why is halo considered a great game?

draggoon01

Senior member
May 9, 2001
858
0
0
i'm playing the pc version.

so far i've been killing the same 2 aliens (little triangle monster and other dude that dances to evade bullets) over and over and over again. the backgrounds get extremely repetitive. and i'm about half way through the game, waiting for it to get awesome.

why was it considered so great on xbox? how much better is the xbox version over pc (my framerates are fine)?
 

loup garou

Lifer
Feb 17, 2000
35,132
1
81
I felt the same way when I played it on XBox when it came out....fail to see what's so great about it. It's sitting in my closet now...
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,484
8,345
126
Xbox AND Halo owner.

I was completely underwhelmed with the game honestly. In single player mode anyway, it certainly isn't a compelling reason to buy an Xbox just for Halo play. Can't say anything about multiplayer. Haven't done that.

Now KOTOR on the other....that's well worth the admission price of an Xbox.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Originally posted by: draggoon01
i'm playing the pc version.

so far i've been killing the same 2 aliens (little triangle monster and other dude that dances to evade bullets) over and over and over again. the backgrounds get extremely repetitive. and i'm about half way through the game, waiting for it to get awesome.

why was it considered so great on xbox? how much better is the xbox version over pc (my framerates are fine)?


Wait till the second half when you basicly back track through all the same levels:). I really have NO IDEA why everyone thinks Halo is the greatest thing since sliced bread. Its not really a bad game by any means....but it certainly isnt the "greatest" game either. I think its just an average shooter that is worth playing through once.



 

Nothinman

Elite Member
Sep 14, 2001
30,672
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It's one of the few FPS games recently that has multiplayer coop, which can be really fun.
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
This must be the largest gathering of people who aren't in the "Halo is teh l337 r0x0rz!" camp. Shooters are SUCK on console and the endless repetition of levels bored me to the point that I didn't even finish it. It looks purdy, but so what? I think a lot of people swallowed the "Play co-op on Legendary" pill and turned their brains off.

And yes, KOTOR is worth buying an Xbox for.(I know someone who did.) Heck, I'm likely to rebuy it on PC if they pump up the graphics.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Yea I agree with most people here, it isn't the "AWESOME!" game some seem to think it is.


Here's the only explanation I can think of:

I think it was the first FPS for many in a new generation of gamers. They haven't played a dozen FPSes before, so to them it's all new and a cool experience. To people who have played numerous FPSes it's merely decent.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
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The only downside to Halo is the repetitiveness of it.

Otherwise, it has a very good story, good variety of weapons, VEHICLES!!!, grenades, etc... It has more strategy than your average FPS by letting you carry only two weapons at a time and by the excellent use of the regenerating shield. And, the tempo of the game is pretty much perfect.

I've finished Halo a couple of times on the Xbox (both co-op and single player), play split-screen mutiplayer (xbox) very often with friends, and now I'm hooked on multiplayer on the PC. :)
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
if they would have had time to finish it, it would have been awesome, but the repetivness is terrible
 

Sid59

Lifer
Sep 2, 2002
11,879
3
81
best FPS co-op / multi link for a console. Especially great for those who didn't PC game. I know about 20 people who played it on XBOX and never played PC FPS. It just brought the FPS to mainstream console.
 

ZimZum

Golden Member
Aug 2, 2001
1,281
0
76
Two reasons, The vehicles. and the AI. The AI cant truly be appretiated when your playing on normal skill though. Dont cast judgement till you finish the game. It really picks up when you encounter "The Flood"
 

Alex

Diamond Member
Oct 26, 1999
6,995
0
0
Originally posted by: werk
I felt the same way when I played it on XBox when it came out....fail to see what's so great about it. It's sitting in my closet now...

 

clicknext

Banned
Mar 27, 2002
3,884
0
0
Reasons I can think of:
-Lots of action. The action never really stops. You're shooting aliens from the time you start the game until the time you finish it. There isn't much variety in enemies, but the AI combined with different environments provide adaquate variation.
-More interesting AI than most games.
-Vehicles/physics engine is awsome, driving that warthog around is fun. =)
-Being the master chief. You've got the recharging shield, but you're still vulnerable because of the number of enemies that can be attacking you sometimes, and the more powerful weapons and enemies.
-Graphics. Graphics aren't as amazing as 2 years ago, but I'd say they're still sweet with all the bump mapping effects and everything.
 

billyjak

Platinum Member
Oct 9, 1999
2,869
1
81
I agree it can be a bit repetative, but the story keeps going and the vehicles and gernades and stuff are a blast.
Graphics look sweet too.
 

