Will an X800XTPE handle Doom 3 well?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

LoungeAct404

Member
Jul 20, 2005
189
0
0
I really don't think you need 2 7800GTX SLI...did you see the QCon videos? Weren't those Dell XPSes that they were using to play the game? Oh well, whatev, if you have the money I'd say go for it. I'll see you at CPL in about 2 years :p
 

subzero813

Member
Aug 4, 2005
111
0
0
Originally posted by: Muscles
I'm a hardcore Quaker myself and I think you made a mistake going with ATI. I'm still on a system I built a few years ago which is:

P4 3.0C @ 3.5 ghz
Asus P4C800-E Deluxe
1 gig OCZ Gold Rev2 pc3700
Audigy 2
Radeon 9800 pro

Despite what dguy says he's living in a dreamworld. I'm planning on building myself a brand new system a few days before I can buy Quake 4 so I'm ready. I'll be attending a lot of tournies like the CPL etc. so I want the best rig possible. Nvidia leads ATI by quite a margin in OpenGL games so I'll be getting 2 7800GTX SLI for sure unless ATI pulls something out of their ass with R520 if it even comes out by then. I can't wait to build my new kickass rig around October :)

no need to worry, CPL, WCG, ESWC, etc. all supply their own machines to qualified contestants to play on, and i'm assuming they'll also be 7800GTX-SLI rigs for Quake 4, like nVidia's machines at QuakeCon, about the same as your practice rig. unless you intend on competing in the BYOC areas.
 

subzero813

Member
Aug 4, 2005
111
0
0
Originally posted by: LoungeAct404
I really don't think you need 2 7800GTX SLI...did you see the QCon videos? Weren't those Dell XPSes that they were using to play the game? Oh well, whatev, if you have the money I'd say go for it. I'll see you at CPL in about 2 years :p

those machines had dual 7800GTX(s) in SLI.
 

Muscles

Senior member
Jul 16, 2003
424
13
81
Originally posted by: subzero813
Originally posted by: Muscles
I'm a hardcore Quaker myself and I think you made a mistake going with ATI. I'm still on a system I built a few years ago which is:

P4 3.0C @ 3.5 ghz
Asus P4C800-E Deluxe
1 gig OCZ Gold Rev2 pc3700
Audigy 2
Radeon 9800 pro

Despite what dguy says he's living in a dreamworld. I'm planning on building myself a brand new system a few days before I can buy Quake 4 so I'm ready. I'll be attending a lot of tournies like the CPL etc. so I want the best rig possible. Nvidia leads ATI by quite a margin in OpenGL games so I'll be getting 2 7800GTX SLI for sure unless ATI pulls something out of their ass with R520 if it even comes out by then. I can't wait to build my new kickass rig around October :)

no need to worry, CPL, WCG, ESWC, etc. all supply their own machines to qualified contestants to play on, and i'm assuming they'll also be 7800GTX-SLI rigs for Quake 4, like nVidia's machines at QuakeCon, about the same as your practice rig. unless you intend on competing in the BYOC areas.

I'm not a new to tournies. Of course they supply the PC's but you need one of your own to play on too at home :) Plus BYOC of course.
 

LoungeAct404

Member
Jul 20, 2005
189
0
0
Jeez, didn't know they used 7800 GTXes SLI'd...I thought they were just regular XPSes. But still, and this is just speculation, I'm thinking they wanted to show it off (meaning show everyone the graphics at their best) rather than have everything downtuned like most pro players will have. I'm just hoping that in a few months, I'll be able to get Q4, an AMD 3000+ Venice 64, and maybe a 6800GT/Ultra for relatively low prices and hopefully they'll run the game smoothly. :\
 

knyghtbyte

Senior member
Oct 20, 2004
918
1
0
Originally posted by: dguy6789
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Um LMAO.

Your x800xtpe would handle this game at LEST at 1280 maximum settings...

Your WAAAAAAAAAAAAAAAAAAAAAY underestimating what that card can do.

Heck, there is NO game out right now that a Radeon 9800 Pro can't run at 1024X768 at maximum settings, Fear will be the first one supposedly. Your card is a little over twice as fast as a 9800 Pro.

Quake 4 is based off the Doom 3 engine, which your card would run with PURE EASE, so even if Quake 4 took 50% more power(which there is no way in hell that it will) you would still run it well.

99% of the people here don't have a clue what CPU bottlenecking means, so take what those people tell you about cpu bottlenecking with a grain of salt.


um, a Radeon Pro at 1024 will struggle to run Doom 3 with max settings...lolol...u obviously arnt aware of just how much AA takes to work.....nevermind the other options....

