Why don't they remake games like movies?

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bullbert

Senior member
May 24, 2004
717
0
0
I love being so SO right. ;)

Actually, I believe all your examples are cases of the same developer and publisher still being in business and still being on speaking terms.

Most of the game we want remade are from developers forced out of business by unscrupulous publishers who have in turn put themselves out of business through horrid business decisions. In these cases the ownership of the original IP is up in limbo and selfish businessmen hire skummy lawyers and fight in courts over ownership for decades, preventing the IP from ever seeing the light of day again.

Unless you are big enough (like Bethesda) and can QUICKLY AND UTTERLY financially ruin those who have the IP rights you want, and are ?marginally? unethical enough to wield that power (again like Bethesda and the Fallout IP and the utter destruction of several other small companies who also had a restricted legal license to the Fallout IP), then the older IPs are never resurrected.

and... Pokemon? really? When has there NOT been two or three "new" remakes of it hitting the market at roughly the same time. Even the Pokemon fanboys are embarrassed as to how many Pokeman Red/Blue/Silver/Gold/PukeGreen/NausiousYellow/etc versions there are and how they were all made to run on the same platforms. Talk about milking... GOTTA BUY EM ALL. GOTTA BUY EM ALL...
 
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CZroe

Lifer
Jun 24, 2001
24,195
857
126
Actually, I believe all your examples are cases of the same developer and publisher still being in business and still being on speaking terms.

Most of the game we want remade are from developers forced out of business by unscrupulous publishers who have in turn put themselves out of business through horrid business decisions. In these cases the ownership of the original IP is up in limbo and selfish businessmen hire skummy lawyers and fight in courts over ownership for decades, preventing the IP from ever seeing the light of day again.

Unless you are big enough (like Bethesda) and can QUICKLY AND UTTERLY financially ruin those who have the IP rights you want, and are ?marginally? unethical enough to wield that power (again like Bethesda and the Fallout IP and the utter destruction of several other small companies who also had a restricted legal license to the Fallout IP), then the older IPs are never resurrected.

and... Pokemon? really? When has there NOT been two or three "new" remakes of it hitting the market at roughly the same time. Even the Pokemon fanboys are embarrassed as to how many Pokeman Red/Blue/Silver/Gold/PukeGreen/NausiousYellow/etc versions there are and how they were all made to run on the same platforms. Talk about milking... GOTTA BUY EM ALL. GOTTA BUY EM ALL...

Umm, I'm not a Pokemon fan (never played through one), but I know that the Game Boy's Gold/Silver is distinct from Red/Blue/Pikachu Yellow SE (the original; Red/Green/SE Yellow in Japan). After G/S comes Crystal on the GBC with with the cell phone adapter, but the next distinctly different games were the Ruby/Saphire games on GBA.

IOW, each entirely new game was split into multiple versions, but they were not all multiple versions of the original game by any stretch of the imagination. Each generation had distinctly different games with distinctly different heroes, stories, and Pokemon. REAL legitimate remakes DID arrive, but it's easy to miss that if you don't understand how it works.

While Gold & Silver are essentially the same game and Ruby & Saphire may be essentially the same game, G/S are completely different games from R/S and both are completely different from R/B(G)/Y. The remakes started with Forrest Green, Fire Red, and Emerald on the GBA (remakes of the original R/B and G). On the DS, Pearl and Diamond are completely different. The remakes of G/S are on the way, as you and I just discovered with SoulSilver and HeartGold. I don't know what remakes or even series entries have happened in between other than Pearl/Diamond on Nintendo DS.

I follow things because I'm a fan of the industry but I had to give most of it up this past year+.

As for Fallout 3, the incentive was to continue the profitable series, not update the classics, but classics DO get updated all the time. The same legal hurdles exist for most movie remakes as well. Just like in Hollywood, things are worked out in the game industry extremely often.
 
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acheron

Diamond Member
May 27, 2008
3,171
2
81
I'm still waiting for Rare to do a modern take on Snake Rattle N Roll :p

Fuck yes!

It looks like we've found the two people in the world who would want that. What are you waiting for Rare? :p
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
Sim City damnit. From what I hear the original developer got screwed over and will likely never release on ever again.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
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Sim City damnit. From what I hear the original developer got screwed over and will likely never release on ever again.

EA bought up Maxis and screwed them around. They released that awful Societies and it all went down hill from there. Ah, SimCity 4 was so good.

