Z15CAM
Platinum Member
If you ask me AMD would never have these issues if they had left ATi in Canada ;o)It seems to me that nVidia is also reaping some handsome benefits from brand recognition alone.
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If you ask me AMD would never have these issues if they had left ATi in Canada ;o)It seems to me that nVidia is also reaping some handsome benefits from brand recognition alone.
We are saying [H] is biased while at the same time AT now has an official AMD zone lol![]()
This kind of response is actually part of the problem. The playground "well you did it as well" mentality does not help. If you notice bias then point it out. If the problem persists stop reading the articles from the offending author or web site.
The problem is many people gravitate towards their favourite sites because the bias on show lines up with their own. Confirmation bias is quite rampant among the AMD/Nvidia fundamentalists
It is quite possible to find GPU reviews from different sites that show a massive performance difference in the same game at the same settings.
HardwareCanucks GTX780 review. Crysis 3, very high preset, FXAA, 2560x1440. Average FPS 39.01
http://www.hardwarecanucks.com/foru...ws/61310-nvidia-geforce-gtx-780-review-7.html
Same game, same settings, Anandtech. Average FPS 53.1
http://www.anandtech.com/show/6973/nvidia-geforce-gtx-780-review/16
According to the Anandtech review the 7970GE is actually faster than the GTX780 in the HardwareCanuck review.
Reviewers are only human, they have bias and make mistakes the same as the rest of us. It is up to us an consumers to make our own decisions rather than rely on a single web site for a review.
Good points, but the task gets very difficult though.Now a days the cards are ~5% apart from each other at same price point, so just awarding 1 or 2 fps extra can change the scenario.You gotta trust some reviews unless you have the same hardware as the reviewers and testing the same scene.Otherwise you will be left with truckloads of disjointed and conflicting data.You see if reviewers start to slant towards different vendors we should start accepting the marketing slides they put forth as gospel truth because the reviews won't do any better.This is unfortunately a very sad situation for the consumers.
Edit:
It seems AT was using HQ instead of VHQ?
Nvidia does better... drivers only, but by far, i have to admit.
This kind of response is actually part of the problem. The playground "well you did it as well" mentality does not help. If you notice bias then point it out. If the problem persists stop reading the articles from the offending author or web site.
The problem is many people gravitate towards their favourite sites because the bias on show lines up with their own. Confirmation bias is quite rampant among the AMD/Nvidia fundamentalists
It is quite possible to find GPU reviews from different sites that show a massive performance difference in the same game at the same settings.
HardwareCanucks GTX780 review. Crysis 3, very high preset, FXAA, 2560x1440. Average FPS 39.01
http://www.hardwarecanucks.com/foru...ws/61310-nvidia-geforce-gtx-780-review-7.html
Same game, same settings, Anandtech. Average FPS 53.1 (EDIT: the settings are different - Thanks Jaydip)
http://www.anandtech.com/show/6973/nvidia-geforce-gtx-780-review/16
According to the Anandtech review the 7970GE is actually faster than the GTX780 in the HardwareCanuck review.
Reviewers are only human, they have bias and make mistakes the same as the rest of us. It is up to us as consumers to make our own decisions rather than rely on a single web site for a review. It is quite amazing how some people are unable to put stats/results in context (I'm guilty of this above) and will happily mis-represent information to prove their bias.
Avoid sites with obvious bias.
Avoid authors/reviewers with obvious bias
Avoid sites that do a quick benchmark using a built in game test for results.
Avoid sites that don't reveal the actual level tested etc.
I find [H] reviews quite good, only the conclusions leave me scratching my head.
EDIT: Jaydip pointed out my error in that the setting for the Crysis 3 benchmarks were different. Though this does demonstrate how easy it is to get confused with so much conflicting info flying about.
Some people already accept marketing slides as gospel. We are already at the point where the majority of reviews have a bias (intentional or unintentional). The trick is taking the various results and putting them in context.
Yes they were, my mistake.
Though this perfectly demonstrates one of the issues with mainstream GPU reviews. There are no set standards other than what the author sets for him/herself. Even testing a game in a different level could skew results massively. [H] are now famous for the fact that they test for max playable settings on the most demanding levels. The problem is that this is entirely subjective and for the majority of users means nothing. I frequently ignore the max playable settings and go straight to the apples to apples results. having said that other people may find this info invaluable.