CPU's are bottlenecked by the physics in the games, the GPU handles what things look like when they fly around, the CPU tells the GPU where the thing is flying and what'll happen when it hits something and the GPU then decides what it should look like after its hit the something....etc etc.....so if your CPU is too slow then your framerate will drop (hence Chateau in CS:S slows down a lot in the cellars cuz of all the people trampling thru water creating spray, especially if any nades go off...).....however if they bring out the PhysX chip as something you can whack in a PCI slot then it will mean a P4 3ghz equivelant chip will be a happy level to have with a 7800GTX cuz the PhysX chip will handle the games PhysX......supposedly....lol

but yes, an X800XT PE is a nice card to keep you going for a year or so, but it may be worth beefing up your processor (either new one or o/c it)


I never once said a Radeon 9800 Pro would run Doom 3 at 1024 max settings with AA. If you read it real carefully you will notice I said at 1024 Max settings, this applies to a game's settings, not including anti aliasing.

To mindgam3, that is at 800X600, and the framerate is already over 60, which is enough performance for any game. I never said it wouldn't bottleneck it. You must understand, 95% of ALL cpu bottlenecking occurs because you are not stressing the gpu enough. If that becnhmark was at 1600X1200 with AA/AF then you would see very small if no difference between fps on all the systems listed there.

What most people on this board and many others believe, is that a cpu bottleneck affects a game's playability. It does NOT unless your cpu is some real slugger. CPU bottlenecking occurs when your gpu is not doing enough work, the point where a faster cpu gives your more fps.((For the 6800 and x800 owners, EVERY ONE OF YOU is cpu bottlenecked in something like quake 3)that does NOT make it unplayable now does it?) If you are at this point, crank up some more details.

lets see, AA is in the Doom3 menus, therefore its a setting, its a setting that can improve the look of your game quite a lot, which is why its such an intensive option that most people dont use....

Bottlenecking happens for many reasons, both CPU and GPU bottlenecking happen and they affect each other quite seriously at times......a good example as i gave is Chateau on CS:S....if you get a lot of people running around in the basement area shooting and nading, it can slow down even the top end systems quite a bit, with the lower and mid end systems literally hitting 5fps (by mid end im talking about my system as listed below, and dont tell me i havnt got my CS:S set properly, im an experienced player who has adminned servers and been in clans).....when playing online anyway, top end systems wont slow down so much if playing it with bots on their own puter...........reason it slows down, simple, its a graphically intense area due to the water, reflections, lighting etc.........also you are likely to have lots of moving character models which is graphically intense, so even good cards will struggle to shift that much poly....then you have to factor in that your CPU is having to cope with the physics of water droplets, character interaction (ie clipping possibilities), hitbox movement and interaction with damage causing objects (bullets, nade fragments), then it has to cope with talking to the graphics card to make sure the GPU knows how to render these changes to objects and their location, then the GPU renders it, tells the CPU that object now looks like this so that the CPU now knows the object can behave possible in a different way blah blah blah.......THEN finally factor in that during an online game this information is coming from other sources (ie the server) which slow down therefore meaning both CPU and GPU are not receiving the data they need quick enough to deal with instructions coming from one another........

neway, a 9800 Pro is not suitable for playing Doom 3 maxed out even on 1024, the lighting and shadows etc all set to max will not give you playable framerates.....i know cuz i have a 9800XT and i've tested it........and my 9800XT scores as it should in benchies so its working fine.......certainly the CPU does hold you back during big fight scenes, but the physics on Doom3 is nothing compared to the stuff in HL2....

thing is, its simple, if you want stuff to look goooooooooood while you play, dont be cheap, get a good system, if you just want it to run then go midrange....i had to go midrange with my current system when i bought it last year, but i will be upgrading it, decided to wait and see what the new gen cards bought, and its worth me buying one once i can do that plus ramp up my P4 to a 3.6 ;-)

(no AMD for me untill i do a dedicated gaming rig and have somewhere to put it, i use my hyperthreading to the max....heh)

 

mindgam3

Member
May 30, 2005
166
0
0
Originally posted by: LoungeAct404
wow nice, what ram do you have?

Just cheap value ram , ram doesnt make a difference with overclocking a64 since the motherboards have memory dividers you can set. :)
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Um LMAO.

Your x800xtpe would handle this game at LEST at 1280 maximum settings...

Your WAAAAAAAAAAAAAAAAAAAAAY underestimating what that card can do.

Heck, there is NO game out right now that a Radeon 9800 Pro can't run at 1024X768 at maximum settings, Fear will be the first one supposedly. Your card is a little over twice as fast as a 9800 Pro.