Remakes maybe but I'd like to see popular old games repackaged to work on current 64-bit operating systems. Some game companies have been doing this, and releasing them through Steam.
 

zinfamous

No Lifer
Jul 12, 2006
111,992
31,550
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b/c it sucks hard when they remake movies. almost 100% of the time.

If they were to remake classic games into "an updated take," it would just as likely suck, b/c most developers/movie producers have their heads in their asses and will never understand what made the original so successful.

They'll take something like Syndicate, destroy the wonderful isometric style and replace with some overdone FPS crap, shitty voice acting and half-written, stilited characters. They think that all they need to do is claim that it can push 50 billion shaders and blah blah superduper graphics when they never stopped to think that graphics is about 2-5% of what makes a great game great.

same with movies.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
Did you even READ my post? I may have mentioned emulated releases and nearly identical ports, but those were just a couple usually lumped in with better examples of the same game being TRULY remade.

OK, if updating the updated artwork and graphics in Super Mario All*Stars alone doesn't count as a remake for Super Mario Bros 1 (or, for that matter, the others), then SURELY Super Mario Bros. DX does with all it's extra gameplay modes and bonuses despite it's regressed graphics (it's a GBC game, what do you expect?). Super Mario Advance vs Super Mario Bros 2/USA counts too (updated graphics AND bonus/enhancements beyond the 16-bit SMA*S refresh). Even if you don't count Megaman X Collection (emulated), Megaman Maverick Hunter X on the PSP is a particularly good 3D remake of Megaman X. It's a retelling of the original with the same general levels but HUGELY updated (and not "just 3D" either). It even allows you to play through the game as a new character (Vile). Megaman and Bass on the GBA is an updated remake of Rockman and Forte (Japanese). Heck, the GB/GBC Megaman Xtreme series takes bits and pieces of Megaman X games before it, remade and interwoven together (boss and level selections interwoven into new games). Megaman Powered Up on the PSP is a 3D remake of the classic Megaman (different from the X series). It even has TWO remade modes... "classic" has a 4:3 screen while "Remix" has a 16:9 widescreen... BOTH now updated as 3D side-scrollers. Bionic Commando is TWO games, one a true remake of the classic and one a new modern game carrying the name of the classic (Like Ninja Gaiden).

Granted, the XBOX/Playstation era Ninja Gaiden game is too different to be a remake of the original and they do not carry the same story, but it still follows the "cash in on name recognition" formula that many Hollywood remakes are banking on. At least Doom 3 had some of Doom's story (more than the movie did) but they didn't decide to just call it "Doom."

Did you think that Final Fantasy's original 8-bit graphics were the same on PSP? I hope you didn't because that'd be pretty stupid. Even the GBA versions were completely remade. Heck, Final Fantasy III was remade in 3D on the NDS, as was Dragon Quest IV and others. How does Super Street Fighter II Turbo HD not qualify as a complete graphical and platform remake? The same question goes for Real Myst... it went from pre-rendered slideshow designed to showcase the early "multimedia CD-ROM" craze to real-time 3D requiring the HIGHEST END videocard available at the time (GeForce 256) as a MINIMUM. It's like you didn't catch a single one of those references. Don't forget other awesome total remakes like Metroid Zero Mission (compare the maps side-by-side) and Star Fox 64 (same story; now cinematic and verbose).

Oh, and just look at what Rare has been doing with Microsoft... Conker's Bad Fur Day Reloaded, Banjo-Kazooie and Banjo-Tooie on XBOX Live, etc. They even remade Goldeneye 007 but couldn't get the legal stuff sorted out to release it. Look on XBOX Live for other examples... everything from Myth, Duke Nukem, Castlevania SOTN, etc all remade and enhanced (not just adding achievements).

I almost forgot... Just like SMB DX, the Donkey Kong Country series was remade for GBA and expanded on while taking a slight graphical set-back (unlike the shockingly bad GBC version).

OK, so you don't coun't the Director's Cut's of Resident Evil on PC and PSone or RE2/3 on PC. Even if you forgot that Resident Evil 2 was remade quite nicely on N64 (better controls!), there's no excuse for forgetting about REmake (Resident Evil) on Gamecube... for God's sake, we CALL it "remake," and it's an awesome one at that. FWIW, the other two were enhanced for Dreamcast and then ported to GC too (RE0 and RE4 were native GC games). I can see how you wouldn't count RE4 Wii Edition any more than RE4 for PS2, but at least it added the extra content from the PS2 and the better graphics of the original GCN version with 16:9 progressive scan and great new controls. IMO, it counts; Okami for Wii doesn't.