It has become such a minefield that it is literally possible to find wildly conflicting information. As you alluded to in your post, the data available is so disjointed and conflicting that it is possible to come away confused. I didn't mean to but I demonstrated this quite well with my stupid reading comprehension error.![]()
You forget that it takes time to develop games for a new DX version, the adoption is very slow. PhysX, downsampling etc. work "instantly". For example there will be only one DX11.1/2 game out there (BF4) in the near future, but 3 titles with GPU-PhysX (CoD Ghosts, Batman AO and Witcher 3).
In my opinion, many Nvidia features are used quicker (or require no adoption at all) and thus are more useful in regard to timing. The only thing I really envy AMD for is ZeroCore, but only with Multi-GPU configurations. In Single-GPU mode it's not useful imo. Or when AMD had SGSSAA in DX9 and then automatic LOD adjustment in DX10/11. Those were times when they really held something over Nvidia in terms of quality.
More often than not, Nvidia is first with things (either by direct action or circumstancially). GPU-based physics, TrAA, SLI, Frame Metering, SSAA (via nHancer back then), GPGPU/CUDA, adaptive VSync, Boost+Framelimiter, Downsampling, Application Profiles, 3D (3DVision)...this has provided them with an image as a "doer" rather than a "talker". This isn't completely accurate anymore since AMD is gaining in several areas quickly, but this perception doesn't change overnight.
Personally I see Nvidia as the more innovative company in the GPU sector, at least regarding enthusiasts. As long as that doesn't change, I'm willing to disregard perf/$ discrepancies because I feel better taken care of at Nvidia as an enthusiast.
You forget that it takes time to develop games for a new DX version, the adoption is very slow.
In the long run there will be far more DX11.1/2 games than there will ever be PhysX games. Somebody has to be first in order to get the ball rolling, and it's always been AMD.PhysX, downsampling etc. work "instantly". For example there will be only one DX11.1/2 game out there (BF4) in the near future, but 3 titles with GPU-PhysX (CoD Ghosts, Batman AO and Witcher 3).
HSA (hUMA)More often than not, Nvidia is first with things (either by direct action or circumstancially). GPU-based physics, TrAA, SLI, Frame Metering, SSAA (via nHancer back then), GPGPU/CUDA, adaptive VSync, Boost+Framelimiter, Downsampling, Application Profiles, 3D (3DVision)...this has provided them with an image as a "doer" rather than a "talker". This isn't completely accurate anymore since AMD is gaining in several areas quickly, but this perception doesn't change overnight.
Personally I see Nvidia as the more innovative company in the GPU sector, at least regarding enthusiasts. As long as that doesn't change, I'm willing to disregard perf/$ discrepancies because I feel better taken care of at Nvidia as an enthusiast.
As opposed to PhysX where adoption is basically on a sponsorship basis only.
In the long run there will be far more DX11.1/2 games than there will ever be PhysX games. Somebody has to be first in order to get the ball rolling, and it's always been AMD.
HSA (hUMA)
ZeroCore
PowerTune
MLAA
Eyefinity
DX11
Tessellation
DX10
DX9
Almost always first to a new node.
Most of AMD's firsts are true advances to gaming, most notably Eyefinity (yes I'm aware of Triplehead2Go) which is worth more than everything Nvidia has developed on your list, imo.
As opposed to PhysX where adoption is basically on a sponsorship basis only.
In the long run there will be far more DX11.1/2 games than there will ever be PhysX games. Somebody has to be first in order to get the ball rolling, and it's always been AMD.
HSA (hUMA)
ZeroCore
PowerTune
MLAA
Eyefinity
DX11
Tessellation
DX10
DX9
Almost always first to a new node.
Most of AMD's firsts are true advances to gaming, most notably Eyefinity (yes I'm aware of Triplehead2Go) which is worth more than everything Nvidia has developed on your list, imo.
HSA (hUMA)
ZeroCore
PowerTune
MLAA
Eyefinity
DX11
Tessellation
DX10
DX9
Almost always first to a new node.