Rayden

Senior member
Jun 25, 2001
790
2
0
my single player fps experience is pretty minimal. I got through a few SOF levels, about halfway through Serious Sam SE, partway through SOF2, and partway through NOLF2. They all got boring after a while.
Just recently i finished HL. the first fps i have finished. There were a few levels when I would fight a group of marines where the battle would last a few minutes. It wasn't all about shooting the enemy before he can return fire. It was about taking a few shots, moving so they wouldn't grenade you. Running around trying to figure out where the marines were. Rushing around the backside to surprise them and shoot them in the back. THAT is why HL is awesome in my opinion. That and the headcrabs freak you out all the way till the very end.

Halo has that same feel to it. You don't try to kill the enemy before they can return fire. You have to play against them. Attack, fall back, flank, use grenades to get them out of some position.

It reminds me more of Serious Sam than SOF2 or NOLF2. NOLF2 focuses on stealth more. You try to take the enemy out before they even know you are there. Serious Sam has no stealth at all. You simply engage in a giant battle. Halo is like that with smart enemies.
 

FatAlbo

Golden Member
May 11, 2000
1,423
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0
The best part about Halo was the multiplayer. 8v8 on Blood Gulch or Sidewinder is awesome. 2v2's on Chill Out and Longest are great.

The PC port is a different story, however. Single player is way too boring. Yes, you do fight the same guys over and over. It's an alien invasion; what do you expect? But then again, all the other great FPS's were the same way; Doom, Half-Life, etc all had you shooting the same guys in single player.

Regarding playing Halo PC online, there are too many people playing that don't know the rules and what not. Play Juggernaut or King of the Hill and you'll know what I mean.
 

Extrarius

Senior member
Jul 8, 2001
259
0
0
Originally posted by: ZimZum
Two reasons, The vehicles. and the AI. The AI cant truly be appretiated when your playing on normal skill though. Dont cast judgement till you finish the game. It really picks up when you encounter "The Flood"
I've read an article(well, really a small section in an AI book) written by one of the designers of Halo, and they said that in a study they did, they found out that by simply increasing the hit points of a monster they could trick people into thinking it was more intelligent than another monster with the same AI but less hitpoints. The designer said they abused that finding to the fullest extent in the game.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
I've read an article(well, really a small section in an AI book) written by one of the designers of Halo, and they said that in a study they did, they found out that by simply increasing the hit points of a monster they could trick people into thinking it was more intelligent than another monster with the same AI but less hitpoints.

Of course, if you are facing an opponent that you can hit twice and they are dead, and you can withstand hundreds of hits you can simply go rampaging. Playing on Heroic as an example, the Covenant Elite can take the same damage you can and the Hunters even less if you know how to take them out(although they can take significantly more then you if you just try to shoot them wherever). The Elite in Halo will take damage until their shields go down, run for cover and wait for them to recharge, and then continue their assault. They will try to find better positioning to take better angles of attack and they will work as a team using the other grunts and Elites to distract you so they can try and flank your position. If they roll over and die easily, then you can just charge them so when they duck for cover you can finish them off, when they are given equal hit points to you tactics become critical. When you play on Legendary then they do have an advantage over you in terms of hit points and does give the feeling that the AI is even tougher, as you are forced to think your tactics through even more. Even on the easiest difficulty settings, if you hang back and observe the AI tactics, you can appreciate how good they are. If you simply rush through, as most people including myself do on the lower levels, the enemies will be dead before you can grasp what they were trying to do.

Bungie did an excellent job making the game balanced and including unique and varried weapons that are all useful and put in place some elements that changed the strategy element of the game considerably(moving the grenade to an always available secondary fire weapon as an example). They included a decent amount of vehicles to pilot put in place the best AI in a FPS to date. The story is one of the better in a FPS to hit, I'd say only trailing the HL and JK games that I can think of off the top of my head, the visuals on the game are solid and the missions for the most part remain interesting and diverse(in terms of how it ties in to the story, unfortunately the level design doesn't display the same level of diversity).

Then there is multiplayer. Unlike most FPSs, it's hard to make a thorough argument that there are 'better' weapons in Halo versus each other, they simply require different tactics. The Needler for instance, can be a weak @ss POS if you can only manage to land a couple shots at a time, and lethal if you can manage to unload a clip accurately and wait for the ensuing explosion. The lowly pistol ends up being my weapon of choice most of the time as it is decent up close and at range. Instead of finding the best weapon and trying to play as well as you can, you need to take whatever weapons are available and adjust your strategy accordingly. You can say that that is the same with other FPSs, but not to the extent that it is in Halo. Halo is the most tactical game by nature I've played, there is no way you can do well in the multiplayer game without decent tactics no matter how good you are at FPSs in general(unless you are playing against people with significantly lower skills).