Half-Life Blue Shift and Half-Life Source are minor "remakes" considering that they heavily rely on resource data from the former games (one is a graphics expansion and the other is a completely new engine), but can understand if you think that they shouldn't count (Counterstrike Source also for that matter). Even so, they add to the whole "remake-happy dev" point.

Most of my examples are classics not because they slowed down today. Thanks to online distribution and companies like Square-Enix officially saying that they would rely on remaking their past games (yes, they said that this would be their focus several years ago and they have stuck o it), the VG remake is alive and well. Hmm... I just got finished playing Turtles in Time Re-shelled on my PS3 (same as the SNES/Arcade classic but in 3D able to walk/perform moves in all directions). Steam has a vast selection of updated PC classics. Perhaps all you need to do is spend a little more time looking at what's right in front of you.

You do have a point with some of those games. I guess the lines between port>remake>sequel are not so clearly defined. A remake of a movie is almost like watching a completely different movie, but it doesn't advance the story, it retells it, so we call it a remake and not a sequel. If you redraw all the sprites for Final Fantasy, then I guess technically you can call that a remake but really it's barely a different experience from the original and just one small step away from being a port.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Id Software is sort of doing this with Quake Live, which is a really great effort.
 

CZroe

Lifer
Jun 24, 2001
24,195
857
126
You do have a point with some of those games. I guess the lines between port>remake>sequel are not so clearly defined. A remake of a movie is almost like watching a completely different movie, but it doesn't advance the story, it retells it, so we call it a remake and not a sequel. If you redraw all the sprites for Final Fantasy, then I guess technically you can call that a remake but really it's barely a different experience from the original and just one small step away from being a port.

I see what you mean. It's likely a "sum of the parts" thing. SSFIITHD's graphics update doesn't count if the gameplay wasn't updated, but the gameplay had been updated since the original SFII. Turbo added a bit as did Championship Edition. Super Street Fighter II added a lot and SSFII Turbo was where it finally rested for years until the HD remake. Neither the gameplay enhancements of the pre-HD changes nor the graphics enhancements alone qualify, but together they certainly must when compared to the original.

Square tried to spiff up things a little bit by adding things like an extra dungeon/area to Final Fantasy ports... similar to Nintendo's new "color" dungeon in The Legend of Zelda Link's Awakening DX, which also got a few more enhancements beyond being remade in color with an extra dungeon (GB Printer and Super GameBoy enhancements for example). TLoZ A Link to the Past also got some additions on GBA including a new dungeon, a multiplayer game, new moves, etc. Does that count?

I love it when a remake of a movie ends up being good (3:10 to Yuma FTMFW!), but I love it even more when a game series transitions to modern gameplay while maintaining its essence. Most people use TLoZ to TLoZ Ocarina of time, but I prefer a different example (especially considering that my fave Zelda games were the earlier ones)... Metroid to Metroid Prime, for example... wait, I liked Super Matroid and teh GBA games too much there too. Crap. Give me some time and I'll think of some more. :D
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
EA bought up Maxis and screwed them around. They released that awful Societies and it all went down hill from there. Ah, SimCity 4 was so good.

Remakes maybe but I'd like to see popular old games repackaged to work on current 64-bit operating systems. Some game companies have been doing this, and releasing them through Steam.

boy was Societies a disappointment. Fun for a few hours and then bleh.
 

Udgnim

Diamond Member
Apr 16, 2008
3,683
124
106
there's a lot more money to be made to remake movies than games

although I'd gobble up a UT 1 remake
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Another thing to consider is that games to be remade haven't been out that long. So we could see a lot more remakes as we approach the 20 year mark on some games.
 

inspiron

Member
Feb 6, 2010
189
1
0
I can think of plenty of games I would love to be remade!

A poster above me mentioned remaking Final Fantasy VII, and I completely agree. FF7 is an amazing game, and some younger gamers haven't experienced it because of graphics? I think FF7 could be twice as good with the same concept of gameplay and a better graphics engine!


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Genx87

Lifer
Apr 8, 2002
41,091
513
126
Love to see the original Tribes in a modern day game engine.
Also, Battlezone 3D would look nice as hell!