Quake 4 is based off the Doom 3 engine, which your card would run with PURE EASE, so even if Quake 4 took 50% more power(which there is no way in hell that it will) you would still run it well.

99% of the people here don't have a clue what CPU bottlenecking means, so take what those people tell you about cpu bottlenecking with a grain of salt.


um, a Radeon Pro at 1024 will struggle to run Doom 3 with max settings...lolol...u obviously arnt aware of just how much AA takes to work.....nevermind the other options....

CPU's are bottlenecked by the physics in the games, the GPU handles what things look like when they fly around, the CPU tells the GPU where the thing is flying and what'll happen when it hits something and the GPU then decides what it should look like after its hit the something....etc etc.....so if your CPU is too slow then your framerate will drop (hence Chateau in CS:S slows down a lot in the cellars cuz of all the people trampling thru water creating spray, especially if any nades go off...).....however if they bring out the PhysX chip as something you can whack in a PCI slot then it will mean a P4 3ghz equivelant chip will be a happy level to have with a 7800GTX cuz the PhysX chip will handle the games PhysX......supposedly....lol

but yes, an X800XT PE is a nice card to keep you going for a year or so, but it may be worth beefing up your processor (either new one or o/c it)


I never once said a Radeon 9800 Pro would run Doom 3 at 1024 max settings with AA. If you read it real carefully you will notice I said at 1024 Max settings, this applies to a game's settings, not including anti aliasing.

To mindgam3, that is at 800X600, and the framerate is already over 60, which is enough performance for any game. I never said it wouldn't bottleneck it. You must understand, 95% of ALL cpu bottlenecking occurs because you are not stressing the gpu enough. If that becnhmark was at 1600X1200 with AA/AF then you would see very small if no difference between fps on all the systems listed there.

What most people on this board and many others believe, is that a cpu bottleneck affects a game's playability. It does NOT unless your cpu is some real slugger. CPU bottlenecking occurs when your gpu is not doing enough work, the point where a faster cpu gives your more fps.((For the 6800 and x800 owners, EVERY ONE OF YOU is cpu bottlenecked in something like quake 3)that does NOT make it unplayable now does it?) If you are at this point, crank up some more details.

lets see, AA is in the Doom3 menus, therefore its a setting, its a setting that can improve the look of your game quite a lot, which is why its such an intensive option that most people dont use....

Bottlenecking happens for many reasons, both CPU and GPU bottlenecking happen and they affect each other quite seriously at times......a good example as i gave is Chateau on CS:S....if you get a lot of people running around in the basement area shooting and nading, it can slow down even the top end systems quite a bit, with the lower and mid end systems literally hitting 5fps (by mid end im talking about my system as listed below, and dont tell me i havnt got my CS:S set properly, im an experienced player who has adminned servers and been in clans).....when playing online anyway, top end systems wont slow down so much if playing it with bots on their own puter...........reason it slows down, simple, its a graphically intense area due to the water, reflections, lighting etc.........also you are likely to have lots of moving character models which is graphically intense, so even good cards will struggle to shift that much poly....then you have to factor in that your CPU is having to cope with the physics of water droplets, character interaction (ie clipping possibilities), hitbox movement and interaction with damage causing objects (bullets, nade fragments), then it has to cope with talking to the graphics card to make sure the GPU knows how to render these changes to objects and their location, then the GPU renders it, tells the CPU that object now looks like this so that the CPU now knows the object can behave possible in a different way blah blah blah.......THEN finally factor in that during an online game this information is coming from other sources (ie the server) which slow down therefore meaning both CPU and GPU are not receiving the data they need quick enough to deal with instructions coming from one another........

neway, a 9800 Pro is not suitable for playing Doom 3 maxed out even on 1024, the lighting and shadows etc all set to max will not give you playable framerates.....i know cuz i have a 9800XT and i've tested it........and my 9800XT scores as it should in benchies so its working fine.......certainly the CPU does hold you back during big fight scenes, but the physics on Doom3 is nothing compared to the stuff in HL2....

thing is, its simple, if you want stuff to look goooooooooood while you play, dont be cheap, get a good system, if you just want it to run then go midrange....i had to go midrange with my current system when i bought it last year, but i will be upgrading it, decided to wait and see what the new gen cards bought, and its worth me buying one once i can do that plus ramp up my P4 to a 3.6 ;-)

(no AMD for me untill i do a dedicated gaming rig and have somewhere to put it, i use my hyperthreading to the max....heh)

You clearly do not have a clue what you are talking about.

AA/AF have never been considered "game settings". When someone says they run a game max settings, this does not include aa/af. This is why people say they run so and so with 4xaa/8xaf.

60FPS minimum is NOT the required FPS to be playable.

