had no consoles, the landscape would be any different? People forget that not every PC is a powerhouse, over 20% of Steam gamers (simply based off the hardware) survey are working with roughly console level GPUs, or worse. And like I said before, your average Steam user is probably even more advanced than your average PC user.
But all that aside, video gaming is a relatively young market that is experiencing growing pains as it moves from "niche" to "accepted" over the years. Consoles are not a cause, they are a symptom. (I say symptom like it's a bad thing but it's really not, it's more matter of fact than anything else) As gaming itself expands into the mainstream, the mainstream is going to look for the path of least resistance, the console. You plug it in, you play, and by and large it's good enough.
The same thing has happened with every [pervasive] industry. Markets do not revolve around the proficient, enthusiast users no matter how much they want them to. Cars, clothes, food, computers, audio, video, all the way down to smaller industries like keyboards, pens, backpacks and bikes. On a macro level, every industry caters to the mainstream consumer. A mainstream car is adequate, but a gearhead will tell you a hundred reasons it sucks. A mainstream pair of jeans is decent, but a fashion forward person will still rattle off a dozen benefits of premium denim. Foodies will try to convince you wonderbread will kill you, and everyone here knows most PC users are happy enough with a HDD and dualcore but we still know how much better an SSD and quad core can perform. Hyperbole, yes, but the point of all of it being that the fairly ignorant average user is what drives the market. And that's the crux of the matter.
Thirty years ago, where was the average gamer? In a bar or arcade, playing Pacman and Pong. Twenty years ago? Bringing home one of the first game consoles on the block. Ten years ago? Lined up for a PS2, eagerly awaiting The Bouncer. Today? The customers of the previous generation still exist, no doubt, but today you have to count the moms on Farmville, the kids on Cityville, the socialites on Angry Birds: these huge, unsaturated markets that makers want a slice of. That's hundreds of millions of users who have probably never played a video game in their entire life before now, and whether you like it or not, the producers want them to become part of their customer base.
Consoles are nothing more than a medium to reach an audience. The product is still designed to appeal to the audience, no matter how it reaches them. "Gamers" as they want to call themselves, are just having a hard time adjusting to their position in 'their' market being gradually marginalized, because as time goes on, there's a greater and greater chance that the person who picks up a game is someone unfamiliar, and the people who make that game want it to be able to capture that person.
Fortunately, it's not a permanent situation. In time, as it loses it's "Hey this is something new" allure, at least a portion of the new market will become hungry for something more involved and help push the demand once more for more 'complex' games. Production will slowly adjust to meet what the market demands for all spectrum of consumers so long as there's money to be made, as every other market is doing or has done.
tldr
Console popularity is a symptom of a growing market. A market that grows into virgin territory lowers the aptitude of the average user. Average users drive markets, average users feel more comfortable with something uncomplicated initially. In time, the market will adjust and all shall have games they can all enjoy and live in harmony. Hurrah!
Well, maybe not the harmony part.