Originally posted by: knyghtbyte
Originally posted by: dguy6789
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Um LMAO.
Your x800xtpe would handle this game at LEST at 1280 maximum settings...
Your WAAAAAAAAAAAAAAAAAAAAAY underestimating what that card can do.
Heck, there is NO game out right now that a Radeon 9800 Pro can't run at 1024X768 at maximum settings, Fear will be the first one supposedly. Your card is a little over twice as fast as a 9800 Pro.
Quake 4 is based off the Doom 3 engine, which your card would run with PURE EASE, so even if Quake 4 took 50% more power(which there is no way in hell that it will) you would still run it well.
99% of the people here don't have a clue what CPU bottlenecking means, so take what those people tell you about cpu bottlenecking with a grain of salt.
um, a Radeon Pro at 1024 will struggle to run Doom 3 with max settings...lolol...u obviously arnt aware of just how much AA takes to work.....nevermind the other options....
CPU's are bottlenecked by the physics in the games, the GPU handles what things look like when they fly around, the CPU tells the GPU where the thing is flying and what'll happen when it hits something and the GPU then decides what it should look like after its hit the something....etc etc.....so if your CPU is too slow then your framerate will drop (hence Chateau in CS:S slows down a lot in the cellars cuz of all the people trampling thru water creating spray, especially if any nades go off...).....however if they bring out the PhysX chip as something you can whack in a PCI slot then it will mean a P4 3ghz equivelant chip will be a happy level to have with a 7800GTX cuz the PhysX chip will handle the games PhysX......supposedly....lol
but yes, an X800XT PE is a nice card to keep you going for a year or so, but it may be worth beefing up your processor (either new one or o/c it)
I never once said a Radeon 9800 Pro would run Doom 3 at 1024 max settings with AA. If you read it real carefully you will notice I said at 1024 Max settings, this applies to a game's settings, not including anti aliasing.
To mindgam3, that is at 800X600, and the framerate is already over 60, which is enough performance for any game. I never said it wouldn't bottleneck it. You must understand, 95% of ALL cpu bottlenecking occurs because you are not stressing the gpu enough. If that becnhmark was at 1600X1200 with AA/AF then you would see very small if no difference between fps on all the systems listed there.
What most people on this board and many others believe, is that a cpu bottleneck affects a game's playability. It does NOT unless your cpu is some real slugger. CPU bottlenecking occurs when your gpu is not doing enough work, the point where a faster cpu gives your more fps.((For the 6800 and x800 owners, EVERY ONE OF YOU is cpu bottlenecked in something like quake 3)that does NOT make it unplayable now does it?) If you are at this point, crank up some more details.
lets see, AA is in the Doom3 menus, therefore its a setting, its a setting that can improve the look of your game quite a lot, which is why its such an intensive option that most people dont use....
Bottlenecking happens for many reasons, both CPU and GPU bottlenecking happen and they affect each other quite seriously at times......a good example as i gave is Chateau on CS:S....if you get a lot of people running around in the basement area shooting and nading, it can slow down even the top end systems quite a bit, with the lower and mid end systems literally hitting 5fps (by mid end im talking about my system as listed below, and dont tell me i havnt got my CS:S set properly, im an experienced player who has adminned servers and been in clans).....when playing online anyway, top end systems wont slow down so much if playing it with bots on their own puter...........reason it slows down, simple, its a graphically intense area due to the water, reflections, lighting etc.........also you are likely to have lots of moving character models which is graphically intense, so even good cards will struggle to shift that much poly....then you have to factor in that your CPU is having to cope with the physics of water droplets, character interaction (ie clipping possibilities), hitbox movement and interaction with damage causing objects (bullets, nade fragments), then it has to cope with talking to the graphics card to make sure the GPU knows how to render these changes to objects and their location, then the GPU renders it, tells the CPU that object now looks like this so that the CPU now knows the object can behave possible in a different way blah blah blah.......THEN finally factor in that during an online game this information is coming from other sources (ie the server) which slow down therefore meaning both CPU and GPU are not receiving the data they need quick enough to deal with instructions coming from one another........
neway, a 9800 Pro is not suitable for playing Doom 3 maxed out even on 1024, the lighting and shadows etc all set to max will not give you playable framerates.....i know cuz i have a 9800XT and i've tested it........and my 9800XT scores as it should in benchies so its working fine.......certainly the CPU does hold you back during big fight scenes, but the physics on Doom3 is nothing compared to the stuff in HL2....
thing is, its simple, if you want stuff to look goooooooooood while you play, dont be cheap, get a good system, if you just want it to run then go midrange....i had to go midrange with my current system when i bought it last year, but i will be upgrading it, decided to wait and see what the new gen cards bought, and its worth me buying one once i can do that plus ramp up my P4 to a 3.6 ;-)
(no AMD for me untill i do a dedicated gaming rig and have somewhere to put it, i use my hyperthreading to the max....heh)