I have one word for you: Neverwinter.
No, not NWN..... check it out.
I think this is true for many games, eg. if I think back about playing games back on a C64 or Amiga just to realize how incredible 'primitive' the games were at that time...but does not entirely apply to WoW or MMORPGs in general, at least for me.
First, Wow wasn't the first MMORPG and many people who palyed and loved Wow LIKELY also already played DAoC, EQ, UO etc...so the genre and the MMORPG concept was nothing new for many people.
In this case I really don't think that it's really "player fatigue" but rather on account of many negatives changes WoW did. As I said earlier, I might as well STILL play today and still enjoy exploration and adventure because the game *per se* was good at one time.
Rather than down-dumbing the game constantly and actively make NEGATIVE changes, they could have "just" added new zones, fixed bugs etc. to keep the game interesting with areas "to explore".
(By the way the WoW world IS huge and even when I still played there were zones I never saw before even after years playing, just as an example).
But WoW of course went the exact opposite route and sacrificed those good elements and replaced it with "insta-gratification" and "buy a mount for $30" nonsense, along with things like eliminating class quests, allowing flying everywhere etc...which gradually literally killed ALL adventure/exploration aspects of the game.
The fun in the game once was that you were immersed in a "virtual world" where, as you say already, you could explore and go on adventures...TODAY what you do is log in and queue up and then wait because you KNOW that if you don't beat a boss in this or that raid you will never get this or that piece of equipment...and the rest is doing dailies where you repeat the same thing over and over and over.
This has nothing to do with "player fatigue" where a genre simply becomes less attractive in time...but more with really bad, bad changes which were made to an otherwise good game. You know, people STILL play good RPGs if certain things are right, people still play shooters if they're done right and so forth. WoW COULD still be appealing today if bliz would not have done those things.
I have one word for you: Neverwinter.
No, not NWN..... check it out.
Actually a lot of people's first MMO was WoW. It hit over 12 million subs at one point. EQ, AC, DAOC, etc. all at tops broke just above a million if an article I remember I read.
So assuming 100% of them picked up WoW as their next MMO, that still leaves 9million players who did not play much of an MMO before hand.
But that aside, I was not talking about WoW. I was talking about people looking back at EQ / AC / DAOC and thinking that was the best MMO they played. Because it most likely was not. A lot of those games became very dated. Not just in graphics, but basically everything in them. The new generation of MMO players (You know the 6mil + that tried the genre through WoW) are not interested in MMO styles to older MMOs. And while an MMO can survive around 1 million subs and be content (enough to satisfy the people who enjoy that type) it is not a smart business design to just target them. So they have to add in solo player, easier things and quicker things other players can do.
Also, game difficulty has come down, and player ability as a whole has come up. So games that before seemed long, and hard are no longer hard. Just long. And long games get boring fast. So the design a lot of MMOs are going to is shorter challenges but trying to increase the difficulty to make it more engaging and fun vs the long and now only mediocre difficult games.
You're not appreciating some things about the early games that weren't 'game features', though.
To this day people from my EQ server are still on a message board for it who haven't played in 10 years. How many games have that?
It might be a little like the first few airplane pilots - their planes were crap, but wow what an exciting activity then.
Oh, cool. If that's the new thing with MMOs then I gladly applaud the fact that it is a dying genre. WoW made MMOs attractive to those who don't even play games. Soccer moms. Teenage girls. Great, good for blizzard.
But as a game, eff that, it's not what I want. What some 30 year old mother who plays 30 minutes a day wants in a game isn't what *I* want in a game. Thank GOODNESS mmo's are dying, lol. Didn't blizzard lose nearly 2 million subscriptions in their past earnings call? Good riddance. If this is the future of MMOs, I happily accept the death of the genre - and the fact that every P2P MMO has outright failed.
The entire genre has been corrupted. There are people who will say "I love WoW, and GW2 is just like Wow so I will love it."
Then there are others who will say they hate WoW but GW2 is so much better, "it is nothing like WoW". And to them I say wtf crack are you smoking, GW2 is WoW. It is the same damn game. I'm just sick of the entirety of it. I dont want to collect wolf pelts in a game with no political intrigue. Shadowbane was the model of mmorpgs. You were free to roam around the world killing noobs as they leveled up, but then if you did it wearing your guild's tags they could zerg the crap out of you and even destroy your city that took months to farm up and build. So you had to play politics and form allegiances if you wanted to have name recognition. Or you could just run around ganking people anonymously. The depth of the politics was amazing.
All the crap regurgitated garbage games that keep coming down the pipe are jsut the same thing, they just rename the wolf pelts to something new and call it a new game when its really not. Its so stupid. I dont understand why people play them. What is the point. Havent you done enough quests by the year 2013? Why not just play LoL if you want meaningless pvp?
WoW is still over 8million. Easily 4x any near competitor if not more. It has for 7 years. EQ and AC still talked about were P2P also. So to claim P2P they all failed, is ignorant. The facts are staring you right in the face. They still succeed just fine. However the product has to be worth it, and the fact 8mil+ people still find $15/mo worth it, shows it isn't dying for years yet.
Being popular doesn't mean it's good. Do you listen to Justin Bieber by chance? I hear he's popular. But you won't catch me listening to that garbage. Besides which, there's little doubt that WoW's subs are dwindling by the millions continually - by the next earnings announcement, you will see it dwindle yet again. Watch and see, it will happen.