1024 Ultra settings with a 9800 Pro gets you 40+ fps 99% of the time. There will be some slowdown in some places once in a while, but NOTHING that makes your game unplayable. Infact, I beat both D3 and ROE at maximum difficulty at those settings with no problem.

A 9800 Pro runs Doom 3 at 1024X768 with the ultra quality option selected at VERY playable settings. At 1GB of ram, depending on your ram usuage(you would likely use alot of ram because you say you use HT to the fullest) you will get a lot of swapping. 1GB is not enough for Doom 3 to run perfect with a whole slew of background apps.

Most people that would have a 9800 pro, would have 1GB of ram or less, as well as many people would believe swapping to be the video card's fault because their game becomes choppy when entering a new area.
 

mindgam3

Member
May 30, 2005
166
0
0
Originally posted by: dguy6789
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Um LMAO.

Your x800xtpe would handle this game at LEST at 1280 maximum settings...

Your WAAAAAAAAAAAAAAAAAAAAAY underestimating what that card can do.

Heck, there is NO game out right now that a Radeon 9800 Pro can't run at 1024X768 at maximum settings, Fear will be the first one supposedly. Your card is a little over twice as fast as a 9800 Pro.

Quake 4 is based off the Doom 3 engine, which your card would run with PURE EASE, so even if Quake 4 took 50% more power(which there is no way in hell that it will) you would still run it well.

99% of the people here don't have a clue what CPU bottlenecking means, so take what those people tell you about cpu bottlenecking with a grain of salt.


um, a Radeon Pro at 1024 will struggle to run Doom 3 with max settings...lolol...u obviously arnt aware of just how much AA takes to work.....nevermind the other options....

CPU's are bottlenecked by the physics in the games, the GPU handles what things look like when they fly around, the CPU tells the GPU where the thing is flying and what'll happen when it hits something and the GPU then decides what it should look like after its hit the something....etc etc.....so if your CPU is too slow then your framerate will drop (hence Chateau in CS:S slows down a lot in the cellars cuz of all the people trampling thru water creating spray, especially if any nades go off...).....however if they bring out the PhysX chip as something you can whack in a PCI slot then it will mean a P4 3ghz equivelant chip will be a happy level to have with a 7800GTX cuz the PhysX chip will handle the games PhysX......supposedly....lol

but yes, an X800XT PE is a nice card to keep you going for a year or so, but it may be worth beefing up your processor (either new one or o/c it)


I never once said a Radeon 9800 Pro would run Doom 3 at 1024 max settings with AA. If you read it real carefully you will notice I said at 1024 Max settings, this applies to a game's settings, not including anti aliasing.

To mindgam3, that is at 800X600, and the framerate is already over 60, which is enough performance for any game. I never said it wouldn't bottleneck it. You must understand, 95% of ALL cpu bottlenecking occurs because you are not stressing the gpu enough. If that becnhmark was at 1600X1200 with AA/AF then you would see very small if no difference between fps on all the systems listed there.

What most people on this board and many others believe, is that a cpu bottleneck affects a game's playability. It does NOT unless your cpu is some real slugger. CPU bottlenecking occurs when your gpu is not doing enough work, the point where a faster cpu gives your more fps.((For the 6800 and x800 owners, EVERY ONE OF YOU is cpu bottlenecked in something like quake 3)that does NOT make it unplayable now does it?) If you are at this point, crank up some more details.


According to those benchmarks the FPS with the 2800 is 53.4 .. how does that equal above 60 for you?
 

Elfear

Diamond Member
May 30, 2004
7,163
819
126
Originally posted by: TheSnowman

On a side note, I don't know where you got the idea that ATI rapes Nvidia at Half-Life 2; ATI cards to tend to do a bit better in that game but it really isn't by much in real world useage, and the opposite is true for Doom3.

Hmmm, well according to Anandtech's benchmarks at 1600x1200 4AA the X850XT PE has a considerable lead in HL2 (~29.6%) and the 6800Ultra has a very small lead in Doom3 (~2.6%). There are other resolutions and settings to play at, of course, but 1600x1200 4AA is pretty realistic if you have a high-end card.
 

rbV5

Lifer
Dec 10, 2000
12,632
0
0
AA/AF have never been considered "game settings". When someone says they run a game max settings, this does not include aa/af. This is why people say they run so and so with 4xaa/8xaf.

