And thus the entire point is made. WoW is so set up to cater to players at this point that loot is essentially guaranteed; in addition, it becomes such a mundane process that players stop bothering after a while.
WoW has always been like that. Frankly, any game has always been like that. You put the effort, you get the loot, once you have the loot the feeling of award is gone and thus not as rewarding.
Or you settle for Bronze, which is fine too.
The spirit of adventure and exploration that permeated Vanilla (and, to be fair, much of BC) is long gone*.
I find this statement rather ironic.
Vanilla: Nothing was centered in the town, had to go and explore the world, travel by foot/air.
TBC: Same as above.
WOTLK: Dalaran is now the central hub, no need to ever leave, throw a tabard on and farm a few dungeons.
Cata: Dailies are there for each rep, but you got a tabard screw that. Never leave Stormwind.
MoP: Jesus, no tabard, dailies are scattered every where...this feels familiar (personally to me, MoP is more reminisent of my experience with Vanilla/TBC than with WOTLK/Cata)
I personally miss the "Have Group Will Summon." I could start my raids on time. Now if we don't have a warlock scheduled or a few good raiders went ahead to wait at the stone, it takes 5-10 minutes to get the gang together.
Blizzard should just start all characters at 90 to further emphasize how much they and the player base have given up on non-instanced/non-loot-based content.
Sure, and then we'll have more of the "idiots" because magically the game is so easy no one needs any experience to play, just start at 90. Enjoy your LFDs (if you don't just do guild runs. Thank god for guilds, the less I sociallize with the average WoW player, the saner I remain.)
Last time I checked, everything everyone does in any game is for a reward. Loot is a type of reward, most often the one most seeked.
I'm reading complaints now about CRZ...because people choose low populated servers to be isolated. And also about LFG. Because people think it's too easy. And ToT. Because people think it's too hard.
*I swear, it's like most WoW players are bipolar or something.
*EDIT: I don't mean this at you. Here is an example; I have a guildie who is an officer and he voted for our guild to stop running ToT10. He felt we weren't ready, and that we should take a break.
Next week he signs up for a ToT make-up group by another guildie who disagreed with the officers and wanted to continue running ToT.
I mean, come on!