Halo really only has one weakness, level design/repetitiveness. Even then, it isn't all levels, and I don't think any of them are as bad as Xen(in terms of design).
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
Originally posted by: FatAlbo
Regarding playing Halo PC online, there are too many people playing that don't know the rules and what not. Play Juggernaut or King of the Hill and you'll know what I mean.
I was just telling my friends about this the other day. Nothing like going after the guy with the skull, while some jackass is trying to mow me down from behind.
rolleye.gif

 

jessieqwert

Senior member
Jun 21, 2003
955
1
81
Another Halo disliker here.
I've played it once on X Box and was completly bored.
Plus the controller. Yech!

Goldeneye is my favorite FPS for a console.
The number of people I know that bought N64 soley for Goldeneye....incredible
And the controller was super intuitive.
 

ZimZum

Golden Member
Aug 2, 2001
1,281
0
76
Originally posted by: BenSkywalker
I've read an article(well, really a small section in an AI book) written by one of the designers of Halo, and they said that in a study they did, they found out that by simply increasing the hit points of a monster they could trick people into thinking it was more intelligent than another monster with the same AI but less hitpoints.

Of course, if you are facing an opponent that you can hit twice and they are dead, and you can withstand hundreds of hits you can simply go rampaging. Playing on Heroic as an example, the Covenant Elite can take the same damage you can and the Hunters even less if you know how to take them out(although they can take significantly more then you if you just try to shoot them wherever). The Elite in Halo will take damage until their shields go down, run for cover and wait for them to recharge, and then continue their assault. They will try to find better positioning to take better angles of attack and they will work as a team using the other grunts and Elites to distract you so they can try and flank your position. If they roll over and die easily, then you can just charge them so when they duck for cover you can finish them off, when they are given equal hit points to you tactics become critical. When you play on Legendary then they do have an advantage over you in terms of hit points and does give the feeling that the AI is even tougher, as you are forced to think your tactics through even more. Even on the easiest difficulty settings, if you hang back and observe the AI tactics, you can appreciate how good they are. If you simply rush through, as most people including myself do on the lower levels, the enemies will be dead before you can grasp what they were trying to do.

Bungie did an excellent job making the game balanced and including unique and varried weapons that are all useful and put in place some elements that changed the strategy element of the game considerably(moving the grenade to an always available secondary fire weapon as an example). They included a decent amount of vehicles to pilot put in place the best AI in a FPS to date. The story is one of the better in a FPS to hit, I'd say only trailing the HL and JK games that I can think of off the top of my head, the visuals on the game are solid and the missions for the most part remain interesting and diverse(in terms of how it ties in to the story, unfortunately the level design doesn't display the same level of diversity).

Then there is multiplayer. Unlike most FPSs, it's hard to make a thorough argument that there are 'better' weapons in Halo versus each other, they simply require different tactics. The Needler for instance, can be a weak @ss POS if you can only manage to land a couple shots at a time, and lethal if you can manage to unload a clip accurately and wait for the ensuing explosion. The lowly pistol ends up being my weapon of choice most of the time as it is decent up close and at range. Instead of finding the best weapon and trying to play as well as you can, you need to take whatever weapons are available and adjust your strategy accordingly. You can say that that is the same with other FPSs, but not to the extent that it is in Halo. Halo is the most tactical game by nature I've played, there is no way you can do well in the multiplayer game without decent tactics no matter how good you are at FPSs in general(unless you are playing against people with significantly lower skills).

Halo really only has one weakness, level design/repetitiveness. Even then, it isn't all levels, and I don't think any of them are as bad as Xen(in terms of design).

I've never seen it summed up better than that. You know, you should have your own web site. ;)
 

chsh1ca

Golden Member
Feb 17, 2003
1,179
0
0
Originally posted by: jessieqwert
Another Halo disliker here.
I've played it once on X Box and was completly bored.
Plus the controller. Yech!
Couldn't agree more. :)

Goldeneye is my favorite FPS for a console.
The number of people I know that bought N64 soley for Goldeneye....incredible
And the controller was super intuitive.

Man, I had four friends who picked up an N64 JUST for Goledneye. It's all about the 4 player deathmatch in the Basement with Grenade Launchers! :D
That game is STILL fun to this day.

A trend here is mentioning vehicles as if they are something special to Halo now, but realise that yes, two odd years ago when Halo first appeared for the XBox, it was one of the only FPS games at the time to have vehicles, but now, there are several (which were in development along the same time as Halo).

And IMO, I would rather play Multiplayer Humans v Humans (A la Team Fortress, Counterstrike/Tactical Ops) over Multiplayer Co-Op (Humans v AI).


 

krackato

Golden Member
Aug 10, 2000
1,058
0
0
I can't stand multiplayer on a split screen. I absolutely hate it. I'm not 100% sure why, but I hated it in Bond, and I hated it in Halo. But I really, really enjoyed the single player game, and I was looking forward to Halo PC for the sole purpose of finally having a good multiplayer game. And the Xbox S controller is the best game controller ever designed.