Thats not exactly true with Doom3 though. High quality and Ultra modes set AF to 8x (IIRC) by default.
 

piddlefoot

Senior member
May 11, 2005
226
0
0
As an 2600+and x800 range owner and played playing doom 3 , quake will run fine at min settings on an xtpe x800, you will pull at least 60 or more fps, set your desktop to performance.
On max settings your looking at a bit of lag, because of cpu bottleneck, and textures, the x800xtpe has 16 pixle pipes for textures, the 7800gtx has 24, as they increase so does the overhead on you cpu.
An x800xtpe is very nice card for your system.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
You got a good deal on the card, and in most games it slightly outperforms the 6800u, except in Doom3. But it's pretty close in D3 anyway, and nowhere are you gonna find a 6800u for $220 anytime soon. Either stay with the x800xt, or get a A64/PCIE system instead.
 

Fern

Elite Member
Sep 30, 2003
26,907
174
106
Originally posted by: dguy6789
Um LMAO.

Your x800xtpe would handle this game at LEST at 1280 maximum settings...

Your WAAAAAAAAAAAAAAAAAAAAAY underestimating what that card can do.

Heck, there is NO game out right now that a Radeon 9800 Pro can't run at 1024X768 at maximum settings, Fear will be the first one supposedly. Your card is a little over twice as fast as a 9800 Pro.

Quake 4 is based off the Doom 3 engine, which your card would run with PURE EASE, so even if Quake 4 took 50% more power(which there is no way in hell that it will) you would still run it well.

99% of the people here don't have a clue what CPU bottlenecking means, so take what those people tell you about cpu bottlenecking with a grain of salt.

QFT


In short, I've my setup the following two ways:

CPU at 11 x 166 FSB (or at Barton 2500+ speeds)
ram timings at 3-3-3-8

and

CPU at 11 x 215 FSB (or at Barton 3200 speeds plus)
ram timings at 2.5-3-3-11

Very little (basically not noticeable) difference in D3 in-game performance with my 6800GT and the two different CPU/ram/mobo settings above. Your 2800+ is faster than my cpu set at 2500 speeds too. Plus, you could always squeeze a few more mhz on the FSB speed to get to 3200 speeds anyway (won't make much diff as I said above)

CPU bottlenecking is way overstated in FPS gaming IMHO.

The 256MB vid ram is very important in D3 performance.

My benching showed little to no performance diff between 512MB v 1gig system ram as well (unlike other some other games). The difference is load times etc anyway.

Bottom line - You're fine with your rig and the x800xt pe

Fern
 

knyghtbyte

Senior member
Oct 20, 2004
918
1
0
Originally posted by: dguy6789
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Originally posted by: knyghtbyte
Originally posted by: dguy6789
Um LMAO.

Your x800xtpe would handle this game at LEST at 1280 maximum settings...

Your WAAAAAAAAAAAAAAAAAAAAAY underestimating what that card can do.

Heck, there is NO game out right now that a Radeon 9800 Pro can't run at 1024X768 at maximum settings, Fear will be the first one supposedly. Your card is a little over twice as fast as a 9800 Pro.

Quake 4 is based off the Doom 3 engine, which your card would run with PURE EASE, so even if Quake 4 took 50% more power(which there is no way in hell that it will) you would still run it well.

99% of the people here don't have a clue what CPU bottlenecking means, so take what those people tell you about cpu bottlenecking with a grain of salt.


um, a Radeon Pro at 1024 will struggle to run Doom 3 with max settings...lolol...u obviously arnt aware of just how much AA takes to work.....nevermind the other options....

CPU's are bottlenecked by the physics in the games, the GPU handles what things look like when they fly around, the CPU tells the GPU where the thing is flying and what'll happen when it hits something and the GPU then decides what it should look like after its hit the something....etc etc.....so if your CPU is too slow then your framerate will drop (hence Chateau in CS:S slows down a lot in the cellars cuz of all the people trampling thru water creating spray, especially if any nades go off...).....however if they bring out the PhysX chip as something you can whack in a PCI slot then it will mean a P4 3ghz equivelant chip will be a happy level to have with a 7800GTX cuz the PhysX chip will handle the games PhysX......supposedly....lol

but yes, an X800XT PE is a nice card to keep you going for a year or so, but it may be worth beefing up your processor (either new one or o/c it)


I never once said a Radeon 9800 Pro would run Doom 3 at 1024 max settings with AA. If you read it real carefully you will notice I said at 1024 Max settings, this applies to a game's settings, not including anti aliasing.

To mindgam3, that is at 800X600, and the framerate is already over 60, which is enough performance for any game. I never said it wouldn't bottleneck it. You must understand, 95% of ALL cpu bottlenecking occurs because you are not stressing the gpu enough. If that becnhmark was at 1600X1200 with AA/AF then you would see very small if no difference between fps on all the systems listed there.

