- Apr 2, 2007
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@ keys, I didn't see your list untill later, and since we have to keep threads on topic I'm making a new one. First of, you know a whole lot more about videocards then I do, but I'm pretty confident I know a whole lot more about games then you do. I review them, so I'd like to think I've played most games worth playing and that I know what's coming in the future.
Now, onto the list of games that can take advantage of Physx acceleration on the gpu, http://www.nzone.com/object/nzone_physxgames_home.html. I wanted to comment on each game, but it will simply take to long. First of all, half the games on that list are allready out. They use physx, for ragdoll effects and a small matter of debri that can fly around, nothing stellar though. All those games run great, so why do we need physx acceleration for it?
Out of all the games that aren't out yet, only a few stand out as qaulity titles, being developed by well known developers. Games like Cryostasis, Sacred 2 and perhaps Worldshift. And perhaps there are a few diamonds in the rough. But I can't find one game that will be anything like UT3's tornado level or like Warmonger.
What I'm trying to say is, although your benchmarks from warmonger and a few other levels loaded with heavy physics, might need a nvidia videocard, there are no such games coming out in the forseeable future. I don't see any games that will make people go, oh wow, I should really by a nvidia videocard because I love that game. All the games on that list will run great without any physx hardware acceleration. Half of the games allready run great without hardware physx acceleration.
That's why physx is no big deal, yet. And trust me, I think Nvidia is on the right path, the fact that you can run an older card to do physx alongside a new videocard, on a non sli motherboard is great. And it's basicaly free, you're not losing anything. It's just that right now, it's not a big deal at all. Some physx elements, like tearing cloth, and more realistic behavior of fluids is pretty cool, but then again, these are small elements, and I bet we won't need hardware capable of doing physx acceleration to play those games.
Fact is, when games like warmonger do start appearing, like many sites previewing the physx pack have mentioned, a lot of people with ATI videocards, or without ppu's, can't play it. That's probably why it will take some time for phyics acceleration on nvidia videocards to become a big deal. Also, although nivdia might have good relations with many developers and publishers, game development takes a pretty long time, they can't just throw some amazing physics in there, just like that. If developers start making a game right now, they might depend on physx more then 'older' titles, but those games won't be out for another year, year and a half.
Title edited to not call-out an individual member.
Video Mod BFG10K.
This thread has degenerated in to a mosh pit.
*click*
-ViRGE
Now, onto the list of games that can take advantage of Physx acceleration on the gpu, http://www.nzone.com/object/nzone_physxgames_home.html. I wanted to comment on each game, but it will simply take to long. First of all, half the games on that list are allready out. They use physx, for ragdoll effects and a small matter of debri that can fly around, nothing stellar though. All those games run great, so why do we need physx acceleration for it?
Out of all the games that aren't out yet, only a few stand out as qaulity titles, being developed by well known developers. Games like Cryostasis, Sacred 2 and perhaps Worldshift. And perhaps there are a few diamonds in the rough. But I can't find one game that will be anything like UT3's tornado level or like Warmonger.
What I'm trying to say is, although your benchmarks from warmonger and a few other levels loaded with heavy physics, might need a nvidia videocard, there are no such games coming out in the forseeable future. I don't see any games that will make people go, oh wow, I should really by a nvidia videocard because I love that game. All the games on that list will run great without any physx hardware acceleration. Half of the games allready run great without hardware physx acceleration.
That's why physx is no big deal, yet. And trust me, I think Nvidia is on the right path, the fact that you can run an older card to do physx alongside a new videocard, on a non sli motherboard is great. And it's basicaly free, you're not losing anything. It's just that right now, it's not a big deal at all. Some physx elements, like tearing cloth, and more realistic behavior of fluids is pretty cool, but then again, these are small elements, and I bet we won't need hardware capable of doing physx acceleration to play those games.
Fact is, when games like warmonger do start appearing, like many sites previewing the physx pack have mentioned, a lot of people with ATI videocards, or without ppu's, can't play it. That's probably why it will take some time for phyics acceleration on nvidia videocards to become a big deal. Also, although nivdia might have good relations with many developers and publishers, game development takes a pretty long time, they can't just throw some amazing physics in there, just like that. If developers start making a game right now, they might depend on physx more then 'older' titles, but those games won't be out for another year, year and a half.
Title edited to not call-out an individual member.
Video Mod BFG10K.
This thread has degenerated in to a mosh pit.
*click*
-ViRGE