As i've mentioned before I only care about what is fun, not who's outselling what. WoW is increasingly catering the a core audience of non gamers who can only play 30 minutes a day and those who have the attention span of a flea. Great, it sells a gabillion copies, soccer moms eat that stuff up. After all they've never played any other game in their life most likely. That doesn't make the direction of WoW good. MMOs are dying, and I gladly look forward to it. It's about time someone put the RPG and JOURNEY back into MMOs instead of basing the entire game into making it completely based on convenience. I dont' want a game that caters to whiners and folks that play 30 minutes a day and demand purples for their 30 minutes. That's what blizzard caters to.
Also, game difficulty has come down, and player ability as a whole has come up. So games that before seemed long, and hard are no longer hard. Just long. And long games get boring fast. So the design a lot of MMOs are going to is shorter challenges but trying to increase the difficulty to make it more engaging and fun vs the long and now only mediocre difficult games.
The entire genre has been corrupted. There are people who will say "I love WoW, and GW2 is just like Wow so I will love it."
Then there are others who will say they hate WoW but GW2 is so much better, "it is nothing like WoW". And to them I say wtf crack are you smoking, GW2 is WoW. It is the same damn game. I'm just sick of the entirety of it. I dont want to collect wolf pelts in a game with no political intrigue. Shadowbane was the model of mmorpgs. You were free to roam around the world killing noobs as they leveled up, but then if you did it wearing your guild's tags they could zerg the crap out of you and even destroy your city that took months to farm up and build. So you had to play politics and form allegiances if you wanted to have name recognition. Or you could just run around ganking people anonymously. The depth of the politics was amazing.
All the crap regurgitated garbage games that keep coming down the pipe are jsut the same thing, they just rename the wolf pelts to something new and call it a new game when its really not. Its so stupid. I dont understand why people play them. What is the point. Havent you done enough quests by the year 2013? Why not just play LoL if you want meaningless pvp?
In a nutshell, World of Warcraft happened. All original MMOs were stymied or tried to emulate WoW.
The entire genre has been corrupted. There are people who will say "I love WoW, and GW2 is just like Wow so I will love it."
Then there are others who will say they hate WoW but GW2 is so much better, "it is nothing like WoW". And to them I say wtf crack are you smoking, GW2 is WoW. It is the same damn game. I'm just sick of the entirety of it. I dont want to collect wolf pelts in a game with no political intrigue. Shadowbane was the model of mmorpgs. You were free to roam around the world killing noobs as they leveled up, but then if you did it wearing your guild's tags they could zerg the crap out of you and even destroy your city that took months to farm up and build. So you had to play politics and form allegiances if you wanted to have name recognition. Or you could just run around ganking people anonymously. The depth of the politics was amazing.
All the crap regurgitated garbage games that keep coming down the pipe are jsut the same thing, they just rename the wolf pelts to something new and call it a new game when its really not. Its so stupid. I dont understand why people play them. What is the point. Havent you done enough quests by the year 2013? Why not just play LoL if you want meaningless pvp?
Most in-depth, immersion prone, tedious, MMORPG I have played is easily A Tale in the Desert. Very small but helpful community. Totally player driven economy, law system. Perfect dose of camaraderie and isolation from a game. I haven't played since tale 3, but I remember it well.
Second Wow came out MMOs just died. WoW was PERFECT for people who aren't good at MMOs. Instances allowed people to farm without me being able to kill them. Different races means I can't walk up to you and just talk shiit. No real clan/war system.
Ha "political intrigue" and the guild ganking, etc. You summed up the REASON I played Lineage 2. I had more fun posting on Lineage 2 forums than I did on WoW. My clan had ZERO alliances, had war on every single person. Hell, we pretty much declared war on the damn server, there was no love for us, every day there was a post saying how we "ruined the game". We took the game extremely seriously, talking about waking up 3 AM middle of the night to ensure raid bosses were downed and drops were ours, and destroyed every aspect of the game.
NO MMOS HAVE THIS ANYMORE. There is no politics, nothing. I remember forming an alliance with the ONE other English speaking clan on a server, then betraying them mid fight to take "what was rightfully ours". It was war, politics was played, alliances were made and broken, it was amazing. No MMO can really match up to MMOs of the past. Ragnarok Online started me, Lineage 2 really got it going for me, then WoW became popular and now I have a life again.
Second Wow came out MMOs just died. WoW was PERFECT for people who aren't good at MMOs. Instances allowed people to farm without me being able to kill them. Different races means I can't walk up to you and just talk shiit. No real clan/war system.
Compared to Lineage 2, WoW is a joke. I remember fighting for hours on a server over a boss in Lineage 2. A 3 way+ war at a chance at raid boss jewelry (rare drop). WoW has instances so that they can eliminate that a lot of the time. Hell, you fought over farming areas. Want the best place to drop a certain material? It's not free, better be ready to fight/lock it down.
WoW appealed to casual players, and thus got the largest following, and thus ruined MMOs.
Ha "political intrigue" and the guild ganking, etc. You summed up the REASON I played Lineage 2. I had more fun posting on Lineage 2 forums than I did on WoW. My clan had ZERO alliances, had war on every single person. Hell, we pretty much declared war on the damn server, there was no love for us, every day there was a post saying how we "ruined the game". We took the game extremely seriously, talking about waking up 3 AM middle of the night to ensure raid bosses were downed and drops were ours, and destroyed every aspect of the game.
NO MMOS HAVE THIS ANYMORE. There is no politics, nothing. I remember forming an alliance with the ONE other English speaking clan on a server, then betraying them mid fight to take "what was rightfully ours". It was war, politics was played, alliances were made and broken, it was amazing. No MMO can really match up to MMOs of the past. Ragnarok Online started me, Lineage 2 really got it going for me, then WoW became popular and now I have a life again.
Right, because anyone who doesn't want to put up with insecure teenagers "aren't good at MMOs".
EVE Online has all that in spades.