What most people on this board and many others believe, is that a cpu bottleneck affects a game's playability. It does NOT unless your cpu is some real slugger. CPU bottlenecking occurs when your gpu is not doing enough work, the point where a faster cpu gives your more fps.((For the 6800 and x800 owners, EVERY ONE OF YOU is cpu bottlenecked in something like quake 3)that does NOT make it unplayable now does it?) If you are at this point, crank up some more details.

lets see, AA is in the Doom3 menus, therefore its a setting, its a setting that can improve the look of your game quite a lot, which is why its such an intensive option that most people dont use....

Bottlenecking happens for many reasons, both CPU and GPU bottlenecking happen and they affect each other quite seriously at times......a good example as i gave is Chateau on CS:S....if you get a lot of people running around in the basement area shooting and nading, it can slow down even the top end systems quite a bit, with the lower and mid end systems literally hitting 5fps (by mid end im talking about my system as listed below, and dont tell me i havnt got my CS:S set properly, im an experienced player who has adminned servers and been in clans).....when playing online anyway, top end systems wont slow down so much if playing it with bots on their own puter...........reason it slows down, simple, its a graphically intense area due to the water, reflections, lighting etc.........also you are likely to have lots of moving character models which is graphically intense, so even good cards will struggle to shift that much poly....then you have to factor in that your CPU is having to cope with the physics of water droplets, character interaction (ie clipping possibilities), hitbox movement and interaction with damage causing objects (bullets, nade fragments), then it has to cope with talking to the graphics card to make sure the GPU knows how to render these changes to objects and their location, then the GPU renders it, tells the CPU that object now looks like this so that the CPU now knows the object can behave possible in a different way blah blah blah.......THEN finally factor in that during an online game this information is coming from other sources (ie the server) which slow down therefore meaning both CPU and GPU are not receiving the data they need quick enough to deal with instructions coming from one another........

neway, a 9800 Pro is not suitable for playing Doom 3 maxed out even on 1024, the lighting and shadows etc all set to max will not give you playable framerates.....i know cuz i have a 9800XT and i've tested it........and my 9800XT scores as it should in benchies so its working fine.......certainly the CPU does hold you back during big fight scenes, but the physics on Doom3 is nothing compared to the stuff in HL2....

thing is, its simple, if you want stuff to look goooooooooood while you play, dont be cheap, get a good system, if you just want it to run then go midrange....i had to go midrange with my current system when i bought it last year, but i will be upgrading it, decided to wait and see what the new gen cards bought, and its worth me buying one once i can do that plus ramp up my P4 to a 3.6 ;-)

(no AMD for me untill i do a dedicated gaming rig and have somewhere to put it, i use my hyperthreading to the max....heh)

You clearly do not have a clue what you are talking about.

AA/AF have never been considered "game settings". When someone says they run a game max settings, this does not include aa/af. This is why people say they run so and so with 4xaa/8xaf.

60FPS minimum is NOT the required FPS to be playable.

1024 Ultra settings with a 9800 Pro gets you 40+ fps 99% of the time. There will be some slowdown in some places once in a while, but NOTHING that makes your game unplayable. Infact, I beat both D3 and ROE at maximum difficulty at those settings with no problem.

A 9800 Pro runs Doom 3 at 1024X768 with the ultra quality option selected at VERY playable settings. At 1GB of ram, depending on your ram usuage(you would likely use alot of ram because you say you use HT to the fullest) you will get a lot of swapping. 1GB is not enough for Doom 3 to run perfect with a whole slew of background apps.

Most people that would have a 9800 pro, would have 1GB of ram or less, as well as many people would believe swapping to be the video card's fault because their game becomes choppy when entering a new area.

i like the way you tell me i dont know what im talking about when you keep changing your goal posts....lol

take the first highlighted bit, as someone said in another post if you set ultra or high on Doom3, or HL2, possibly other games, it automatically sets a level of AA/AF, so i think that is considered a games graphic setting :)

second highlighted bit, love to know how you got fps like that with a 9800 Pro at Ultra settings, and even if you did it would only be in quiet bits when you are looking at a static wall or piece of scenery and with AA turned off.....lol.....as i said i have a 9800XT and i can tell you now when running the game what you are talking about just wouldnt happen....or are you saying your 9800 Pro somehow performs better than an XT?
EDIT!: btw, what happened to nothing testing the 9800 Pro? if it only achieves 40fps at the absolute most then its been tested and broken as the limit for fps on doom3 is 60...so again, you move your goalposts....

1Gb of system RAM isnt the problem, Doom3 requires 512MB Video RAM to work properly........the size of the locations/props involved isnt big enough to require Doom3 to extensively use more than 1Gb in the way BF2 does.....thats going back more to the physics and object/prop placement.......(btw, do you ever create maps for games? ie Doom3 or HL2 physics heavy games.....that will give you an insight in to whether system RAM is required or Video RAM....Hammer editor for Source rules, even if it does take you a while before you realise just how easy some thing are to do after you've been doing it the hard way for a day...heh)

to sum it up, An X800XT PE will handle doom3 fine and will no doubt allow you to play Q4 without too many problems, but upping your CPU and system to a PCI-E based one will be worth the money more in the long run as games are only going to get far more intensive in resource use....especially with all the new sparkly stuff to get to grips with like SM3....therefore needing a powerful GPU to keep up.....but thats only if you like games to look goooooood as well as be playable, if you just want playable with acceptable levels of graphics then leave your system be....will be just about ok for 6 months to a year...possibly...heh....(love PC's...infernal upgrade path....)
 

rbV5

Lifer
Dec 10, 2000
12,632
0
0
take the first highlighted bit, as someone said in another post if you set ultra or high on Doom3, or HL2, possibly other games, it automatically sets a level of AA/AF, so i think that is considered a games graphic setting :)

Actually, I don't believe AA is set using quality modes for Doom3, only 8x AF for high and Ultra modes.

Doom3 requires 512MB Video RAM to work properly

It works properly with as low as 64 MB or vRam. 512 MB of vRam is only needed for Ultra Modes due to the uncompressed textures used in that quality mode, its certainly not need for proper functionality.
 

knyghtbyte

Senior member
Oct 20, 2004
918
1
0
Originally posted by: rbV5
take the first highlighted bit, as someone said in another post if you set ultra or high on Doom3, or HL2, possibly other games, it automatically sets a level of AA/AF, so i think that is considered a games graphic setting :)

Actually, I don't believe AA is set using quality modes for Doom3, only 8x AF for high and Ultra modes.

Doom3 requires 512MB Video RAM to work properly

It works properly with as low as 64 MB or vRam. 512 MB of vRam is only needed for Ultra Modes due to the uncompressed textures used in that quality mode, its certainly not need for proper functionality.

lets see, the guy i've been, er, debating with is going on about running games at full graphical ability and the 9800 Pro being able to handle it........so if it cant play the game as fully intended (check that word, fully) because it hasnt got 512MB vRAM onboard to use the uncompressed textures then it isnt the all powerful card he is claiming it to be...

Oh and lets see you use a 64Mb card and get playable framerates.......playable being 40+, less than that and twitch responses do not apply......yes you can meander through the game on less than 40fps but to be honest, why would you want to??....even on low resolution a 64Mb card is going to struggle with an engine like Doom3.....in fact i dont even remember them bothering to test the game on a 64Mb card in reviews.....i might be wrong and somewhere someone did, but im thinking of the main players....ie PC Gamer type mags and well known hardware sites.

from what i remember AA is set as well as AF.....however if i am wrong on that (its been a while) then i apologise......but it certainly is in Half Life 2 so nyer nyer...lol


 

rbV5

Lifer
Dec 10, 2000
12,632
0
0
Originally posted by: knyghtbyte
Originally posted by: rbV5
take the first highlighted bit, as someone said in another post if you set ultra or high on Doom3, or HL2, possibly other games, it automatically sets a level of AA/AF, so i think that is considered a games graphic setting :)

Actually, I don't believe AA is set using quality modes for Doom3, only 8x AF for high and Ultra modes.

Doom3 requires 512MB Video RAM to work properly

It works properly with as low as 64 MB or vRam. 512 MB of vRam is only needed for Ultra Modes due to the uncompressed textures used in that quality mode, its certainly not need for proper functionality.

lets see, the guy i've been, er, debating with is going on about running games at full graphical ability and the 9800 Pro being able to handle it........so if it cant play the game as fully intended (check that word, fully) because it hasnt got 512MB vRAM onboard to use the uncompressed textures then it isnt the all powerful card he is claiming it to be...

Oh and lets see you use a 64Mb card and get playable framerates.......playable being 40+, less than that and twitch responses do not apply......yes you can meander through the game on less than 40fps but to be honest, why would you want to??....even on low resolution a 64Mb card is going to struggle with an engine like Doom3.....in fact i dont even remember them bothering to test the game on a 64Mb card in reviews.....i might be wrong and somewhere someone did, but im thinking of the main players....ie PC Gamer type mags and well known hardware sites.

from what i remember AA is set as well as AF.....however if i am wrong on that (its been a while) then i apologise......but it certainly is in Half Life 2 so nyer nyer...lol

Well, if you are going to debate an issue, you should at least have your facts straight.

Doom3 is plenty playable and has been tested on plenty of 64 MB cards Link

AA is not enabled automatically, its a user setting in-game Link

Fact is, its the best looking game I've ever seen with lower settings. Its plenty playable with 64 MB cards, you just have to use the proper settings. It also has to be one of the most benchmarked games in history, any claims made by anyone on about any platform is pretty easily backed up with known benchmarks. Argung about it is nonesense, especially when its somewhat inaccurate.


 

knyghtbyte

Senior member
Oct 20, 2004
918
1
0
so gimme a link to somewhere with a 9800 Pro at full ultra settings (with or without AA, i'll leave that to you, but given most people do want to use AA if they can i think its sensible to include it) getting perfect 60fps....because thats what the guy i was debating with was originally claiming, that there is no game that can test the 9800 Pro.....that phrasing means the 9800 Pro can run it at 60fps at full Ultra........ok so he then changed it to 40fps when he realised his statement was a load of crap.....i still think he'll find it difficult to get an in game average of 40fps at full Ultra, simply because i had a 9800XT and i couldnt get that, granted it was on a 3Ghz P4, but that isnt too much out of whack with what most people would have a 9800 series card paired with anyhow given when they were released etc.......

and dont tell me to find the link, i've got the card above the one he is making claims on and i've seen what it can do and compared it to my overclocked 6800GTO, i want one of you guys to prove it to me, im not trawling through all the tests on a site.....

edit: oh btw, unless im much mistaken, most sites/mags that review do tests with and without AA switched on (sometimes various levels of AA).....so why do they do that if AA isnt considered useful or important as you are suggesting?
 

rbV5

Lifer
Dec 10, 2000
12,632
0
0
Originally posted by: knyghtbyte
so gimme a link to somewhere with a 9800 Pro at full ultra settings (with or without AA, i'll leave that to you, but given most people do want to use AA if they can i think its sensible to include it) getting perfect 60fps....because thats what the guy i was debating with was originally claiming, that there is no game that can test the 9800 Pro.....that phrasing means the 9800 Pro can run it at 60fps at full Ultra........ok so he then changed it to 40fps when he realised his statement was a load of crap.....i still think he'll find it difficult to get an in game average of 40fps at full Ultra, simply because i had a 9800XT and i couldnt get that, granted it was on a 3Ghz P4, but that isnt too much out of whack with what most people would have a 9800 series card paired with anyhow given when they were released etc.......

and dont tell me to find the link, i've got the card above the one he is making claims on and i've seen what it can do and compared it to my overclocked 6800GTO, i want one of you guys to prove it to me, im not trawling through all the tests on a site.....

Don't mistake me pointing out some posted inaccuracies as somehow giving a rats-ass about your little spitting match, because I really don't. I already said that any claims about Doom3 performance is easily backed up, I'm making no claims so look it up yourself.
 

knyghtbyte

Senior member
Oct 20, 2004
918
1
0
ok, i managed to get a break at work and checked out one of your linkies....

no 9800 Pro tested there that i could see, but they did do the 9800XT, which, unless you flash and overclock the Pro has a reasonable advantage over it....

and we are talking about a basic 9800 Pro....

so, 9800XT scores, at 1024 x 768 with no AA at High Quality (if i remember correct that isnt the same as Ultra settings)

67.5fps.....so i'd guess that the Pro would hit around 55-60fps tops(remember, im guessing and im going fair here, trying not to be biased).....

and at 1024 x 768 with 4x AA at High Quality

43.6fps....amazing what a hit AA gives.....and it does improve how it looks, and forgive me if im wrong, but as this website states itself (this is your linky remember) words more or less to this effect, this game is designed to look amazing, its not actually that much of a radical improvement to gameplay as FPS games go.....so lets assume the 9800 Pro is going to mebbe hit 30-35fps?

go up a res to 1280 and the XT is left looking like a slideshow....lol...so how the 9800 Pro is supposed to handle upcoming releases of games and have them playable and looking good as they are supposed to is beyond me......i dont personally call 30fps playable in an FPS, and i play in clans so i want every fps available to me to give me the edge....

Oh, and that linky you gave me, the framerates drop dramatically in Deathmatch too, which given that the main game isnt really what you are that worried about with FPS (you play it once, mebbe twice) is a bit of a worry.....most buy FPS so they can play the multiplayer......those with broadband...lol

so uh, your linky helped me more....cheers :)

a 9800 Pro MAY hit higher fps at 1024 but only with high quality, NOT Ultra, and thats with NO AA and in the single player game.........personally, as a gamer who likes it to look good while he plays, i have AA switched on, usually to 4x, unless im taking a hit performance wise due to an overcrowded server if online, then i try dropping it a little, sometimes gives me a few extra fps back...and thats on a 6800GTO O/C'd.....